Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.

This commit is contained in:
Anthony Zhang
2013-07-31 22:15:08 -04:00
parent 3c51ec8c4a
commit b0bf52e9b6
8 changed files with 182 additions and 105 deletions

View File

@ -536,8 +536,8 @@ minetest.register_chatcommand("/pyramid", {
})
minetest.register_chatcommand("/spiral", {
params = "<width> <height> <space> <node>",
description = "Add spiral centered at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",
params = "<length> <height> <space> <node>",
description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
@ -546,7 +546,7 @@ minetest.register_chatcommand("/spiral", {
return
end
local found, _, width, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
@ -557,7 +557,7 @@ minetest.register_chatcommand("/spiral", {
return
end
local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), node)
local count = worldedit.spiral(pos, tonumber(length), tonumber(height), tonumber(space), node)
worldedit.player_notify(name, count .. " nodes added")
end,
})

View File

@ -21,16 +21,21 @@ minetest.register_entity(":worldedit:region_cube", {
end,
})
--wip: use voxelmanip to put the entity in the correct spot
--marks worldedit region position 1
worldedit.mark_pos1 = function(name)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos1) --wip: see if this even works
end
if worldedit.marker1[name] ~= nil then --marker already exists
worldedit.marker1[name]:remove() --remove marker
worldedit.marker1[name] = nil
end
if pos1 ~= nil then --add marker
if pos1 ~= nil then
--add marker
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
worldedit.marker1[name]:get_luaentity().active = true
if pos2 ~= nil then --region defined
@ -42,11 +47,18 @@ end
--marks worldedit region position 2
worldedit.mark_pos2 = function(name)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos2 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos2, pos2) --wip: see if this even works
end
if worldedit.marker2[name] ~= nil then --marker already exists
worldedit.marker2[name]:remove() --remove marker
worldedit.marker2[name] = nil
end
if pos2 ~= nil then --add marker
if pos2 ~= nil then
--add marker
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
worldedit.marker2[name]:get_luaentity().active = true
if pos1 ~= nil then --region defined
@ -56,10 +68,16 @@ worldedit.mark_pos2 = function(name)
end
worldedit.mark_region = function(pos1, pos2)
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
if worldedit.marker[name] ~= nil then --marker already exists
--wip: remove markers
end
if pos1 ~= nil and pos2 ~= nil then
--wip: place markers
end
end
minetest.register_entity(":worldedit:pos1", {