forked from mtcontrib/Minetest-WorldEdit
455 lines
12 KiB
Lua
455 lines
12 KiB
Lua
minetest.register_chatcommand(
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"/outset",
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{
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params = "<amount> [h|v]",
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description = "outset the selection",
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privs = {worldedit=true},
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func = function(name, param)
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local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$")
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if find == nil then
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return false, "invalid usage: " .. param
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end
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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return false, "Undefined region. Region must be defined beforehand."
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end
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local dirs = worldedit.get_outset_directions(pos1, pos2)
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if dir == 'h' then
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worldedit.move_marker(name, 1, 'x', amount * dirs.x1)
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worldedit.move_marker(name, 1, 'z', amount * dirs.z1)
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worldedit.move_marker(name, 2, 'x', amount * dirs.x2)
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worldedit.move_marker(name, 2, 'z', amount * dirs.z2)
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message = "area outset by " .. amount .. " blocks horizontally"
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elseif dir == 'v' then
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worldedit.move_marker(name, 1, 'y', amount * dirs.y1)
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worldedit.move_marker(name, 2, 'y', amount * dirs.y2)
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message = "area outset by " .. amount .. " blocks vertically"
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else
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worldedit.move_marker(name, 1, 'x', amount * dirs.x1)
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worldedit.move_marker(name, 1, 'y', amount * dirs.y1)
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worldedit.move_marker(name, 1, 'z', amount * dirs.z1)
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worldedit.move_marker(name, 2, 'x', amount * dirs.x2)
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worldedit.move_marker(name, 2, 'y', amount * dirs.y2)
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worldedit.move_marker(name, 2, 'z', amount * dirs.z2)
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message = "area outset by " .. amount .. " blocks in all axes"
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end
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worldedit.update_markers(name)
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return true, message
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end,
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}
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)
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minetest.register_chatcommand(
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"/inset",
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{
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params = "<amount> [h|v]",
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description = "inset the selection",
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privs = {worldedit=true},
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func = function(name, param)
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local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$")
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if find == nil then
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return false, "invalid usage: " .. param
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end
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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return false, "Undefined region. Region must be defined beforehand."
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end
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local dirs = worldedit.get_outset_directions(pos1, pos2)
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amount = -amount
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if dir == 'h' then
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worldedit.move_marker(name, 1, 'x', amount * dirs.x1)
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worldedit.move_marker(name, 1, 'z', amount * dirs.z1)
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worldedit.move_marker(name, 2, 'x', amount * dirs.x2)
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worldedit.move_marker(name, 2, 'z', amount * dirs.z2)
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message = "area inset by " .. amount .. " blocks horizontally"
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elseif dir == 'v' then
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worldedit.move_marker(name, 1, 'y', amount * dirs.y1)
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worldedit.move_marker(name, 2, 'y', amount * dirs.y2)
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message = "area inset by " .. amount .. " blocks vertically"
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else
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worldedit.move_marker(name, 1, 'x', amount * dirs.x1)
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worldedit.move_marker(name, 1, 'y', amount * dirs.y1)
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worldedit.move_marker(name, 1, 'z', amount * dirs.z1)
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worldedit.move_marker(name, 2, 'x', amount * dirs.x2)
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worldedit.move_marker(name, 2, 'y', amount * dirs.y2)
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worldedit.move_marker(name, 2, 'z', amount * dirs.z2)
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message = "area inset by " .. amount .. " blocks in all axes"
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end
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worldedit.update_markers(name)
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return true, message
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end,
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}
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)
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worldedit.get_outset_directions = function(mark1, mark2)
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if mark1 == nil or mark2 == nil then return
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end
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local dirs =
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{
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x1 = 0,
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x2 = 0,
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y1 = 0,
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y2 = 0,
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z1 = 0,
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z2 = 0
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}
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if mark1.x < mark2.x then
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dirs.x1 = -1
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dirs.x2 = 1
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else
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dirs.x1 = 1
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dirs.x2 = -1
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end
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if mark1.y < mark2.y then
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dirs.y1 = -1
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dirs.y2 = 1
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else
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dirs.y1 = 1
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dirs.y2 = -1
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end
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if mark1.z < mark2.z then
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dirs.z1 = -1
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dirs.z2 = 1
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else
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dirs.z1 = 1
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dirs.z2 = -1
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end
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return dirs
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end
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minetest.register_chatcommand(
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"/shift",
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{
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params = "<amount> [up|down|left|right|front|back]",
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description = "Moves the selection region. Does not move contents.",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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local find, _, amount, direction = param:find("(%d+)%s*(%l*)")
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if find == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.")
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return
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end
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local axis, dirsign
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if direction ~= "" then
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axis, dirsign = worldedit.translate_direction(name, direction)
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else
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axis, dirsign = worldedit.player_axis(name)
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end
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if axis == nil or dirsign == nil then
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return false, "Invalid usage: " .. param
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end
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worldedit.move_marker(name, 1, axis, amount * dirsign)
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worldedit.move_marker(name, 2, axis, amount * dirsign)
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worldedit.update_markers(name)
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worldedit.player_notify(name, "Area shifted by " .. amount .. " in " .. direction .. " axis")
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end,
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}
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)
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minetest.register_chatcommand(
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"/expand",
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{
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params = "<amount> [reverse-amount] [up|down|left|right|front|back]",
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description = "expand the selection in one or two directions at once",
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privs = {worldedit=true},
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func = function(name, param)
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local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)")
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if find == nil then
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worldedit.player_notify(name, "invalid use: " .. param)
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return
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end
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if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
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worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.")
