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Minetest-WorldEdit/worldedit
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Cy 6084db9335 Slight optimization to //set
Just noticed I box the one type version in a list, to avoid testing
whether it's the one type version, but have to test for that to decide
whether to box it or not. Should shave like a whole 3ms from each //set
command.
2014-07-09 23:34:27 -07:00
..
code.lua
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
2013-07-21 16:54:25 -04:00
compatibility.lua
Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-20 18:41:13 -05:00
init.lua
Version information is now available via the API.
2013-12-10 01:47:32 -05:00
manipulations.lua
Slight optimization to //set
2014-07-09 23:34:27 -07:00
primitives.lua
Improve worldedit.spiral and the WorldEdit GUI,
2013-12-16 18:55:56 -05:00
serialization.lua
Mark the region with an entity cube.
2013-12-24 14:07:42 -05:00
visualization.lua
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-29 12:43:24 -04:00
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