minetest.register_chatcommand( "/outset", { params = " [h|v]", description = "expand the selection", privs = {worldedit=true}, func = function(name, param) local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$") local message if find == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then message = "Undefined region. Region must be defined beforehand." else amount = tonumber(amount) local curpos1 = worldedit.pos1[name] local curpos2 = worldedit.pos2[name] local dirs = worldedit.get_outset_directions(curpos1, curpos2) if dir == 'h' then worldedit.pos1[name].x = curpos1.x + (amount * dirs.x1) worldedit.pos1[name].z = curpos1.z + (amount * dirs.z1) worldedit.pos2[name].x = curpos2.x + (amount * dirs.x2) worldedit.pos2[name].z = curpos2.z + (amount * dirs.z2) message = "area expanded by " .. amount .. " blocks horizontally" elseif dir == 'v' then worldedit.pos1[name].y = curpos1.y + (amount * dirs.y1) worldedit.pos2[name].y = curpos2.y + (amount * dirs.y2) message = "area expanded by " .. amount .. " blocks vertically" else worldedit.pos1[name].x = curpos1.x + (amount * dirs.x1) worldedit.pos1[name].z = curpos1.z + (amount * dirs.z1) worldedit.pos1[name].y = curpos1.y + (amount * dirs.y1) worldedit.pos2[name].x = curpos2.x + (amount * dirs.x2) worldedit.pos2[name].z = curpos2.z + (amount * dirs.z2) worldedit.pos2[name].y = curpos2.y + (amount * dirs.y2) message = "area expanded by " .. amount .. " blocks in all axes" end worldedit.mark_pos1(name) worldedit.mark_pos2(name) end worldedit.player_notify(name, message) end, } ) minetest.register_chatcommand( "/inset", { params = " [h|v]", description = "contract", privs = {worldedit=true}, func = function(name, param) local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$") local message = "" if find == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then message = "Undefined region. Region must be defined beforehand." else amount = tonumber(amount) local curpos1 = worldedit.pos1[name] local curpos2 = worldedit.pos2[name] local dirs = worldedit.get_outset_directions(curpos1, curpos2) if dir == 'h' then worldedit.pos1[name].x = curpos1.x - (amount * dirs.x1) worldedit.pos1[name].z = curpos1.z - (amount * dirs.z1) worldedit.pos2[name].x = curpos2.x - (amount * dirs.x2) worldedit.pos2[name].z = curpos2.z - (amount * dirs.z2) message = "area contracted by " .. amount .. " blocks horizontally" elseif dir == 'v' then worldedit.pos1[name].y = curpos1.y - (amount * dirs.y1) worldedit.pos2[name].y = curpos2.y - (amount * dirs.y2) message = "area contracted by " .. amount .. " blocks vertically" else worldedit.pos1[name].x = curpos1.x - (amount * dirs.x1) worldedit.pos1[name].z = curpos1.z - (amount * dirs.z1) worldedit.pos1[name].y = curpos1.y - (amount * dirs.y1) worldedit.pos2[name].x = curpos2.x - (amount * dirs.x2) worldedit.pos2[name].z = curpos2.z - (amount * dirs.z2) worldedit.pos2[name].y = curpos2.y - (amount * dirs.y2) message = "area contracted by " .. amount .. " blocks in all axes" end worldedit.mark_pos1(name) worldedit.mark_pos2(name) end worldedit.player_notify(name, message) end, } ) worldedit.get_outset_directions = function(mark1, mark2) if mark1 == nil or mark2 == nil then return end local dirs = { x1 = 0, x2 = 0, y1 = 0, y2 = 0, z1 = 0, z2 = 0 } if mark1.x < mark2.x then dirs.x1 = -1 dirs.x2 = 1 else dirs.x1 = 1 dirs.x2 = -1 end if mark1.y < mark2.y then dirs.y1 = -1 dirs.y2 = 1 else dirs.y1 = 1 dirs.y2 = -1 end if mark1.z < mark2.z then dirs.z1 = -1 dirs.z2 = 1 else dirs.z1 = 1 dirs.z2 = -1 end return dirs end minetest.register_chatcommand( "/shift", { params = "[+|-] [x|y|z]", description = "Moves the selection region. Does not move contents.", privs = {worldedit=true}, func = function(name, param) local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] local find, _, sign, amount, axis = param:find("^([+-]?)(%d+)[%s+]?([xyz]?)