forked from mtcontrib/Minetest-WorldEdit
Add entities to mark the WorldEdit region positions and add the //reset command. Document regions, and the //reset command.
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6a6f37460d
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12
README.md
12
README.md
@ -12,9 +12,21 @@ WorldEdit has a huge potential for abuse by untrusted players. Therefore, users
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For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
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Regions
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-------
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Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
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Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.
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Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.
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Commands
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--------
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### //reset
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Reset the region so that it is empty.
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### //pos1
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Set WorldEdit region position 1 to the player's location.
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39
init.lua
39
init.lua
@ -1,25 +1,42 @@
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minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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worldedit = {}
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--wip: check to make sure player positions are set before doing editing
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--wip; fix meseconedit to export to new WorldEdit format
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dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
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worldedit = {}
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worldedit.set_pos = {}
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worldedit.pos1 = {}
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worldedit.pos2 = {}
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dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
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dofile(minetest.get_modpath("worldedit") .. "/mark.lua")
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--determines whether `nodename` is a valid node name, returning a boolean
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worldedit.node_is_valid = function(temp_pos, nodename)
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local originalnode = minetest.env:get_node(temp_pos)
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minetest.env:add_node(temp_pos, {name=nodename})
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local value = minetest.env:get_node(temp_pos).name
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local equal = value == nodename or value == "default:" .. nodename
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minetest.env:add_node(temp_pos, originalnode)
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return equal
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local originalnode = minetest.env:get_node(temp_pos) --save the original node to restore later
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minetest.env:add_node(temp_pos, {name=nodename}) --attempt to add the node
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local value = minetest.env:get_node(temp_pos).name --obtain the name of the newly added node
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if value == nodename or value == "default:" .. nodename then --successfully added node
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minetest.env:add_node(temp_pos, originalnode) --restore the original node
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return true --node is valid
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end
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return false --node is not valid
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end
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--wip: check to make sure player positions are set before doing editing
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minetest.register_chatcommand("/reset", {
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params = "",
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description = "Reset the region so that it is empty",
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privs = {worldedit=true},
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func = function(name, param)
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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minetest.chat_send_player(name, "WorldEdit region reset")
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end,
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})
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minetest.register_chatcommand("/pos1", {
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params = "",
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@ -31,6 +48,7 @@ minetest.register_chatcommand("/pos1", {
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pos.y = math.floor(pos.y)
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pos.z = math.floor(pos.z)
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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minetest.chat_send_player(name, "WorldEdit position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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end,
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})
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@ -42,6 +60,7 @@ minetest.register_chatcommand("/pos2", {
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func = function(name, param)
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local pos = minetest.env:get_player_by_name(name):getpos()
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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minetest.chat_send_player(name, "WorldEdit position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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end,
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})
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@ -71,10 +90,12 @@ minetest.register_on_punchnode(function(pos, node, puncher)
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if worldedit.set_pos[name] == 1 then --setting position 1
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worldedit.set_pos[name] = 2 --set position 2 on the next invocation
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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minetest.chat_send_player(name, "WorldEdit region position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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else --setting position 2
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worldedit.set_pos[name] = nil --finished setting positions
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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minetest.chat_send_player(name, "WorldEdit region position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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end
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end
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68
mark.lua
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68
mark.lua
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@ -0,0 +1,68 @@
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worldedit.marker1 = {}
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worldedit.marker2 = {}
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--marks worldedit region position 1
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worldedit.mark_pos1 = function(name)
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local pos = worldedit.pos1[name]
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if worldedit.marker1[name] == nil then --marker does not yet exist
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if pos ~= nil then --add marker
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worldedit.marker1[name] = minetest.env:add_entity(pos, "worldedit:pos1")
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end
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else --marker already exists
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if pos == nil then --remove marker
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worldedit.marker1[name]:remove()
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worldedit.marker1[name] = nil
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else --move marker
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worldedit.marker1[name]:setpos(pos)
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end
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end
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end
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--marks worldedit region position 2
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worldedit.mark_pos2 = function(name)
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local pos = worldedit.pos2[name]
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if worldedit.marker2[name] == nil then --marker does not yet exist
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if pos ~= nil then --add marker
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worldedit.marker2[name] = minetest.env:add_entity(pos, "worldedit:pos2")
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end
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else --marker already exists
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if pos == nil then --remove marker
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worldedit.marker2[name]:remove()
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worldedit.marker2[name] = nil
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else --move marker
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worldedit.marker2[name]:setpos(pos)
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end
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end
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end
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minetest.register_entity("worldedit:pos1", {
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initial_properties = {
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visual = "cube",
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visual_size = {x=1.1, y=1.1},
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textures = {"worldedit_pos1.png", "worldedit_pos1.png",
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"worldedit_pos1.png", "worldedit_pos1.png",
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"worldedit_pos1.png", "worldedit_pos1.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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},
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on_punch = function(self, hitter)
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self.object:remove()
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local name = hitter:get_player_name()
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worldedit.marker1[name] = nil
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end,
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})
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minetest.register_entity("worldedit:pos2", {
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initial_properties = {
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visual = "cube",
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visual_size = {x=1.1, y=1.1},
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textures = {"worldedit_pos2.png", "worldedit_pos2.png",
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"worldedit_pos2.png", "worldedit_pos2.png",
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"worldedit_pos2.png", "worldedit_pos2.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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},
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on_punch = function(self, hitter)
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self.object:remove()
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local name = hitter:get_player_name()
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worldedit.marker2[name] = nil
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end,
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})
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textures/worldedit_pos1.png
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textures/worldedit_pos1.png
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textures/worldedit_pos2.png
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textures/worldedit_pos2.png
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