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return
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end
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local axis, direction, mark
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axis, direction = worldedit.player_axis(name)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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if arg3 ~= "" then
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axis, direction = worldedit.translate_direction(name, arg3)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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end
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if arg2 ~= "" then
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local tmp = tonumber(arg2)
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if tmp == nil then
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axis, direction = worldedit.translate_direction(name, arg2)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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else
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local tmpmark
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if mark == 1 then
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tmpmark = 2
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else
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tmpmark = 1
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end
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if axis == nil or direction == nil then
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return false, "Invalid use: " .. param
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end
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worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1)
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end
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end
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if axis == nil or direction == nil then
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return false, "Invalid use: " .. param
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end
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worldedit.move_marker(name, mark, axis, amount * direction)
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worldedit.update_markers(name)
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worldedit.player_notify(name, "Area expanded by " .. amount)
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end,
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}
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)
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minetest.register_chatcommand(
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"/contract",
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{
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params = "<amount> [reverse-amount] [up|down|left|right|front|back]",
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description = "contract the selection in one or two directions at once",
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privs = {worldedit=true},
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func = function(name, param)
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local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)")
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if find == nil then
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worldedit.player_notify(name, "invalid use: " .. param)
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return
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end
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if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
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worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.")
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return
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end
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local axis, direction, mark
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axis, direction = worldedit.player_axis(name)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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if arg3 ~= "" then
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axis, direction = worldedit.translate_direction(name, arg3)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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end
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if arg2 ~= "" then
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local tmp = tonumber(arg2)
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if tmp == nil then
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axis, direction = worldedit.translate_direction(name, arg2)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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else
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local tmpmark
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if mark == 1 then
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tmpmark = 2
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else
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tmpmark = 1
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end
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if axis == nil or direction == nil then
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return false, "Invalid use: " .. param
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end
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worldedit.move_marker(name, tmpmark, axis, tmp * direction)
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end
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end
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if axis == nil or direction == nil then
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return false, "Invalid use: " .. param
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end
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worldedit.move_marker(name, mark, axis, amount * direction * -1)
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worldedit.update_markers(name)
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worldedit.player_notify(name, "Area contracted by " .. amount)
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end,
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}
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)
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-- Return the marker that is closest to the player
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worldedit.get_closest_marker = function(name)
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local playerpos = minetest.get_player_by_name(name):getpos()
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local dist1 = vector.distance(playerpos, worldedit.pos1[name])
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local dist2 = vector.distance(playerpos, worldedit.pos2[name])
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if dist1 < dist2 then
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return 1
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else
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return 2
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end
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end
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-- returns which marker is closest to the specified axis and direction
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worldedit.get_marker_in_axis = function(name, axis, direction)
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local pos1 = {x = 0, y = 0, z = 0}
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local pos2 = {x = 0, y = 0, z = 0}
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if direction ~= 1 and direction ~= -1 then
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return nil
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end
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if axis == 'x' then
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pos1.x = worldedit.pos1[name].x * direction
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pos2.x = worldedit.pos2[name].x * direction
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if pos1.x > pos2.x then
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return 1
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else
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return 2
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end
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elseif axis == 'y' then
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pos1.y = worldedit.pos1[name].y * direction
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pos2.y = worldedit.pos2[name].y * direction
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if pos1.y > pos2.y then
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return 1
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else
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return 2
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end
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elseif axis == 'z' then
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pos1.z = worldedit.pos1[name].z * direction
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pos2.z = worldedit.pos2[name].z * direction
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if pos1.z > pos2.z then
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return 1
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else
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return 2
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end
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else
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minetest.debug("worldedit.get_marker_in_axis: invalid axis.")
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end
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end
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-- Moves the selected marker in a single axis by amount nodes
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worldedit.move_marker = function(name, marker, axis, amount)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if marker == 1 then
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if axis == 'x' then
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worldedit.pos1[name].x = pos1.x + amount
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elseif axis == 'y' then
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worldedit.pos1[name].y = pos1.y + amount
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elseif axis == 'z' then
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worldedit.pos1[name].z = pos1.z + amount
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else
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minetest.debug("worldedit: Invalid axis in move_marker.")
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end
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elseif marker == 2 then
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if axis == 'x' then
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worldedit.pos2[name].x = pos2.x + amount
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elseif axis == 'y' then
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worldedit.pos2[name].y = pos2.y + amount
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elseif axis == 'z' then
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worldedit.pos2[name].z = pos2.z + amount
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else
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minetest.debug("worldedit: Invalid axis in move_marker.")
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end
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else
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minetest.debug("Bad marker id at worldedit.move_marker")
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end
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end
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-- Updates the location ingame of the markers
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worldedit.update_markers = function(name, marker)
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if marker == nil then
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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elseif marker == 1 then
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worldedit.mark_pos1(name)
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elseif marker == 2 then
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worldedit.mark_pos2(name)
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else
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minetest.debug("worldedit: Invalid execution of function update_markers")
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end
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end
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-- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction
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worldedit.translate_direction = function(name, direction)
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local axis, dir = worldedit.player_axis(name)
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local resaxis, resdir
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if direction == "up" then
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return 'y', 1
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end
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if direction == "down" then
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return 'y', -1
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end
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if direction == "front" then
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resaxis = axis
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resdir = dir
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end
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if direction == "back" then
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resaxis = axis
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resdir = -dir
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end
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if direction == "left" then
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if axis == 'x' then
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resaxis = 'z'
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resdir = dir
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elseif axis == 'z' then
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resaxis = 'x'
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resdir = -dir
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end
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end
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if direction == "right" then
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if axis == 'x' then
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resaxis = 'z'
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resdir = -dir
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elseif axis == 'z' then
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resaxis = 'x'
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resdir = dir
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end
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end
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return resaxis, resdir
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end
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