Minetest-WorldEdit/worldedit/compatibility.lua
ShadowNinja bb8456b711 Cleanup and fixup
Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.

Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00

75 lines
2.1 KiB
Lua

--- Compatibility functions.
-- @module worldedit.compatibility
local function deprecated(new_func)
local info = debug.getinfo(1, "n")
local msg = "worldedit." .. info.name .. "() is deprecated."
if new_func then
msg = msg .. " Use worldedit." .. new_func .. "() instead."
end
minetest.log("deprecated", msg)
end
worldedit.allocate_old = worldedit.allocate
worldedit.deserialize_old = worldedit.deserialize
function worldedit.metasave(pos1, pos2, filename)
deprecated("save")
local file, err = io.open(filename, "wb")
if err then return 0 end
local data, count = worldedit.serialize(pos1, pos2)
file:write(data)
file:close()
return count
end
function worldedit.metaload(originpos, filename)
deprecated("load")
filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
local file, err = io.open(filename, "wb")
if err then return 0 end
local data = file:read("*a")
return worldedit.deserialize(originpos, data)
end
function worldedit.scale(pos1, pos2, factor)
deprecated("stretch")
return worldedit.stretch(pos1, pos2, factor, factor, factor)
end
function worldedit.valueversion(value)
deprecated("read_header")
local version = worldedit.read_header(value)
if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then
return 0
end
return version
end
function worldedit.replaceinverse(pos1, pos2, search_node, replace_node)
deprecated("replace")
return worldedit.replace(pos1, pos2, search_node, replace_node, true)
end
function worldedit.clearobjects(...)
deprecated("clear_objects")
return worldedit.clear_objects(...)
end
function worldedit.hollow_sphere(pos, radius, node_name)
deprecated("sphere")
return worldedit.sphere(pos, radius, node_name, true)
end
function worldedit.hollow_dome(pos, radius, node_name)
deprecated("dome")
return worldedit.dome(pos, radius, node_name, true)
end
function worldedit.hollow_cylinder(pos, axis, length, radius, node_name)
deprecated("cylinder")
return worldedit.cylinder(pos, axis, length, radius, node_name, true)
end