forked from mtcontrib/Minetest-WorldEdit
Add the //transpose, //flip, and //rotate commands as well as their documentation and related WorldEdit API functions. Fix chat parameter handling using pattern anchors.
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a4a3613170
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44
README.md
44
README.md
@ -107,6 +107,30 @@ Stack the current WorldEdit region along the x/y/z axis <count> times.
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//stack y -1
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//stack z +5
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### //transpose x/y/z x/y/z
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Transpose the current WorldEdit region along the x/y/z and x/y/z axes.
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//transpose x y
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//transpose x z
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//transpose y z
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### //flip x/y/z
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Flip the current WorldEdit region along the x/y/z axis.
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//flip x
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//flip y
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//flip z
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### //rotate
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Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment).
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//rotate 90
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//rotate 180
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//rotate 270
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### //dig
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Dig the current WorldEdit region.
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@ -163,10 +187,28 @@ Returns the number of nodes moved.
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### worldedit.stack(pos1, pos2, axis, count)
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duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
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Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
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Returns the number of nodes stacked.
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### worldedit.transpose(pos1, pos2, axis1, axis2)
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Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
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Returns the number of nodes transposed.
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### worldedit.flip(pos1, pos2, axis)
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Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
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Returns the number of nodes flipped.
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### worldedit.rotate(pos1, pos2, angle)
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Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
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Returns the number of nodes rotated.
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### worldedit.dig(pos1, pos2)
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Digs a region defined by positions `pos1` and `pos2`.
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@ -84,7 +84,7 @@ worldedit.copy = function(pos1, pos2, axis, amount)
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos, node)
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local node = env:get_node(pos)
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local value = pos[axis]
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pos[axis] = value - amount
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env:add_node(pos, node)
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@ -102,7 +102,7 @@ worldedit.copy = function(pos1, pos2, axis, amount)
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while pos.y >= pos1.y do
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pos.z = pos2.z
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while pos.z >= pos1.z do
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local node = minetest.env:get_node(pos, node)
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local node = minetest.env:get_node(pos)
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local value = pos[axis]
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pos[axis] = value + amount
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minetest.env:add_node(pos, node)
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@ -129,7 +129,7 @@ worldedit.move = function(pos1, pos2, axis, amount)
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos, node)
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local node = env:get_node(pos)
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env:remove_node(pos)
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local value = pos[axis]
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pos[axis] = value - amount
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@ -148,7 +148,7 @@ worldedit.move = function(pos1, pos2, axis, amount)
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while pos.y >= pos1.y do
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pos.z = pos2.z
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while pos.z >= pos1.z do
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local node = minetest.env:get_node(pos, node)
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local node = minetest.env:get_node(pos)
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env:remove_node(pos)
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local value = pos[axis]
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pos[axis] = value + amount
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@ -181,6 +181,95 @@ worldedit.stack = function(pos1, pos2, axis, count)
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return worldedit.volume(pos1, pos2)
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end
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--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed
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worldedit.transpose = function(pos1, pos2, axis1, axis2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local env = minetest.env
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
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if extent1 < extent2 then
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local node1 = env:get_node(pos)
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local value1, value2 = pos[axis1], pos[axis2]
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pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
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local node2 = env:get_node(pos)
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env:add_node(pos, node1)
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pos[axis1], pos[axis2] = value1, value2
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env:add_node(pos, node2)
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return worldedit.volume(pos1, pos2)
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end
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--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
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worldedit.flip = function(pos1, pos2, axis)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local start = pos1[axis] + pos2[axis]
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pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
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local env = minetest.env
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node1 = env:get_node(pos)
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local value = pos[axis]
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pos[axis] = start - value
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local node2 = env:get_node(pos)
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env:add_node(pos, node1)
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pos[axis] = value
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env:add_node(pos, node2)
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return worldedit.volume(pos1, pos2)
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end
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--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only), returning the number of nodes rotated
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worldedit.rotate = function(pos1, pos2, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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angle = angle % 360
