minetest.register_privilege("worldedit", "Can use WorldEdit commands") --wip: check to make sure player positions are set before doing editing --wip; fix meseconedit to export to new WorldEdit format worldedit = {} worldedit.set_pos = {} worldedit.pos1 = {} worldedit.pos2 = {} dofile(minetest.get_modpath("worldedit") .. "/functions.lua") dofile(minetest.get_modpath("worldedit") .. "/mark.lua") --determines whether `nodename` is a valid node name, returning a boolean worldedit.node_is_valid = function(temp_pos, nodename) local originalnode = minetest.env:get_node(temp_pos) --save the original node to restore later minetest.env:add_node(temp_pos, {name=nodename}) --attempt to add the node local value = minetest.env:get_node(temp_pos).name --obtain the name of the newly added node if value == nodename or value == "default:" .. nodename then --successfully added node minetest.env:add_node(temp_pos, originalnode) --restore the original node return true --node is valid end return false --node is not valid end minetest.register_chatcommand("/reset", { params = "", description = "Reset the region so that it is empty", privs = {worldedit=true}, func = function(name, param) worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.mark_pos1(name) worldedit.mark_pos2(name) minetest.chat_send_player(name, "WorldEdit region reset") end, }) minetest.register_chatcommand("/pos1", { params = "", description = "Set WorldEdit region position 1 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.env:get_player_by_name(name):getpos() pos.x = math.floor(pos.x) pos.y = math.floor(pos.y) pos.z = math.floor(pos.z) worldedit.pos1[name] = pos worldedit.mark_pos1(name) minetest.chat_send_player(name, "WorldEdit position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") end, }) minetest.register_chatcommand("/pos2", { params = "", description = "Set WorldEdit region position 2 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.env:get_player_by_name(name):getpos() pos.x = math.floor(pos.x) pos.y = math.floor(pos.y) pos.z = math.floor(pos.z) worldedit.pos2[name] = pos worldedit.mark_pos2(name) minetest.chat_send_player(name, "WorldEdit position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") end, }) minetest.register_chatcommand("/p", { params = "set/get", description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) if param == "set" then --set both WorldEdit positions worldedit.set_pos[name] = 1 minetest.chat_send_player(name, "Select positions by punching two nodes") elseif param == "get" then --display current WorldEdit positions local pos = worldedit.pos1[name] minetest.chat_send_player(name, "WorldEdit position 1: (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") local pos = worldedit.pos2[name] minetest.chat_send_player(name, "WorldEdit position 2: (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") else minetest.chat_send_player(name, "Unknown subcommand: " .. param) end end, }) minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position if worldedit.set_pos[name] == 1 then --setting position 1 worldedit.set_pos[name] = 2 --set position 2 on the next invocation worldedit.pos1[name] = pos worldedit.mark_pos1(name) minetest.chat_send_player(name, "WorldEdit region position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") else --setting position 2 worldedit.set_pos[name] = nil --finished setting positions worldedit.pos2[name] = pos worldedit.mark_pos2(name) minetest.chat_send_player(name, "WorldEdit region position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") end end end) minetest.register_chatcommand("/volume", { params = "", description = "Display the volume of the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local volume = worldedit.volume(pos1, pos2) minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")") end, }) minetest.register_chatcommand("/set", { params = "", description = "Set the current WorldEdit region to ", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "" or not worldedit.node_is_valid(pos1, param) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.set(pos1, pos2, param) minetest.chat_send_player(name, count .. " nodes set") end, }) minetest.register_chatcommand("/replace", { params = " ", description = "Replace all instances of with in the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, searchnode, replacenode = param:find("([^%s]+)%s+([^%s]+)") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if not worldedit.node_is_valid(pos1, searchnode) then minetest.chat_send_player(name, "Invalid search node name: " .. searchnode) return end if not worldedit.node_is_valid(pos1, replacenode) then minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode) return end local count = worldedit.replace(pos1, pos2, searchnode, replacenode) minetest.chat_send_player(name, count .. " nodes replaced") end, }) minetest.register_chatcommand("/copy", { params = "x/y/z ", description = "Copy the current WorldEdit region along the x/y/z axis by nodes", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis, amount = param:find("([xyz])%s+([+-]?%d+)") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end local count = worldedit.copy(pos1, pos2, axis, tonumber(amount)) minetest.chat_send_player(name, count .. " nodes copied") end, }) minetest.register_chatcommand("/move", { params = "x/y/z ", description = "Move the current WorldEdit region along the x/y/z axis by nodes", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis, amount = param:find("([xyz])%s+([+-]?%d+)") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end local count = worldedit.move(pos1, pos2, axis, tonumber(amount)) minetest.chat_send_player(name, count .. " nodes moved") end, }) minetest.register_chatcommand("/stack", { params = "x/y/z ", description = "Stack the current WorldEdit region along the x/y/z axis times", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis, count = param:find("([xyz])%s+([+-]?%d+)") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end local count = worldedit.stack(pos1, pos2, axis, tonumber(count)) minetest.chat_send_player(name, count .. " nodes stacked") end, }) minetest.register_chatcommand("/dig", { params = "", description = "Dig the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local count = worldedit.dig(pos1, pos2) minetest.chat_send_player(name, count .. " nodes dug") end, }) minetest.register_chatcommand("/save", { params = "", description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "" then minetest.chat_send_player(name, "Invalid usage: " .. param) return end local result, count = worldedit.serialize(pos1, pos2) local path = minetest.get_worldpath() .. "/schems" local filename = path .. "/" .. param .. ".we" os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist local file, err = io.open(filename, "wb") if err ~= nil then minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"") return end file:write(result) file:flush() file:close() minetest.chat_send_player(name, count .. " nodes saved") end, }) minetest.register_chatcommand("/load", { params = "", description = "Load nodes from \"(world folder)/schems/.we\" with position 1 of the current WorldEdit region as the origin", privs = {worldedit=true}, func = function(name, param) local pos1 = worldedit.pos1[name] if pos1 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "" then minetest.chat_send_player(name, "Invalid usage: " .. param) return end local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" local file, err = io.open(filename, "rb") if err ~= nil then minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"") return end local value = file:read("*a") file:close() local count = worldedit.deserialize(pos1, value) minetest.chat_send_player(name, count .. " nodes loaded") end, })