forked from mtcontrib/Minetest-WorldEdit
Revert "Use "we-" prefix for commands"
This is currently being discussed, see #62.
This reverts commit 1024eace6f
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18
Tutorial.md
18
Tutorial.md
@ -29,7 +29,7 @@ Step 1: Selecting a region
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--------------------------
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### Chat Commands
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In the chat prompt, enter `/we-p set`. In the chat, you are prompted to punch two nodes to set the positions of the two markers.
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In the chat prompt, enter `//p set`. In the chat, you are prompted to punch two nodes to set the positions of the two markers.
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Punch a nearby node. Be careful of breakable ones such as torches. A black cube reading "1" will appear around the node. This is the marker for WorldEdit position 1.
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@ -53,13 +53,13 @@ Step 2: Region commands
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-----------------------
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### Chat Commands
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In the chat prompt, enter `/we-set mese`. In the chat, you will see a message showing the number of nodes set after a small delay.
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In the chat prompt, enter `//set mese`. In the chat, you will see a message showing the number of nodes set after a small delay.
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Look at the place between the two markers: it is now filled with MESE blocks!
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The `/we-set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
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The `//set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
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Now, try a few different variations, such as `/we-set torch`, `/we-set cobble`, and `/we-set water`.
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Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water`.
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### WorldEdit GUI
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@ -81,11 +81,11 @@ Step 3: Position commands
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-------------------------
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### Chat Commands
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In the chat prompt, enter `/we-hollowdome 30 glass`. In the chat, you will see a message showing the number of nodes set after a small delay.
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In the chat prompt, enter `//hollowdome 30 glass`. In the chat, you will see a message showing the number of nodes set after a small delay.
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Look around marker 1: it is now surrounded by a hollow glass dome!
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The `/we-hollowdome <radius> <node>` command creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region.
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The `//hollowdome <radius> <node>` command creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region.
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### WorldEdit GUI
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@ -109,12 +109,12 @@ Step 4: Other commands
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There are many more commands than what is shown here. See the [Chat Commands Reference](Chat Commands.md) for a detailed list of them, along with descriptions and examples for every single one.
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If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `/we-set <node>` command mentioned earlier, simply use `/help /set`.
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If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `//set <node>` command mentioned earlier, simply use `/help /set`.
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A very useful command to check out is the `/we-save <schematic>` command, which can save everything inside the WorldEdit region to a file, stored on the computer hosting the server (the player's computer, in single player mode). You can then later use `/we-load <schematic>` to load the data in a file into a world, even another world on another computer.
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A very useful command to check out is the `//save <schematic>` command, which can save everything inside the WorldEdit region to a file, stored on the computer hosting the server (the player's computer, in single player mode). You can then later use `//load <schematic>` to load the data in a file into a world, even another world on another computer.
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### WorldEdit GUI
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This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](Chat Commands.md) may be useful if you get stuck.
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It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.
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It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.
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