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local pos = {x=pos1.x, y=0, z=0}
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local newpos = {x=0, y=0, z=0}
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local offsetx, offsetz
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local env = minetest.env
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if angle == 90 then
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worldedit.transpose(pos1, pos2, "x", "z")
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pos1.x, pos1.z = pos1.z, pos1.x
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pos2.x, pos2.z = pos2.z, pos2.x
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worldedit.flip(pos1, pos2, "z")
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elseif angle == 180 then
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worldedit.flip(pos1, pos2, "x")
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worldedit.flip(pos1, pos2, "z")
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elseif angle == 270 then
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worldedit.transpose(pos1, pos2, "x", "z")
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pos1.x, pos1.z = pos1.z, pos1.x
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pos2.x, pos2.z = pos2.z, pos2.x
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worldedit.flip(pos1, pos2, "x")
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else
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return 0
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end
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return worldedit.volume(pos1, pos2)
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end
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--digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug
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worldedit.dig = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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81
init.lua
81
init.lua
@ -162,7 +162,7 @@ minetest.register_chatcommand("/replace", {
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return
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end
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local found, _, searchnode, replacenode = param:find("([^%s]+)%s+([^%s]+)")
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local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$")
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if found == nil then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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@ -192,7 +192,7 @@ minetest.register_chatcommand("/copy", {
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return
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end
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local found, _, axis, amount = param:find("([xyz])%s+([+-]?%d+)")
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local found, _, axis, amount = param:find("^([xyz])%s+([+-]?%d+)$")
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if found == nil then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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@ -214,7 +214,7 @@ minetest.register_chatcommand("/move", {
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return
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end
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local found, _, axis, amount = param:find("([xyz])%s+([+-]?%d+)")
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local found, _, axis, amount = param:find("^([xyz])%s+([+-]?%d+)$")
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if found == nil then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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@ -236,7 +236,7 @@ minetest.register_chatcommand("/stack", {
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return
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end
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local found, _, axis, count = param:find("([xyz])%s+([+-]?%d+)")
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local found, _, axis, count = param:find("^([xyz])%s+([+-]?%d+)$")
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if found == nil then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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@ -247,6 +247,79 @@ minetest.register_chatcommand("/stack", {
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end,
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})
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minetest.register_chatcommand("/transpose", {
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params = "x/y/z x/y/z",
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description = "Transpose the current WorldEdit region along the x/y/z and x/y/z axes",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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minetest.chat_send_player(name, "No WorldEdit region selected")
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return
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end
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local found, _, axis1, axis2 = param:find("^([xyz])%s+([xyz])$")
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if found == nil then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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end
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if axis1 == axis2 then
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minetest.chat_send_player(name, "Invalid usage: axes are the same")
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return
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end
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local count = worldedit.transpose(pos1, pos2, axis1, axis2)
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minetest.chat_send_player(name, count .. " nodes transposed")
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end,
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})
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minetest.register_chatcommand("/flip", {
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params = "x/y/z",
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description = "Flip the current WorldEdit region along the x/y/z axis",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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minetest.chat_send_player(name, "No WorldEdit region selected")
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return
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end
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if param ~= "x" and param ~= "y" and param ~= "z" then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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end
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local count = worldedit.flip(pos1, pos2, param)
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minetest.chat_send_player(name, count .. " nodes flipped")
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end,
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})
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minetest.register_chatcommand("/rotate", {
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params = "<angle>",
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description = "Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment)",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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minetest.chat_send_player(name, "No WorldEdit region selected")
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return
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end
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angle = tonumber(param)
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if angle == nil then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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end
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if angle % 90 ~= 0 then
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minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
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return
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end
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local count = worldedit.rotate(pos1, pos2, angle)
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minetest.chat_send_player(name, count .. " nodes rotated")
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end,
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})
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minetest.register_chatcommand("/dig", {
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params = "",
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description = "Dig the current WorldEdit region",
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