minetest.register_privilege("worldedit", "Can use WorldEdit commands") worldedit.set_pos = {} worldedit.pos1 = {} worldedit.pos2 = {} if minetest.place_schematic then worldedit.prob_pos = {} worldedit.prob_list = {} end dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") worldedit.player_notify = function(name, message) minetest.chat_send_player(name, "WorldEdit -!- " .. message, false) end --determines whether `nodename` is a valid node name, returning a boolean worldedit.normalize_nodename = function(nodename) local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names if minetest.registered_nodes[fullname] then --directly found node name or alias of nodename return fullname end for key, value in pairs(minetest.registered_nodes) do if key:find(":" .. nodename, 1, true) then --found in mod return key end end nodename = nodename:lower() --lowercase both for case insensitive comparison for key, value in pairs(minetest.registered_nodes) do if value.description:lower() == nodename then --found in description return key end end return nil end --determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1) worldedit.player_axis = function(name) local dir = minetest.env:get_player_by_name(name):get_look_dir() local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) if x > y then if x > z then return "x", dir.x > 0 and 1 or -1 end elseif y > z then return "y", dir.y > 0 and 1 or -1 end return "z", dir.z > 0 and 1 or -1 end minetest.register_chatcommand("/reset", { params = "", description = "Reset the region so that it is empty", privs = {worldedit=true}, func = function(name, param) worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.set_pos[name] = nil worldedit.player_notify(name, "region reset") end, }) minetest.register_chatcommand("/mark", { params = "", description = "Show markers at the region positions", privs = {worldedit=true}, func = function(name, param) worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, "region marked") end, }) minetest.register_chatcommand("/unmark", { params = "", description = "Hide markers if currently shown", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.player_notify(name, "region unmarked") end, }) minetest.register_chatcommand("/pos1", { params = "", description = "Set WorldEdit region position 1 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.env:get_player_by_name(name):getpos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) end, }) minetest.register_chatcommand("/pos2", { params = "", description = "Set WorldEdit region position 2 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.env:get_player_by_name(name):getpos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) end, }) minetest.register_chatcommand("/p", { params = "set/set1/set2/get", description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) if param == "set" then --set both WorldEdit positions worldedit.set_pos[name] = "pos1" worldedit.player_notify(name, "select positions by punching two nodes") elseif param == "set1" then --set WorldEdit position 1 worldedit.set_pos[name] = "pos1only" worldedit.player_notify(name, "select position 1 by punching a node") elseif param == "set2" then --set WorldEdit position 2 worldedit.set_pos[name] = "pos2" worldedit.player_notify(name, "select position 2 by punching a node") elseif param == "get" then --display current WorldEdit positions if worldedit.pos1[name] ~= nil then worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name])) else worldedit.player_notify(name, "position 1 not set") end if worldedit.pos2[name] ~= nil then worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name])) else worldedit.player_notify(name, "position 2 not set") end else worldedit.player_notify(name, "unknown subcommand: " .. param) end end, }) minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position if worldedit.set_pos[name] == "pos1" then --setting position 1 worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = nil --finished setting positions worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "pos2" then --setting position 2 worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.set_pos[name] = nil --finished setting positions worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities worldedit.prob_pos[name] = pos minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]") end end end) minetest.register_chatcommand("/volume", { params = "", description = "Display the volume of the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local volume = worldedit.volume(pos1, pos2) worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")") end, }) minetest.register_chatcommand("/set", { params = "", description = "Set the current WorldEdit region to ", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local node = worldedit.normalize_nodename(param) if param == "" or not node then worldedit.player_notify(name, "invalid node name: " .. param) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.set(pos1, pos2, node, tenv) worldedit.player_notify(name, count .. " nodes set") end, }) minetest.register_chatcommand("/replace", { params = " ", description = "Replace all instances of with in the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local newsearchnode = worldedit.normalize_nodename(searchnode) if not newsearchnode then worldedit.player_notify(name, "invalid search node name: " .. searchnode) return