forked from mtcontrib/Minetest-WorldEdit
New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle.
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@ -155,18 +155,27 @@ Flip the current WorldEdit region along the x/y/z/? axis.
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### //rotate x/y/z/? <angle>
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Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (integer multiple of 90 degrees).
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Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).
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//rotate x 90
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//rotate y 180
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//rotate z 270
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//rotate ? -90
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### //orient <angle>
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Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)
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//orient 90
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//orient 180
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//orient 270
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//orient -90
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### //fixlight
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Fixes the lighting in the current WorldEdit region.
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//dig
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//fixlight
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## //hide
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@ -56,6 +56,12 @@ Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees c
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Returns the number of nodes rotated, the new position 1, and the new position 2.
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### count = worldedit.orient(pos1, pos2, angle)
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Rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis.
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Returns the number of nodes oriented.
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### count = worldedit.fixlight(pos1, pos2)
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Fixes the lighting in a region defined by positions `pos1` and `pos2`.
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@ -304,6 +304,62 @@ worldedit.rotate = function(pos1, pos2, axis, angle)
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return count, pos1, pos2
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end
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--rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis, returning the number of nodes oriented
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worldedit.orient = function(pos1, pos2, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local nodes = minetest.registered_nodes
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local env = minetest.env
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local wallmounted = {
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[90]={[0]=0, [1]=1, [2]=5, [3]=4, [4]=2, [5]=3},
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[180]={[0]=0, [1]=1, [2]=3, [3]=2, [4]=5, [5]=4},
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[270]={[0]=0, [1]=1, [2]=4, [3]=5, [4]=3, [5]=2}
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}
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local facedir = {
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[90]={[0]=1, [1]=2, [2]=3, [3]=0},
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[180]={[0]=2, [1]=3, [2]=0, [3]=1},
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[270]={[0]=3, [1]=0, [2]=1, [3]=2}
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}
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angle = angle % 360
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if angle == 0 then
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return 0
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end
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local wallmounted_substitution = wallmounted[angle]
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local facedir_substitution = facedir[angle]
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local count = 0
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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local def = nodes[node.name]
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if def then
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if def.paramtype2 == "wallmounted" then
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node.param2 = wallmounted_substitution[node.param2]
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local meta = env:get_meta(pos):to_table()
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env:add_node(pos, node)
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env:get_meta(pos):from_table(meta)
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count = count + 1
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elseif def.paramtype2 == "facedir" then
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node.param2 = facedir_substitution[node.param2]
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local meta = env:get_meta(pos):to_table()
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env:add_node(pos, node)
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env:get_meta(pos):from_table(meta)
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count = count + 1
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end
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return count
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end
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--fixes the lighting in a region defined by positions `pos1` and `pos2`, returning the number of nodes updated
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worldedit.fixlight = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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@ -544,6 +544,33 @@ minetest.register_chatcommand("/rotate", {
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end,
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})
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minetest.register_chatcommand("/orient", {
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params = "<angle>",
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description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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minetest.chat_send_player(name, "No WorldEdit region selected")
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return
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end
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local found, _, angle = param:find("^([+-]?%d+)$")
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if found == nil then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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end
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if angle % 90 ~= 0 then
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minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
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return
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end
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local count = worldedit.orient(pos1, pos2, angle)
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minetest.chat_send_player(name, count .. " nodes oriented")
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end,
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})
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minetest.register_chatcommand("/fixlight", {
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params = "",
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description = "Fix the lighting in the current WorldEdit region",
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