Add //homogenize, //lua, and //luatransform commands, as well as their documentation.

This commit is contained in:
Anthony Zhang
2013-01-12 18:20:41 -05:00
parent c27ab877f1
commit e2f1c4ef17
5 changed files with 138 additions and 8 deletions

View File

@ -169,7 +169,7 @@ minetest.register_chatcommand("/set", {
minetest.register_chatcommand("/replace", {
params = "<search node> <replace node>",
description = "Replace all instances of <search node> with <place node> in the current WorldEdit region",
description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
@ -197,6 +197,27 @@ minetest.register_chatcommand("/replace", {
end,
})
minetest.register_chatcommand("/homogenize", {
params = "<node>",
description = "Replace all non-air nodes with <node> in the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player(name, "No WorldEdit region selected")
return
end
if not worldedit.node_is_valid(param) then
minetest.chat_send_player(name, "Invalid node name: " .. param)
return
end
local count = worldedit.homogenize(pos1, pos2, param)
minetest.chat_send_player(name, count .. " nodes homogenized")
end,
})
minetest.register_chatcommand("/hollowsphere", {
params = "<radius> <node>",
description = "Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
@ -811,9 +832,43 @@ minetest.register_chatcommand("/metaload", {
end
local count, err = worldedit.metaload(pos1, param)
if err then
minetest.chat_send_player(name, "error loading file: " .. err)
minetest.chat_send_player(name, "Error loading file: " .. err)
else
minetest.chat_send_player(name, count .. " nodes loaded")
end
end,
})
minetest.register_chatcommand("/lua", {
params = "<code>",
description = "Executes <code> as a Lua chunk in the global namespace",
privs = {worldedit=true},
func = function(name, param)
local err = worldedit.lua(param)
if err then
minetest.chat_send_player(name, "Code error: " .. err)
else
minetest.chat_send_player(name, "Code successfully executed")
end
end,
})
minetest.register_chatcommand("/luatransform", {
params = "<code>",
description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player(name, "No WorldEdit region selected")
return
end
local err = worldedit.luatransform(pos1, pos2, param)
if err then
minetest.chat_send_player(name, "Code error: " .. err)
else
minetest.chat_send_player(name, "Code successfully executed")
end
end,
})