forked from mtcontrib/Minetest-WorldEdit
Fix the //move command (WorldEdit API is unaffected).
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parent
52c1379bce
commit
d7ae19b7b8
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@ -1,4 +1,4 @@
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local path = minetest.get_modpath("worldedit")
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local path = minetest.get_modpath(minetest.get_current_modname())
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local loadmodule = function(path)
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local loadmodule = function(path)
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return pcall(function()
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return pcall(function()
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@ -560,18 +560,16 @@ minetest.register_chatcommand("/move", {
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amount = amount * sign
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amount = amount * sign
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end
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end
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local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.quene_aliasenv
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end
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local count = worldedit.move(pos1, pos2, axis, tonumber(amount), tenv)
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pos1[axis] = pos1[axis] + amount
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pos1[axis] = pos1[axis] + amount
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pos2[axis] = pos2[axis] + amount
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pos2[axis] = pos2[axis] + amount
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worldedit.mark_pos1(name)
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.mark_pos2(name)
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.quene_aliasenv
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end
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local count = worldedit.copy(pos1, pos2, axis, tonumber(amount), tenv)
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worldedit.player_notify(name, count .. " nodes moved")
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worldedit.player_notify(name, count .. " nodes moved")
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end,
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end,
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})
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})
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