Split up init.lua in worldedit_commands

This commit is contained in:
sfan5
2024-04-21 23:33:55 +02:00
parent 74663869f7
commit dc1150fe3d
10 changed files with 1568 additions and 1535 deletions

View File

@ -0,0 +1,59 @@
local S = minetest.get_translator("worldedit_commands")
local function check_region(name)
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end
worldedit.register_command("lua", {
params = "<code>",
description = S("Executes <code> as a Lua chunk in the global namespace"),
category = S("Code"),
privs = {worldedit=true, server=true},
parse = function(param)
if param == "" then
return false
end
return true, param
end,
func = function(name, param)
-- shorthand like in the Lua interpreter
if param:sub(1, 1) == "=" then
param = "return " .. param:sub(2)
end
local err, ret = worldedit.lua(param, name)
if err == nil then
minetest.log("action", name .. " executed " .. param)
if ret ~= "nil" then
worldedit.player_notify(name, "code successfully executed, returned " .. ret)
else
worldedit.player_notify(name, "code successfully executed")
end
else
minetest.log("action", name .. " tried to execute " .. param)
worldedit.player_notify(name, "code error: " .. err)
end
end,
})
worldedit.register_command("luatransform", {
params = "<code>",
description = S("Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region"),
category = S("Code"),
privs = {worldedit=true, server=true},
require_pos = 2,
parse = function(param)
return true, param
end,
nodes_needed = check_region,
func = function(name, param)
local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
if err then
worldedit.player_notify(name, "code error: " .. err, false)
minetest.log("action", name.." tried to execute luatransform "..param)
else
worldedit.player_notify(name, "code successfully executed", false)
minetest.log("action", name.." executed luatransform "..param)
end
end,
})