Add entities to mark the WorldEdit region positions and add the //reset command. Document regions, and the //reset command.

This commit is contained in:
Anthony Zhang
2012-07-16 14:38:15 -04:00
parent 6a6f37460d
commit b6933816b8
5 changed files with 110 additions and 9 deletions

View File

@ -1,25 +1,42 @@
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
worldedit = {}
--wip: check to make sure player positions are set before doing editing
--wip; fix meseconedit to export to new WorldEdit format
dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
worldedit = {}
worldedit.set_pos = {}
worldedit.pos1 = {}
worldedit.pos2 = {}
dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
dofile(minetest.get_modpath("worldedit") .. "/mark.lua")
--determines whether `nodename` is a valid node name, returning a boolean
worldedit.node_is_valid = function(temp_pos, nodename)
local originalnode = minetest.env:get_node(temp_pos)
minetest.env:add_node(temp_pos, {name=nodename})
local value = minetest.env:get_node(temp_pos).name
local equal = value == nodename or value == "default:" .. nodename
minetest.env:add_node(temp_pos, originalnode)
return equal
local originalnode = minetest.env:get_node(temp_pos) --save the original node to restore later
minetest.env:add_node(temp_pos, {name=nodename}) --attempt to add the node
local value = minetest.env:get_node(temp_pos).name --obtain the name of the newly added node
if value == nodename or value == "default:" .. nodename then --successfully added node
minetest.env:add_node(temp_pos, originalnode) --restore the original node
return true --node is valid
end
return false --node is not valid
end
--wip: check to make sure player positions are set before doing editing
minetest.register_chatcommand("/reset", {
params = "",
description = "Reset the region so that it is empty",
privs = {worldedit=true},
func = function(name, param)
worldedit.pos1[name] = nil
worldedit.pos2[name] = nil
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
minetest.chat_send_player(name, "WorldEdit region reset")
end,
})
minetest.register_chatcommand("/pos1", {
params = "",
@ -31,6 +48,7 @@ minetest.register_chatcommand("/pos1", {
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
minetest.chat_send_player(name, "WorldEdit position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
end,
})
@ -42,6 +60,7 @@ minetest.register_chatcommand("/pos2", {
func = function(name, param)
local pos = minetest.env:get_player_by_name(name):getpos()
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
minetest.chat_send_player(name, "WorldEdit position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
end,
})
@ -71,10 +90,12 @@ minetest.register_on_punchnode(function(pos, node, puncher)
if worldedit.set_pos[name] == 1 then --setting position 1
worldedit.set_pos[name] = 2 --set position 2 on the next invocation
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
minetest.chat_send_player(name, "WorldEdit region position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
else --setting position 2
worldedit.set_pos[name] = nil --finished setting positions
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
minetest.chat_send_player(name, "WorldEdit region position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
end
end