minetest.register_privilege("worldedit", "Can use WorldEdit commands") worldedit.set_pos = {} worldedit.pos1 = {} worldedit.pos2 = {} dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") --determines whether `nodename` is a valid node name, returning a boolean worldedit.node_is_valid = function(nodename) return minetest.registered_nodes[nodename] ~= nil or minetest.registered_nodes["default:" .. nodename] ~= nil end --determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1) worldedit.player_axis = function(name) local dir = minetest.env:get_player_by_name(name):get_look_dir() local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) if x > y then if x > z then return "x", dir.x > 0 and 1 or -1 end elseif y > z then return "y", dir.y > 0 and 1 or -1 end return "z", dir.z > 0 and 1 or -1 end minetest.register_chatcommand("/reset", { params = "", description = "Reset the region so that it is empty", privs = {worldedit=true}, func = function(name, param) worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.mark_pos1(name) worldedit.mark_pos2(name) minetest.chat_send_player(name, "WorldEdit region reset") end, }) minetest.register_chatcommand("/mark", { params = "", description = "Show markers at the region positions", privs = {worldedit=true}, func = function(name, param) worldedit.mark_pos1(name) worldedit.mark_pos2(name) minetest.chat_send_player(name, "WorldEdit region marked") end, }) minetest.register_chatcommand("/pos1", { params = "", description = "Set WorldEdit region position 1 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.env:get_player_by_name(name):getpos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos1[name] = pos worldedit.mark_pos1(name) minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos)) end, }) minetest.register_chatcommand("/pos2", { params = "", description = "Set WorldEdit region position 2 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.env:get_player_by_name(name):getpos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos2[name] = pos worldedit.mark_pos2(name) minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos)) end, }) minetest.register_chatcommand("/p", { params = "set/set1/set2/get", description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) if param == "set" then --set both WorldEdit positions worldedit.set_pos[name] = "pos1" minetest.chat_send_player(name, "Select positions by punching two nodes") elseif param == "set1" then --set WorldEdit position 1 worldedit.set_pos[name] = "pos1only" minetest.chat_send_player(name, "Select position 1 by punching a node") elseif param == "set2" then --set WorldEdit position 2 worldedit.set_pos[name] = "pos2" minetest.chat_send_player(name, "Select position 2 by punching a node") elseif param == "get" then --display current WorldEdit positions if worldedit.pos1[name] ~= nil then minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name])) else minetest.chat_send_player(name, "WorldEdit position 1 not set") end if worldedit.pos2[name] ~= nil then minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name])) else minetest.chat_send_player(name, "WorldEdit position 2 not set") end else minetest.chat_send_player(name, "Unknown subcommand: " .. param) end end, }) minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position if worldedit.set_pos[name] == "pos1" then --setting position 1 worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = nil --finished setting positions minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "pos2" then --setting position 2 worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.set_pos[name] = nil --finished setting positions minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos)) end end end) minetest.register_chatcommand("/volume", { params = "", description = "Display the volume of the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local volume = worldedit.volume(pos1, pos2) minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")") end, }) minetest.register_chatcommand("/set", { params = "", description = "Set the current WorldEdit region to ", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "" or not worldedit.node_is_valid(param) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.set(pos1, pos2, param) minetest.chat_send_player(name, count .. " nodes set") end, }) minetest.register_chatcommand("/replace", { params = " ", description = "Replace all instances of with in the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if not worldedit.node_is_valid(searchnode) then minetest.chat_send_player(name, "Invalid search node name: " .. searchnode) return end if not worldedit.node_is_valid(replacenode) then minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode) return end local count = worldedit.replace(pos1, pos2, searchnode, replacenode) minetest.chat_send_player(name, count .. " nodes replaced") end, }) minetest.register_chatcommand("/replaceinverse", { params = " ", description = "Replace all nodes other than with in the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if not worldedit.node_is_valid(searchnode) then minetest.chat_send_player(name, "Invalid search node name: " .. searchnode) return end if not worldedit.node_is_valid(replacenode) then minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode) return end local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode) minetest.chat_send_player(name, count .. " nodes