Minetest-WorldEdit/worldedit_commands/area.lua

455 lines
12 KiB
Lua

minetest.register_chatcommand(
"/outset",
{
params = "<amount> [h|v]",
description = "outset the selection",
privs = {worldedit=true},
func = function(name, param)
local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$")
if find == nil then
return false, "invalid usage: " .. param
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false, "Undefined region. Region must be defined beforehand."
end
local dirs = worldedit.get_outset_directions(pos1, pos2)
if dir == 'h' then
worldedit.move_marker(name, 1, 'x', amount * dirs.x1)
worldedit.move_marker(name, 1, 'z', amount * dirs.z1)
worldedit.move_marker(name, 2, 'x', amount * dirs.x2)
worldedit.move_marker(name, 2, 'z', amount * dirs.z2)
message = "area outset by " .. amount .. " blocks horizontally"
elseif dir == 'v' then
worldedit.move_marker(name, 1, 'y', amount * dirs.y1)
worldedit.move_marker(name, 2, 'y', amount * dirs.y2)
message = "area outset by " .. amount .. " blocks vertically"
else
worldedit.move_marker(name, 1, 'x', amount * dirs.x1)
worldedit.move_marker(name, 1, 'y', amount * dirs.y1)
worldedit.move_marker(name, 1, 'z', amount * dirs.z1)
worldedit.move_marker(name, 2, 'x', amount * dirs.x2)
worldedit.move_marker(name, 2, 'y', amount * dirs.y2)
worldedit.move_marker(name, 2, 'z', amount * dirs.z2)
message = "area outset by " .. amount .. " blocks in all axes"
end
worldedit.update_markers(name)
return true, message
end,
}
)
minetest.register_chatcommand(
"/inset",
{
params = "<amount> [h|v]",
description = "inset the selection",
privs = {worldedit=true},
func = function(name, param)
local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$")
if find == nil then
return false, "invalid usage: " .. param
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false, "Undefined region. Region must be defined beforehand."
end
local dirs = worldedit.get_outset_directions(pos1, pos2)
amount = -amount
if dir == 'h' then
worldedit.move_marker(name, 1, 'x', amount * dirs.x1)
worldedit.move_marker(name, 1, 'z', amount * dirs.z1)
worldedit.move_marker(name, 2, 'x', amount * dirs.x2)
worldedit.move_marker(name, 2, 'z', amount * dirs.z2)
message = "area inset by " .. amount .. " blocks horizontally"
elseif dir == 'v' then
worldedit.move_marker(name, 1, 'y', amount * dirs.y1)
worldedit.move_marker(name, 2, 'y', amount * dirs.y2)
message = "area inset by " .. amount .. " blocks vertically"
else
worldedit.move_marker(name, 1, 'x', amount * dirs.x1)
worldedit.move_marker(name, 1, 'y', amount * dirs.y1)
worldedit.move_marker(name, 1, 'z', amount * dirs.z1)
worldedit.move_marker(name, 2, 'x', amount * dirs.x2)
worldedit.move_marker(name, 2, 'y', amount * dirs.y2)
worldedit.move_marker(name, 2, 'z', amount * dirs.z2)
message = "area inset by " .. amount .. " blocks in all axes"
end
worldedit.update_markers(name)
return true, message
end,
}
)
worldedit.get_outset_directions = function(mark1, mark2)
if mark1 == nil or mark2 == nil then return
end
local dirs =
{
x1 = 0,
x2 = 0,
y1 = 0,
y2 = 0,
z1 = 0,
z2 = 0
}
if mark1.x < mark2.x then
dirs.x1 = -1
dirs.x2 = 1
else
dirs.x1 = 1
dirs.x2 = -1
end
if mark1.y < mark2.y then
dirs.y1 = -1
dirs.y2 = 1
else
dirs.y1 = 1
dirs.y2 = -1
end
if mark1.z < mark2.z then
dirs.z1 = -1
dirs.z2 = 1
else
dirs.z1 = 1
dirs.z2 = -1
end
return dirs
end
minetest.register_chatcommand(
"/shift",
{
params = "<amount> [up|down|left|right|front|back]",
description = "Moves the selection region. Does not move contents.",
privs = {worldedit=true},
func = function(name, param)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
local find, _, amount, direction = param:find("(%d+)%s*(%l*)")
if find == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.")
return
end
local axis, dirsign
if direction ~= "" then
axis, dirsign = worldedit.translate_direction(name, direction)
else
axis, dirsign = worldedit.player_axis(name)
end
if axis == nil or dirsign == nil then
return false, "Invalid usage: " .. param
end
worldedit.move_marker(name, 1, axis, amount * dirsign)
worldedit.move_marker(name, 2, axis, amount * dirsign)
worldedit.update_markers(name)
worldedit.player_notify(name, "Area shifted by " .. amount .. " in " .. direction .. " axis")
end,
}
)
minetest.register_chatcommand(
"/expand",
{
params = "<amount> [reverse-amount] [up|down|left|right|front|back]",
description = "expand the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)")
if find == nil then
worldedit.player_notify(name, "invalid use: " .. param)
return
end
if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.")
