Revert "Use "we-" prefix for commands"

This is currently being discussed, see #62.
This reverts commit 1024eace6f.
This commit is contained in:
sfan5
2014-10-25 07:53:20 +02:00
parent eb88bf6ade
commit fb49cc4bcc
6 changed files with 290 additions and 292 deletions

View File

@ -29,7 +29,7 @@ Step 1: Selecting a region
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### Chat Commands
In the chat prompt, enter `/we-p set`. In the chat, you are prompted to punch two nodes to set the positions of the two markers.
In the chat prompt, enter `//p set`. In the chat, you are prompted to punch two nodes to set the positions of the two markers.
Punch a nearby node. Be careful of breakable ones such as torches. A black cube reading "1" will appear around the node. This is the marker for WorldEdit position 1.
@ -53,13 +53,13 @@ Step 2: Region commands
-----------------------
### Chat Commands
In the chat prompt, enter `/we-set mese`. In the chat, you will see a message showing the number of nodes set after a small delay.
In the chat prompt, enter `//set mese`. In the chat, you will see a message showing the number of nodes set after a small delay.
Look at the place between the two markers: it is now filled with MESE blocks!
The `/we-set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
The `//set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
Now, try a few different variations, such as `/we-set torch`, `/we-set cobble`, and `/we-set water`.
Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water`.
### WorldEdit GUI
@ -81,11 +81,11 @@ Step 3: Position commands
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### Chat Commands
In the chat prompt, enter `/we-hollowdome 30 glass`. In the chat, you will see a message showing the number of nodes set after a small delay.
In the chat prompt, enter `//hollowdome 30 glass`. In the chat, you will see a message showing the number of nodes set after a small delay.
Look around marker 1: it is now surrounded by a hollow glass dome!
The `/we-hollowdome <radius> <node>` command creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region.
The `//hollowdome <radius> <node>` command creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region.
### WorldEdit GUI
@ -109,12 +109,12 @@ Step 4: Other commands
There are many more commands than what is shown here. See the [Chat Commands Reference](Chat Commands.md) for a detailed list of them, along with descriptions and examples for every single one.
If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `/we-set <node>` command mentioned earlier, simply use `/help /set`.
If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `//set <node>` command mentioned earlier, simply use `/help /set`.
A very useful command to check out is the `/we-save <schematic>` command, which can save everything inside the WorldEdit region to a file, stored on the computer hosting the server (the player's computer, in single player mode). You can then later use `/we-load <schematic>` to load the data in a file into a world, even another world on another computer.
A very useful command to check out is the `//save <schematic>` command, which can save everything inside the WorldEdit region to a file, stored on the computer hosting the server (the player's computer, in single player mode). You can then later use `//load <schematic>` to load the data in a file into a world, even another world on another computer.
### WorldEdit GUI
This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](Chat Commands.md) may be useful if you get stuck.
It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.
It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.