replaced") end, }) minetest.register_chatcommand("/hollowsphere", { params = " ", description = "Add hollow sphere at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if not worldedit.node_is_valid(nodename) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename) minetest.chat_send_player(name, count .. " nodes added") end, }) minetest.register_chatcommand("/sphere", { params = " ", description = "Add sphere at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if not worldedit.node_is_valid(nodename) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.sphere(pos, tonumber(radius), nodename) minetest.chat_send_player(name, count .. " nodes added") end, }) minetest.register_chatcommand("/hollowcylinder", { params = "x/y/z/? ", description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) length = length * sign end if not worldedit.node_is_valid(nodename) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename) minetest.chat_send_player(name, count .. " nodes added") end, }) minetest.register_chatcommand("/cylinder", { params = "x/y/z/? ", description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) length = length * sign end if not worldedit.node_is_valid(nodename) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename) minetest.chat_send_player(name, count .. " nodes added") end, }) minetest.register_chatcommand("/pyramid", { params = " ", description = "Add pyramid at WorldEdit position 1 with height , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if not worldedit.node_is_valid(nodename) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.pyramid(pos, tonumber(size), nodename) minetest.chat_send_player(name, count .. " nodes added") end, }) minetest.register_chatcommand("/spiral", { params = " ", description = "Add spiral at WorldEdit position 1 with width , height , space between walls , composed of ", privs = {worldedit=true}, func = function(name, param) local pos = worldedit.pos1[name] if pos == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if not worldedit.node_is_valid(nodename) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename) minetest.chat_send_player(name, count .. " nodes changed") end, }) minetest.register_chatcommand("/copy", { params = "x/y/z/? ", description = "Copy the current WorldEdit region along the x/y/z/? axis by nodes", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) amount = amount * sign end local count = worldedit.copy(pos1, pos2, axis, tonumber(amount)) minetest.chat_send_player(name, count .. " nodes copied") end, }) minetest.register_chatcommand("/move", { params = "x/y/z/? ", description = "Move the current WorldEdit region along the x/y/z/? axis by nodes", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) amount = amount * sign end local count = worldedit.move(pos1, pos2, axis, tonumber(amount)) pos1[axis] = pos1[axis] + amount pos2[axis] = pos2[axis] + amount worldedit.mark_pos1(name) worldedit.mark_pos2(name) minetest.chat_send_player(name, count .. " nodes moved") end, }) minetest.register_chatcommand("/stack", { params = "x/y/z/? ", description = "Stack the current WorldEdit region along the x/y/z/? axis times", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if axis == "?" then axis, sign = worldedit.player_axis(name) count = count * sign end local count = worldedit.stack(pos1, pos2, axis, tonumber(count)) minetest.chat_send_player(name, count .. " nodes stacked") end, }) minetest.register_chatcommand("/transpose", { params = "x/y/z/? x/y/z/?", description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if axis1 == "?" then axis1 = worldedit.player_axis(name) end if axis2 == "?" then axis2 = worldedit.player_axis(name) end if axis1 == axis2 then minetest.chat_send_player(name, "Invalid usage: axes are the same") return end local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) --reset markers to transposed positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) minetest.chat_send_player(name, count .. " nodes transposed") end, }) minetest.register_chatcommand("/flip", { params = "x/y/z/?", description = "Flip the current WorldEdit region along the x/y/z/? axis", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "?" then param = worldedit.player_axis(name) end if param ~= "x" and param ~= "y" and param ~= "z" then minetest.chat_send_player(name, "Invalid usage: " .. param) return end local count = worldedit.flip(pos1, pos2, param) minetest.chat_send_player(name, count .. " nodes flipped") end, }) minetest.register_chatcommand("/rotate", { params = " ", description = "Rotate the current WorldEdit region around the axis by angle (90 degree increment)", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if axis == "?" then axis = worldedit.player_axis(name) end if angle % 90 ~= 0 then minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90") return end local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle) --reset markers to rotated positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) minetest.chat_send_player(name, count .. " nodes rotated") end, }) minetest.register_chatcommand("/orient", { params = "", description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local found, _, angle = param:find("^([+-]?