return
end
local axis, direction, mark
axis, direction = worldedit.player_axis(name)
mark = worldedit.get_marker_in_axis(name, axis, direction)
if arg3 ~= "" then
axis, direction = worldedit.translate_direction(name, arg3)
mark = worldedit.get_marker_in_axis(name, axis, direction)
end
if arg2 ~= "" then
local tmp = tonumber(arg2)
if tmp == nil then
axis, direction = worldedit.translate_direction(name, arg2)
mark = worldedit.get_marker_in_axis(name, axis, direction)
else
local tmpmark
if mark == 1 then
tmpmark = 2
else
tmpmark = 1
end
if axis == nil or direction == nil then
return false, "Invalid use: " .. param
end
worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1)
end
end
if axis == nil or direction == nil then
return false, "Invalid use: " .. param
end
worldedit.move_marker(name, mark, axis, amount * direction)
worldedit.update_markers(name)
worldedit.player_notify(name, "Area expanded by " .. amount)
end,
}
)
minetest.register_chatcommand(
"/contract",
{
params = "<amount> [reverse-amount] [up|down|left|right|front|back]",
description = "contract the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)")
if find == nil then
worldedit.player_notify(name, "invalid use: " .. param)
return
end
if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.")
return
end
local axis, direction, mark
axis, direction = worldedit.player_axis(name)
mark = worldedit.get_marker_in_axis(name, axis, direction)
if arg3 ~= "" then
axis, direction = worldedit.translate_direction(name, arg3)
mark = worldedit.get_marker_in_axis(name, axis, direction)
end
if arg2 ~= "" then
local tmp = tonumber(arg2)
if tmp == nil then
axis, direction = worldedit.translate_direction(name, arg2)
mark = worldedit.get_marker_in_axis(name, axis, direction)
else
local tmpmark
if mark == 1 then
tmpmark = 2
else
tmpmark = 1
end
if axis == nil or direction == nil then
return false, "Invalid use: " .. param
end
worldedit.move_marker(name, tmpmark, axis, tmp * direction)
end
end
if axis == nil or direction == nil then
return false, "Invalid use: " .. param
end
worldedit.move_marker(name, mark, axis, amount * direction * -1)
worldedit.update_markers(name)
worldedit.player_notify(name, "Area contracted by " .. amount)
end,
}
)
-- Return the marker that is closest to the player
worldedit.get_closest_marker = function(name)
local playerpos = minetest.get_player_by_name(name):getpos()
local dist1 = vector.distance(playerpos, worldedit.pos1[name])
local dist2 = vector.distance(playerpos, worldedit.pos2[name])
if dist1 < dist2 then
return 1
else
return 2
end
end
-- returns which marker is closest to the specified axis and direction
worldedit.get_marker_in_axis = function(name, axis, direction)
local pos1 = {x = 0, y = 0, z = 0}
local pos2 = {x = 0, y = 0, z = 0}
if direction ~= 1 and direction ~= -1 then
return nil
end
if axis == 'x' then
pos1.x = worldedit.pos1[name].x * direction
pos2.x = worldedit.pos2[name].x * direction
if pos1.x > pos2.x then
return 1
else
return 2
end
elseif axis == 'y' then
pos1.y = worldedit.pos1[name].y * direction
pos2.y = worldedit.pos2[name].y * direction
if pos1.y > pos2.y then
return 1
else
return 2
end
elseif axis == 'z' then
pos1.z = worldedit.pos1[name].z * direction
pos2.z = worldedit.pos2[name].z * direction
if pos1.z > pos2.z then
return 1
else
return 2
end
else
minetest.debug("worldedit.get_marker_in_axis: invalid axis.")
end
end
-- Moves the selected marker in a single axis by amount nodes
worldedit.move_marker = function(name, marker, axis, amount)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if marker == 1 then
if axis == 'x' then
worldedit.pos1[name].x = pos1.x + amount
elseif axis == 'y' then
worldedit.pos1[name].y = pos1.y + amount
elseif axis == 'z' then
worldedit.pos1[name].z = pos1.z + amount
else
minetest.debug("worldedit: Invalid axis in move_marker.")
end
elseif marker == 2 then
if axis == 'x' then
worldedit.pos2[name].x = pos2.x + amount
elseif axis == 'y' then
worldedit.pos2[name].y = pos2.y + amount
elseif axis == 'z' then
worldedit.pos2[name].z = pos2.z + amount
else
minetest.debug("worldedit: Invalid axis in move_marker.")
end
else
minetest.debug("Bad marker id at worldedit.move_marker")
end
end
-- Updates the location ingame of the markers
worldedit.update_markers = function(name, marker)
if marker == nil then
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
elseif marker == 1 then
worldedit.mark_pos1(name)
elseif marker == 2 then
worldedit.mark_pos2(name)
else
minetest.debug("worldedit: Invalid execution of function update_markers")
end
end
-- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction
worldedit.translate_direction = function(name, direction)
local axis, dir = worldedit.player_axis(name)
local resaxis, resdir
if direction == "up" then
return 'y', 1
end
if direction == "down" then
return 'y', -1
end
if direction == "front" then
resaxis = axis
resdir = dir
end
if direction == "back" then
resaxis = axis
resdir = -dir
end
if direction == "left" then
if axis == 'x' then
resaxis = 'z'
resdir = dir
elseif axis == 'z' then
resaxis = 'x'
resdir = -dir
end
end
if direction == "right" then
if axis == 'x' then
resaxis = 'z'
resdir = -dir
elseif axis == 'z' then
resaxis = 'x'
resdir = dir
end
end
return resaxis, resdir
end