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Minetest-WorldEdit/worldedit
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Anthony Zhang 8bd5db51b2 Final changes and version number bump.
2013-08-01 23:53:38 -04:00
..
code.lua
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
2013-07-21 16:54:25 -04:00
compatibility.lua
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
init.lua
New module loader properly halts when load-time error occurs in module.
2013-07-31 22:15:52 -04:00
manipulations.lua
Final changes and version number bump.
2013-08-01 23:53:38 -04:00
primitives.lua
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
serialization.lua
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
visualization.lua
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-29 12:43:24 -04:00
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