$") if find == nil then minetest.debug("entering if") worldedit.player_notify(name, "invalid usage: " .. param) return end if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.") return end amount = tonumber(amount) local direction = "" if sign ~= nil and sign == '-' then amount = amount * -1 end if axis == "" then direction, _ = worldedit.player_axis(name) amount = amount * _ else direction = axis end if direction == 'x' then worldedit.pos1[name].x = pos1.x + amount worldedit.pos2[name].x = pos2.x + amount elseif direction == 'y' then worldedit.pos1[name].y = pos1.y + amount worldedit.pos2[name].y = pos2.y + amount elseif direction == 'z' then worldedit.pos1[name].z = pos1.z + amount worldedit.pos2[name].z = pos2.z + amount else worldedit.player_notify(name, "unexpected error. direction = " .. direction) end worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, "Area shifted by " .. amount .. " in " .. direction .. " axis") end, } ) minetest.register_chatcommand( "/expand", { params = " [reverse-amount] [x|y|z]", description = "expand the selection in one or two directions at once", privs = {worldedit=true}, func = function(name, param) local find, _, amount, arg2, arg3 = param:find("^(%d+)[%s+]?([%w+]?)[%s+]?([xyz]?)$") if find == nil then worldedit.player_notify(name, "invalid use: " .. param) return end if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.") return end local axis, direction, mark axis, direction = worldedit.player_axis(name) mark = worldedit.get_marker_in_axis(name, axis, direction) if arg3 ~= "" then axis = arg3 end if arg2 ~= "" then local tmp = tonumber(arg2) if tmp == nil then if arg2:find("[xyz]") then axis = arg2 else minetest.debug("worldedit: expand command. Something wrong.") return false end else local tmpmark if mark == 1 then tmpmark = 2 else tmpmark = 1 end worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1) end end worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z) worldedit.move_marker(name, mark, axis, amount * direction) worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z) worldedit.update_markers(name) worldedit.player_notify(name, "Area expanded by " .. amount .. " on " .. axis) end, } ) worldedit.get_closest_marker = function(name) local playerpos = minetest.get_player_by_name(name):getpos() local dist1 = vector.distance(playerpos, worldedit.pos1[name]) local dist2 = vector.distance(playerpos, worldedit.pos2[name]) if dist1 < dist2 then return 1 else return 2 end end -- returns which marker is closest to the specified axis and direction worldedit.get_marker_in_axis = function(name, axis, direction) local pos1 = {x = 0, y = 0, z = 0} local pos2 = {x = 0, y = 0, z = 0} if direction ~= 1 and direction ~= -1 then return nil end if axis == 'x' then pos1.x = worldedit.pos1[name].x * direction pos2.x = worldedit.pos2[name].x * direction if pos1.x > pos2.x then return 1 else return 2 end elseif axis == 'y' then pos1.y = worldedit.pos1[name].y * direction pos2.y = worldedit.pos2[name].y * direction if pos1.y > pos2.y then return 1 else return 2 end elseif axis == 'z' then pos1.z = worldedit.pos1[name].z * direction pos2.z = worldedit.pos2[name].z * direction if pos1.z > pos2.z then return 1 else return 2 end else minetest.debug("worldedit.get_marker_in_axis: invalid axis. Value was: " .. axis) end end worldedit.move_marker = function(name, marker, axis, amount) local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] if marker == 1 then if axis == 'x' then worldedit.pos1[name].x = pos1.x + amount elseif axis == 'y' then worldedit.pos1[name].y = pos1.y + amount elseif axis == 'z' then worldedit.pos1[name].z = pos1.z + amount else minetest.debug("worldedit: Invalid axis in move_marker. Value was: " .. axis) end elseif marker == 2 then if axis == 'x' then worldedit.pos2[name].x = pos2.x + amount elseif axis == 'y' then worldedit.pos2[name].y = pos2.y + amount elseif axis == 'z' then worldedit.pos2[name].z = pos2.z + amount else minetest.debug("worldedit: Invalid axis in move_marker. Value was: " .. axis) end else minetest.debug("Bad marker id at worldedit.move_marker") end end worldedit.update_markers = function(name, marker) if marker == nil then worldedit.mark_pos1(name) worldedit.mark_pos2(name) elseif marker == 1 then worldedit.mark_pos1(name) elseif marker == 2 then worldedit.mark_pos2(name) else minetest.debug("worldedit: Invalid execution of function update_markers") end end