Many thanks to Smitje for providing a working example of roations.

Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
This commit is contained in:
Anthony Zhang
2012-12-12 17:17:56 -05:00
parent f087c3ef71
commit e5331d39ae
4 changed files with 77 additions and 26 deletions

View File

@ -115,17 +115,17 @@ minetest.register_on_punchnode(function(pos, node, puncher)
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos))
minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))
elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
worldedit.set_pos[name] = nil --finished setting positions
minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos))
minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))
elseif worldedit.set_pos[name] == "pos2" then --setting position 2
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
worldedit.set_pos[name] = nil --finished setting positions
minetest.chat_send_player(name, "WorldEdit region position 2 set to " .. minetest.pos_to_string(pos))
minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))
end
end
end)
@ -472,7 +472,14 @@ minetest.register_chatcommand("/transpose", {
return
end
local count = worldedit.transpose(pos1, pos2, axis1, axis2)
local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
--reset markers to transposed positions
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
minetest.chat_send_player(name, count .. " nodes transposed")
end,
})
@ -525,7 +532,14 @@ minetest.register_chatcommand("/rotate", {
return
end
local count = worldedit.rotate(pos1, pos2, axis, angle)
local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
--reset markers to rotated positions
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
minetest.chat_send_player(name, count .. " nodes rotated")
end,
})
@ -547,8 +561,24 @@ minetest.register_chatcommand("/dig", {
})
minetest.register_chatcommand("/hide", {
params = "",
description = "Hide all nodes in the current WorldEdit region non-destructively",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player(name, "No WorldEdit region selected")
return
end
local count = worldedit.hide(pos1, pos2)
minetest.chat_send_player(name, count .. " nodes hidden")
end,
})
minetest.register_chatcommand("/suppress", {
params = "<node>",
description = "Hide all <node> in the current WorldEdit region non-destructively",
description = "Suppress all <node> in the current WorldEdit region non-destructively",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
@ -562,8 +592,8 @@ minetest.register_chatcommand("/hide", {
return
end
local count = worldedit.hide(pos1, pos2, param)
minetest.chat_send_player(name, count .. " nodes hidden")
local count = worldedit.suppress(pos1, pos2, param)
minetest.chat_send_player(name, count .. " nodes suppressed")
end,
})