end local newreplacenode = worldedit.normalize_nodename(replacenode) if not newreplacenode then worldedit.player_notify(name, "invalid replace node name: " .. replacenode) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode, tenv) worldedit.player_notify(name, count .. " nodes replaced") end, }) minetest.register_chatcommand("/replaceinverse", { params = " ", description = "Replace all nodes other than with in the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local newsearchnode = worldedit.normalize_nodename(searchnode) if not newsearchnode then worldedit.player_notify(name, "invalid search node name: " .. searchnode) return end local newreplacenode = worldedit.normalize_nodename(replacenode) if not newreplacenode then worldedit.player_notify(name, "invalid replace node name: " .. replacenode) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode, tenv) worldedit.player_notify(name, count .. " nodes replaced") end, }) minetest.register_chatcommand("/hollowsphere", { params = " ", description = "Add hollow sphere centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then worldedit.player_notify(name, "no region selected") return end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.hollow_sphere(pos, tonumber(radius), node, tenv) worldedit.player_notify(name, count .. " nodes added") end, }) minetest.register_chatcommand("/sphere", { params = " ", description = "Add sphere centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then worldedit.player_notify(name, "no region selected") return end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.sphere(pos, tonumber(radius), node, tenv) worldedit.player_notify(name, count .. " nodes added") end, }) minetest.register_chatcommand("/hollowdome", { params = " ", description = "Add hollow dome centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then worldedit.player_notify(name, "no region selected") return end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.hollow_dome(pos, tonumber(radius), node, tenv) worldedit.player_notify(name, count .. " nodes added") end, }) minetest.register_chatcommand("/dome", { params = " ", description = "Add dome centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then worldedit.player_notify(name, "no region selected") return end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.dome(pos, tonumber(radius), node, tenv) worldedit.player_notify(name, count .. " nodes added") end, }) minetest.register_chatcommand("/hollowcylinder", { params = "x/y/z/? ", description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then worldedit.player_notify(name, "no region selected") return end local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) length = length * sign end local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv) worldedit.player_notify(name, count .. " nodes added") end, }) minetest.register_chatcommand("/cylinder", { params = "x/y/z/? ", description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then worldedit.player_notify(name, "no region selected") return end local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) length = length * sign end local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv) worldedit.player_notify(name, count .. " nodes added") end, }) minetest.register_chatcommand("/pyramid", { params = " ", description = "Add pyramid centered at WorldEdit position 1 with height , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then worldedit.player_notify(name, "no region selected") return end local found, _, size, nodename = param:find("(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.pyramid(pos, tonumber(size), node, tenv) worldedit.player_notify(name, count .. " nodes added") end, }) minetest.register_chatcommand("/spiral", { params = " ", description = "Add spiral centered at WorldEdit position 1 with width , height , space between walls , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then worldedit.player_notify(name, "no region selected") return end local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), node, tenv) worldedit.player_notify(name, count .. " nodes added") end, }) minetest.register_chatcommand("/copy", { params = "x/y/z/? ", description = "Copy the current WorldEdit region along the x/y/z/? axis by nodes", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) amount = amount * sign end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.copy(pos1, pos2, axis, tonumber(amount), tenv) worldedit.player_notify(name, count .. " nodes copied") end, }) minetest.register_chatcommand("/move", { params = "x/y/z/? ", description = "Move the current WorldEdit region along the x/y/z/? axis by nodes", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) amount = amount * sign end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.move(pos1, pos2, axis, tonumber(amount), tenv) pos1[axis] = pos1[axis] + amount pos2[axis] = pos2[axis] + amount worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes moved") end, }) minetest.register_chatcommand("/stack", { params = "x/y/z/? ", description = "Stack the current WorldEdit region along the x/y/z/? axis times", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) count = count * sign end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.stack(pos1, pos2, axis, tonumber(count), tenv) worldedit.player_notify(name, count .. " nodes