Cleanup and fixup

Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.

Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
This commit is contained in:
ShadowNinja
2014-10-29 22:47:08 -04:00
parent 1f277147ca
commit bb8456b711
16 changed files with 788 additions and 983 deletions

View File

@ -1,7 +1,5 @@
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
--wip: fold the hollow stuff into the main functions and add a hollow flag at the end, then add the compatibility stuff
worldedit.set_pos = {}
worldedit.inspect = {}
@ -340,10 +338,11 @@ minetest.register_chatcommand("/replace", {
description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
local newsearchnode = worldedit.normalize_nodename(searchnode)
local newreplacenode = worldedit.normalize_nodename(replacenode)
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], newsearchnode, newreplacenode)
local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
local norm_search_node = worldedit.normalize_nodename(search_node)
local norm_replace_node = worldedit.normalize_nodename(replace_node)
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
norm_search_node, norm_replace_node)
worldedit.player_notify(name, count .. " nodes replaced")
end, check_replace),
})
@ -353,10 +352,11 @@ minetest.register_chatcommand("/replaceinverse", {
description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
local newsearchnode = worldedit.normalize_nodename(searchnode)
local newreplacenode = worldedit.normalize_nodename(replacenode)
local count = worldedit.replaceinverse(worldedit.pos1[name], worldedit.pos2[name], searchnode, replacenode)
local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
local norm_search_node = worldedit.normalize_nodename(search_node)
local norm_replace_node = worldedit.normalize_nodename(replace_node)
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
norm_search_node, norm_replace_node, true)
worldedit.player_notify(name, count .. " nodes replaced")
end, check_replace),
})
@ -383,7 +383,7 @@ minetest.register_chatcommand("/hollowsphere", {
func = safe_region(function(name, param)
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
local count = worldedit.hollow_sphere(worldedit.pos1[name], tonumber(radius), node)
local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node, true)
worldedit.player_notify(name, count .. " nodes added")
end, check_sphere),
})
@ -422,7 +422,7 @@ minetest.register_chatcommand("/hollowdome", {
func = safe_region(function(name, param)
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
local count = worldedit.hollow_dome(worldedit.pos1[name], tonumber(radius), node)
local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node, true)
worldedit.player_notify(name, count .. " nodes added")
end, check_dome),
})
@ -466,7 +466,7 @@ minetest.register_chatcommand("/hollowcylinder", {
length = length * sign
end
local node = get_node(name, nodename)
local count = worldedit.hollow_cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node, true)
worldedit.player_notify(name, count .. " nodes added")
end, check_cylinder),
})
@ -1114,7 +1114,7 @@ minetest.register_chatcommand("/clearobjects", {
description = "Clears all objects within the WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
local count = worldedit.clearobjects(worldedit.pos1[name], worldedit.pos2[name])
local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
worldedit.player_notify(name, count .. " objects cleared")
end),
})

View File

@ -19,7 +19,7 @@ worldedit.mark_pos1 = function(name)
--add marker
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
if worldedit.marker1[name] ~= nil then
worldedit.marker1[name]:get_luaentity().name = name
worldedit.marker1[name]:get_luaentity().player_name = name
end
end
worldedit.mark_region(name)
@ -42,7 +42,7 @@ worldedit.mark_pos2 = function(name)
--add marker
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
if worldedit.marker2[name] ~= nil then
worldedit.marker2[name]:get_luaentity().name = name
worldedit.marker2[name]:get_luaentity().player_name = name
end
end
worldedit.mark_region(name)
@ -76,7 +76,7 @@ worldedit.mark_region = function(name)
visual_size={x=sizex * 2, y=sizey * 2},
collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
})
marker:get_luaentity().name = name
marker:get_luaentity().player_name = name
table.insert(markers, marker)
end
@ -88,7 +88,7 @@ worldedit.mark_region = function(name)
collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
})
marker:setyaw(math.pi / 2)
marker:get_luaentity().name = name
marker:get_luaentity().player_name = name
table.insert(markers, marker)
end
@ -107,13 +107,13 @@ minetest.register_entity(":worldedit:pos1", {
physical = false,
},
on_step = function(self, dtime)
if worldedit.marker1[self.name] == nil then
if worldedit.marker1[self.player_name] == nil then
self.object:remove()
end
end,
on_punch = function(self, hitter)
self.object:remove()
worldedit.marker1[self.name] = nil
worldedit.marker1[self.player_name] = nil
end,
})
@ -128,13 +128,13 @@ minetest.register_entity(":worldedit:pos2", {
physical = false,
},
on_step = function(self, dtime)
if worldedit.marker2[self.name] == nil then
if worldedit.marker2[self.player_name] == nil then
self.object:remove()
end
end,
on_punch = function(self, hitter)
self.object:remove()
worldedit.marker2[self.name] = nil
worldedit.marker2[self.player_name] = nil
end,
})
@ -147,15 +147,16 @@ minetest.register_entity(":worldedit:region_cube", {
physical = false,
},
on_step = function(self, dtime)
if worldedit.marker_region[self.name] == nil then
if worldedit.marker_region[self.player_name] == nil then
self.object:remove()
return
end
end,
on_punch = function(self, hitter)
for _, entity in ipairs(worldedit.marker_region[self.name]) do
for _, entity in ipairs(worldedit.marker_region[self.player_name]) do
entity:remove()
end
worldedit.marker_region[self.name] = nil
worldedit.marker_region[self.player_name] = nil
end,
})
})