forked from mtcontrib/Minetest-WorldEdit
Add entities to mark the WorldEdit region positions and add the //reset command. Document regions, and the //reset command.
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68
mark.lua
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68
mark.lua
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worldedit.marker1 = {}
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worldedit.marker2 = {}
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--marks worldedit region position 1
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worldedit.mark_pos1 = function(name)
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local pos = worldedit.pos1[name]
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if worldedit.marker1[name] == nil then --marker does not yet exist
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if pos ~= nil then --add marker
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worldedit.marker1[name] = minetest.env:add_entity(pos, "worldedit:pos1")
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end
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else --marker already exists
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if pos == nil then --remove marker
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worldedit.marker1[name]:remove()
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worldedit.marker1[name] = nil
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else --move marker
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worldedit.marker1[name]:setpos(pos)
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end
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end
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end
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--marks worldedit region position 2
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worldedit.mark_pos2 = function(name)
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local pos = worldedit.pos2[name]
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if worldedit.marker2[name] == nil then --marker does not yet exist
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if pos ~= nil then --add marker
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worldedit.marker2[name] = minetest.env:add_entity(pos, "worldedit:pos2")
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end
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else --marker already exists
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if pos == nil then --remove marker
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worldedit.marker2[name]:remove()
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worldedit.marker2[name] = nil
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else --move marker
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worldedit.marker2[name]:setpos(pos)
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end
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end
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end
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minetest.register_entity("worldedit:pos1", {
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initial_properties = {
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visual = "cube",
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visual_size = {x=1.1, y=1.1},
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textures = {"worldedit_pos1.png", "worldedit_pos1.png",
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"worldedit_pos1.png", "worldedit_pos1.png",
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"worldedit_pos1.png", "worldedit_pos1.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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},
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on_punch = function(self, hitter)
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self.object:remove()
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local name = hitter:get_player_name()
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worldedit.marker1[name] = nil
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end,
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})
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minetest.register_entity("worldedit:pos2", {
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initial_properties = {
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visual = "cube",
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visual_size = {x=1.1, y=1.1},
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textures = {"worldedit_pos2.png", "worldedit_pos2.png",
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"worldedit_pos2.png", "worldedit_pos2.png",
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"worldedit_pos2.png", "worldedit_pos2.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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},
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on_punch = function(self, hitter)
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self.object:remove()
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local name = hitter:get_player_name()
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worldedit.marker2[name] = nil
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end,
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})
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