forked from mtcontrib/Minetest-WorldEdit
Fix negative cylinder lengths (thanks @cornernote).
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724cd6ccb6
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d89fded397
@ -90,6 +90,11 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
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local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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local node = {name=nodename}
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local count = 0
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local step = 1
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if length < 0
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length = -length
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step = -1
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end
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for i = 1, length do
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local offset1, offset2 = 0, radius
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local delta = -radius
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@ -126,7 +131,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
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end
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offset1 = offset1 + 1
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end
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currentpos[axis] = currentpos[axis] + 1
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currentpos[axis] = currentpos[axis] + step
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end
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return count
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end
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@ -146,6 +151,11 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename)
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local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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local node = {name=nodename}
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local count = 0
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local step = 1
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if length < 0
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length = -length
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step = -1
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end
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for i = 1, length do
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local offset1, offset2 = 0, radius
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local delta = -radius
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@ -180,7 +190,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename)
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delta = delta - (offset2 * 2)
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end
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end
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currentpos[axis] = currentpos[axis] + 1
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currentpos[axis] = currentpos[axis] + step
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end
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return count
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end
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