stacked") end, }) minetest.register_chatcommand("/scale", { params = "", description = "Scale the current WorldEdit positions and region by a factor of positive integer with position 1 as the origin", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local factor = tonumber(param) if not factor or factor ~= math.floor(factor) or factor <= 0 then worldedit.player_notify(name, "invalid scaling factor: " .. param) end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count, pos1, pos2 = worldedit.scale(pos1, pos2, factor, tenv) --reset markers to scaled positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes scaled") end, }) minetest.register_chatcommand("/transpose", { params = "x/y/z/? x/y/z/?", description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if axis1 == "?" then axis1 = worldedit.player_axis(name) end if axis2 == "?" then axis2 = worldedit.player_axis(name) end if axis1 == axis2 then worldedit.player_notify(name, "invalid usage: axes must be different") return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2, tenv) --reset markers to transposed positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes transposed") end, }) minetest.register_chatcommand("/flip", { params = "x/y/z/?", description = "Flip the current WorldEdit region along the x/y/z/? axis", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end if param == "?" then param = worldedit.player_axis(name) end if param ~= "x" and param ~= "y" and param ~= "z" then worldedit.player_notify(name, "invalid usage: " .. param) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.flip(pos1, pos2, param, tenv) worldedit.player_notify(name, count .. " nodes flipped") end, }) minetest.register_chatcommand("/rotate", { params = " ", description = "Rotate the current WorldEdit region around the axis by angle (90 degree increment)", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if axis == "?" then axis = worldedit.player_axis(name) end if angle % 90 ~= 0 then worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") return end local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle) --reset markers to rotated positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes rotated") end, }) minetest.register_chatcommand("/orient", { params = "", description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local found, _, angle = param:find("^([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if angle % 90 ~= 0 then worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.orient(pos1, pos2, angle, tenv) worldedit.player_notify(name, count .. " nodes oriented") end, }) minetest.register_chatcommand("/fixlight", { params = "", description = "Fix the lighting in the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.fixlight(pos1, pos2, tenv) worldedit.player_notify(name, count .. " nodes updated") end, }) minetest.register_chatcommand("/hide", { params = "", description = "Hide all nodes in the current WorldEdit region non-destructively", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.hide(pos1, pos2, tenv) worldedit.player_notify(name, count .. " nodes hidden") end, }) minetest.register_chatcommand("/suppress", { params = "", description = "Suppress all in the current WorldEdit region non-destructively", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local node = worldedit.node_is_valid(param) if param == "" or not node then worldedit.player_notify(name, "invalid node name: " .. param) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.suppress(pos1, pos2, node, tenv) worldedit.player_notify(name, count .. " nodes suppressed") end, }) minetest.register_chatcommand("/highlight", { params = "", description = "Highlight in the current WorldEdit region by hiding everything else non-destructively", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local node = worldedit.node_is_valid(param) if param == "" or not node then worldedit.player_notify(name, "invalid node name: " .. param) return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.highlight(pos1, pos2, node, tenv) worldedit.player_notify(name, count .. " nodes highlighted") end, }) minetest.register_chatcommand("/restore", { params = "", description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.restore(pos1, pos2, tenv) worldedit.player_notify(name, count .. " nodes restored") end, }) minetest.register_chatcommand("/save", { params = "", description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end if param == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end local result, count = worldedit.serialize(pos1, pos2) local path = minetest.get_worldpath() .. "/schems" local filename = path .. "/" .. param .. ".we" os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist local file, err = io.open(filename, "wb") if err ~= nil then worldedit.player_notify(name, "could not save file to \"" .. filename .. "\"") return end file:write(result) file:flush() file:close() worldedit.player_notify(name, count .. " nodes saved") end, }) minetest.register_chatcommand("/allocate", { params = "", description = "Set the region defined by nodes from \"(world folder)/schems/.we\" as the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1 = worldedit.pos1[name] if pos1 == nil then worldedit.player_notify(name, "no region selected") return end if param == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" local file, err = io.open(filename, "rb") if err ~= nil then worldedit.player_notify(name, "could not open file \"" .. filename .. "\"") return end local value = file:read("*a") file:close() if worldedit.valueversion(value) == 0 then --unknown version worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") return end local nodepos1, nodepos2, count = worldedit.allocate(pos1, value) worldedit.pos1[name] = nodepos1 worldedit.mark_pos1(name) worldedit.pos2[name] = nodepos2 worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes allocated") end, }) minetest.register_chatcommand("/load", { params = "", description = "Load nodes from \"(world folder)/schems/[.we[m]]\" with position 1 of the current WorldEdit region as the origin", privs = {worldedit=true}, func = function(name, param) local pos1 = worldedit.pos1[name] if pos1 == nil then worldedit.player_notify(name, "no region selected") return end if param == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end --find the file in the world path local testpaths = { minetest.get_worldpath() .. "/schems/" .. param, minetest.get_worldpath() .. "/schems/" .. param .. ".we", minetest.get_worldpath() .. "/schems/" .. param .. ".wem", } local file, err for index, path in ipairs(testpaths) do file, err = io.open(path, "rb") if not err then break end end if err then worldedit.player_notify(name, "could not open file \"" .. param .. "\"") return end local value = file:read("*a") file:close() if worldedit.valueversion(value) == 0 then --unknown version worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") return end local tenv = minetest.env if worldedit.ENABLE_QUEUE then tenv = worldedit.queue_aliasenv end local count = worldedit.deserialize(pos1, value, tenv) worldedit.player_notify(name, count .. " nodes loaded") end, }) minetest.register_chatcommand("/lua", { params = "", description = "Executes as a Lua chunk in the global namespace", privs = {worldedit=true, server=true}, func = function(name, param) local err = worldedit.lua(param) if err then worldedit.player_notify(name, "code error: " .. err) else worldedit.player_notify(name, "code successfully executed", false) end end, }) minetest.register_chatcommand("/luatransform", { params = "", description = "Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", privs = {worldedit=true, server=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end local err = worldedit.luatransform(pos1, pos2, param) if err then worldedit.player_notify(name, "code error: " .. err, false) else worldedit.player_notify(name, "code successfully executed", false) end end, }) if minetest.place_schematic then minetest.register_chatcommand("/mtschemcreate", { params = "", description = "Creates a Minetest schematic of the box defined by position 1 and position 2, and saves it to ", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "No region selected") return end if param == nil then worldedit.player_notify(name, "No filename specified") return end local path = minetest.get_worldpath() .. "/schems" local filename = path .. "/" .. param .. ".mts" os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename) if ret == nil then worldedit.player_notify(name, "Failed to create Minetest schematic", false) else worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false) end worldedit.prob_list[name] = {} end, }) minetest.register_chatcommand("/mtschemplace", { params = "", description = "Places the Minetest schematic identified by at WorldEdit position 1", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then worldedit.player_notify(name, "No position selected") return end if param == nil then worldedit.player_notify(name, "No filename specified") return end local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts" if minetest.place_schematic(pos, path) == nil then worldedit.player_notify(name, "Failed to place Minetest schematic", false) else worldedit.player_notify(name, "Placed Minetest schematic " .. param .. " at " .. minetest.pos_to_string(pos), false) end end, }) minetest.register_chatcommand("/mtschemprob", { params = "start/finish/get", description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry", privs = {worldedit=true}, func = function(name, param) if param == "start" then --start probability setting worldedit.set_pos[name] = "prob" worldedit.prob_list[name] = {} worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes") elseif param == "finish" then --finish probability setting worldedit.set_pos[name] = nil worldedit.player_notify(name, "finished Minetest schematic probability selection") elseif param == "get" then --get all nodes that had probabilities set on them local text = "" local problist = worldedit.prob_list[name] if problist == nil then return end for k,v in pairs(problist) do local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100 text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | " end worldedit.player_notify(name, "Currently set node probabilities:") worldedit.player_notify(name, text) else worldedit.player_notify(name, "unknown subcommand: " .. param) end end, }) minetest.register_on_player_receive_fields( function(player, formname, fields) if (formname == "prob_val_enter") and (fields.text ~= "") then local name = player:get_player_name() local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)} local index = table.getn(worldedit.prob_list[name]) + 1 worldedit.prob_list[name][index] = prob_entry end end ) end