worldedit.marker1 = {} worldedit.marker2 = {} worldedit.marker = {} --wip: use this as a huge entity to make a full worldedit region box minetest.register_entity(":worldedit:region_cube", { initial_properties = { visual = "upright_sprite", visual_size = {x=1.1, y=1.1}, textures = {"worldedit_pos1.png"}, visual_size = {x=10, y=10}, physical = false, }, on_step = function(self, dtime) if self.active == nil then self.object:remove() end end, on_punch = function(self, hitter) --wip: remove the entire region marker end, }) --marks worldedit region position 1 worldedit.mark_pos1 = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 ~= nil then --make area stay loaded local manip = minetest.get_voxel_manip() manip:read_from_map(pos1, pos1) --wip: see if this even works end if worldedit.marker1[name] ~= nil then --marker already exists worldedit.marker1[name]:remove() --remove marker worldedit.marker1[name] = nil end if pos1 ~= nil then --add marker worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1") worldedit.marker1[name]:get_luaentity().active = true if pos2 ~= nil then --region defined worldedit.mark_region(pos1, pos2) end end end --marks worldedit region position 2 worldedit.mark_pos2 = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos2 ~= nil then --make area stay loaded local manip = minetest.get_voxel_manip() manip:read_from_map(pos2, pos2) --wip: see if this even works end if worldedit.marker2[name] ~= nil then --marker already exists worldedit.marker2[name]:remove() --remove marker worldedit.marker2[name] = nil end if pos2 ~= nil then --add marker worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2") worldedit.marker2[name]:get_luaentity().active = true if pos1 ~= nil then --region defined worldedit.mark_region(pos1, pos2) end end end worldedit.mark_region = function(pos1, pos2) --make area stay loaded local manip = minetest.get_voxel_manip() manip:read_from_map(pos1, pos2) if worldedit.marker[name] ~= nil then --marker already exists --wip: remove markers end if pos1 ~= nil and pos2 ~= nil then --wip: place markers end end minetest.register_entity(":worldedit:pos1", { initial_properties = { visual = "cube", visual_size = {x=1.1, y=1.1}, textures = {"worldedit_pos1.png", "worldedit_pos1.png", "worldedit_pos1.png", "worldedit_pos1.png", "worldedit_pos1.png", "worldedit_pos1.png"}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, physical = false, }, on_step = function(self, dtime) if self.active == nil then self.object:remove() end end, on_punch = function(self, hitter) self.object:remove() local name = hitter:get_player_name() worldedit.marker1[name] = nil end, }) minetest.register_entity(":worldedit:pos2", { initial_properties = { visual = "cube", visual_size = {x=1.1, y=1.1}, textures = {"worldedit_pos2.png", "worldedit_pos2.png", "worldedit_pos2.png", "worldedit_pos2.png", "worldedit_pos2.png", "worldedit_pos2.png"}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, physical = false, }, on_step = function(self, dtime) if self.active == nil then self.object:remove() end end, on_punch = function(self, hitter) self.object:remove() local name = hitter:get_player_name() worldedit.marker2[name] = nil end, })