forked from mtcontrib/Minetest-WorldEdit
Add entities to mark the WorldEdit region positions and add the //reset command. Document regions, and the //reset command.
This commit is contained in:
39
init.lua
39
init.lua
@ -1,25 +1,42 @@
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minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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worldedit = {}
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--wip: check to make sure player positions are set before doing editing
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--wip; fix meseconedit to export to new WorldEdit format
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dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
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worldedit = {}
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worldedit.set_pos = {}
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worldedit.pos1 = {}
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worldedit.pos2 = {}
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dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
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dofile(minetest.get_modpath("worldedit") .. "/mark.lua")
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--determines whether `nodename` is a valid node name, returning a boolean
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worldedit.node_is_valid = function(temp_pos, nodename)
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local originalnode = minetest.env:get_node(temp_pos)
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minetest.env:add_node(temp_pos, {name=nodename})
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local value = minetest.env:get_node(temp_pos).name
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local equal = value == nodename or value == "default:" .. nodename
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minetest.env:add_node(temp_pos, originalnode)
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return equal
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local originalnode = minetest.env:get_node(temp_pos) --save the original node to restore later
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minetest.env:add_node(temp_pos, {name=nodename}) --attempt to add the node
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local value = minetest.env:get_node(temp_pos).name --obtain the name of the newly added node
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if value == nodename or value == "default:" .. nodename then --successfully added node
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minetest.env:add_node(temp_pos, originalnode) --restore the original node
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return true --node is valid
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end
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return false --node is not valid
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end
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--wip: check to make sure player positions are set before doing editing
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minetest.register_chatcommand("/reset", {
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params = "",
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description = "Reset the region so that it is empty",
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privs = {worldedit=true},
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func = function(name, param)
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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minetest.chat_send_player(name, "WorldEdit region reset")
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end,
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})
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minetest.register_chatcommand("/pos1", {
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params = "",
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@ -31,6 +48,7 @@ minetest.register_chatcommand("/pos1", {
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pos.y = math.floor(pos.y)
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pos.z = math.floor(pos.z)
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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minetest.chat_send_player(name, "WorldEdit position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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end,
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})
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@ -42,6 +60,7 @@ minetest.register_chatcommand("/pos2", {
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func = function(name, param)
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local pos = minetest.env:get_player_by_name(name):getpos()
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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minetest.chat_send_player(name, "WorldEdit position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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end,
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})
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@ -71,10 +90,12 @@ minetest.register_on_punchnode(function(pos, node, puncher)
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if worldedit.set_pos[name] == 1 then --setting position 1
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worldedit.set_pos[name] = 2 --set position 2 on the next invocation
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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minetest.chat_send_player(name, "WorldEdit region position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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else --setting position 2
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worldedit.set_pos[name] = nil --finished setting positions
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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minetest.chat_send_player(name, "WorldEdit region position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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end
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end
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