WorldEdit API ============= The WorldEdit API is composed of multiple modules, each of which is independent and can be used without the other. Each module is contained within a single file. For more information, see the [README](README.md). Manipulations ------------- Contained in manipulations.lua, this module allows several node operations to be applied over a region. ### worldedit.volume(pos1, pos2) Determines the volume of the region defined by positions `pos1` and `pos2`. Returns the volume. ### worldedit.set(pos1, pos2, nodename) Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`. Returns the number of nodes set. ### worldedit.replace(pos1, pos2, searchnode, replacenode) Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`. Returns the number of nodes replaced. Returns the number of nodes added. ### worldedit.copy(pos1, pos2, axis, amount) Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes. Returns the number of nodes copied. ### worldedit.move(pos1, pos2, axis, amount) Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes. Returns the number of nodes moved. ### worldedit.stack(pos1, pos2, axis, count) Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times. Returns the number of nodes stacked. ### worldedit.transpose(pos1, pos2, axis1, axis2) Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z"). Returns the number of nodes transposed. ### worldedit.flip(pos1, pos2, axis) Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"). Returns the number of nodes flipped. ### worldedit.rotate(pos1, pos2, angle) Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only). Returns the number of nodes rotated. ### worldedit.dig(pos1, pos2) Digs a region defined by positions `pos1` and `pos2`. Returns the number of nodes dug. Primitives ---------- Contained in primitives.lua, this module allows the creation of several geometric primitives. ### worldedit.hollow_sphere = function(pos, radius, nodename) Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`. Returns the number of nodes added. ### worldedit.sphere = function(pos, radius, nodename) Adds a sphere at `pos` with radius `radius`, composed of `nodename`. Returns the number of nodes added. ### worldedit.hollow_cylinder(pos, axis, length, radius, nodename) Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`. Returns the number of nodes added. ### worldedit.cylinder(pos, axis, length, radius, nodename) Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`. Returns the number of nodes added. ### worldedit.pyramid(pos, height, nodename) Adds a pyramid at `pos` with height `height`. Returns the number of nodes added. ### worldedit.spiral(pos, width, height, spacer, nodename) Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`. Visualization ------------- Contained in visualization.lua, this module allows nodes to be visualized in different ways. ### worldedit.hide(pos1, pos2) Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes. Returns the number of nodes hidden. ### worldedit.suppress(pos1, pos2, nodename) Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes. Returns the number of nodes suppressed. ### worldedit.find(pos1, pos2, nodename) Finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes. Returns the number of nodes found. ### worldedit.restore(pos1, pos2) Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`. Returns the number of nodes restored. Serialization ------------- Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest. ### worldedit.serialize(pos1, pos2) Converts the region defined by positions `pos1` and `pos2` into a single string. Returns the serialized data and the number of nodes serialized. ### worldedit.deserialize(originpos, value) Loads the nodes represented by string `value` at position `originpos`. Returns the number of nodes deserialized. ### worldedit.deserialize_old(originpos, value) Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format. This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files. Returns the number of nodes deserialized. ### worldedit.metasave(pos1, pos2, file) Saves the nodes and meta defined by positions `pos1` and `pos2` into a file. Returns the number of nodes saved. ### worldedit.metaload(pos1, file) Loads the nodes and meta from `file` to position `pos1`. Returns the number of nodes loaded.