%d+)$") if found == nil then minetest.chat_send_player(name, "Invalid usage: " .. param) return end if angle % 90 ~= 0 then minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90") return end local count = worldedit.orient(pos1, pos2, angle) minetest.chat_send_player(name, count .. " nodes oriented") end, }) minetest.register_chatcommand("/fixlight", { params = "", description = "Fix the lighting in the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local count = worldedit.fixlight(pos1, pos2) minetest.chat_send_player(name, count .. " nodes updated") end, }) minetest.register_chatcommand("/hide", { params = "", description = "Hide all nodes in the current WorldEdit region non-destructively", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local count = worldedit.hide(pos1, pos2) minetest.chat_send_player(name, count .. " nodes hidden") end, }) minetest.register_chatcommand("/suppress", { params = "", description = "Suppress all in the current WorldEdit region non-destructively", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "" or not worldedit.node_is_valid(param) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.suppress(pos1, pos2, param) minetest.chat_send_player(name, count .. " nodes suppressed") end, }) minetest.register_chatcommand("/highlight", { params = "", description = "Highlight in the current WorldEdit region by hiding everything else non-destructively", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "" or not worldedit.node_is_valid(param) then minetest.chat_send_player(name, "Invalid node name: " .. param) return end local count = worldedit.highlight(pos1, pos2, param) minetest.chat_send_player(name, count .. " nodes highlighted") end, }) minetest.register_chatcommand("/restore", { params = "", description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local count = worldedit.restore(pos1, pos2) minetest.chat_send_player(name, count .. " nodes restored") end, }) minetest.register_chatcommand("/save", { params = "", description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "" then minetest.chat_send_player(name, "Invalid usage: " .. param) return end local result, count = worldedit.serialize(pos1, pos2) local path = minetest.get_worldpath() .. "/schems" local filename = path .. "/" .. param .. ".we" os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist local file, err = io.open(filename, "wb") if err ~= nil then minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"") return end file:write(result) file:flush() file:close() minetest.chat_send_player(name, count .. " nodes saved") end, }) minetest.register_chatcommand("/allocate", { params = "", description = "Set the region defined by nodes from \"(world folder)/schems/.we\" as the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1 = worldedit.pos1[name] if pos1 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "" then minetest.chat_send_player(name, "Invalid usage: " .. param) return end local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" local file, err = io.open(filename, "rb") if err ~= nil then minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"") return end local value = file:read("*a") file:close() if worldedit.valueversion(value) == 0 then --unknown version minetest.chat_send_player(name, "Invalid file: file is invalid or created with newer version of WorldEdit") return end local nodepos1, nodepos2, count = worldedit.allocate(pos1, value) worldedit.pos1[name] = nodepos1 worldedit.mark_pos1(name) worldedit.pos2[name] = nodepos2 worldedit.mark_pos2(name) minetest.chat_send_player(name, count .. " nodes allocated") end, }) minetest.register_chatcommand("/load", { params = "", description = "Load nodes from \"(world folder)/schems/[.we[m]]\" with position 1 of the current WorldEdit region as the origin", privs = {worldedit=true}, func = function(name, param) local pos1 = worldedit.pos1[name] if pos1 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end if param == "" then minetest.chat_send_player(name, "Invalid usage: " .. param) return end --find the file in the world path local testpaths = { minetest.get_worldpath() .. "/schems/" .. param, minetest.get_worldpath() .. "/schems/" .. param .. ".we", minetest.get_worldpath() .. "/schems/" .. param .. ".wem", } local file, err for index, path in ipairs(testpaths) do file, err = io.open(path, "rb") if not err then break end end if err then minetest.chat_send_player(name, "Could not open file \"" .. param .. "\"") return end local value = file:read("*a") file:close() if worldedit.valueversion(value) == 0 then --unknown version minetest.chat_send_player(name, "Invalid file: file is invalid or created with newer version of WorldEdit") return end local count = worldedit.deserialize(pos1, value) minetest.chat_send_player(name, count .. " nodes loaded") end, }) minetest.register_chatcommand("/lua", { params = "", description = "Executes as a Lua chunk in the global namespace", privs = {worldedit=true, server=true}, func = function(name, param) local err = worldedit.lua(param) if err then minetest.chat_send_player(name, "Code error: " .. err) else minetest.chat_send_player(name, "Code successfully executed") end end, }) minetest.register_chatcommand("/luatransform", { params = "", description = "Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", privs = {worldedit=true, server=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then minetest.chat_send_player(name, "No WorldEdit region selected") return end local err = worldedit.luatransform(pos1, pos2, param) if err then minetest.chat_send_player(name, "Code error: " .. err) else minetest.chat_send_player(name, "Code successfully executed") end end, })