forked from mtcontrib/Minetest-WorldEdit
Many thanks to Smitje for providing a working example of roations.
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
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@ -137,7 +137,7 @@ Stack the current WorldEdit region along the x/y/z/? axis <count> times.
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### //transpose x/y/z/? x/y/z/?
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Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
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Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
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//transpose x y
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//transpose x z
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@ -155,7 +155,7 @@ Flip the current WorldEdit region along the x/y/z/? axis.
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### //rotate x/y/z/? <angle>
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Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
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Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (integer multiple of 90 degrees).
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//rotate x 90
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//rotate y 180
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