Many thanks to Smitje for providing a working example of roations.

Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
This commit is contained in:
Anthony Zhang
2012-12-12 17:17:56 -05:00
parent f087c3ef71
commit e5331d39ae
4 changed files with 77 additions and 26 deletions

View File

@ -137,7 +137,7 @@ Stack the current WorldEdit region along the x/y/z/? axis <count> times.
### //transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
@ -155,7 +155,7 @@ Flip the current WorldEdit region along the x/y/z/? axis.
### //rotate x/y/z/? <angle>
Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (integer multiple of 90 degrees).
//rotate x 90
//rotate y 180