Minetest-WorldEdit/worldedit_commands/init.lua
2013-07-28 17:07:47 -04:00

1226 lines
40 KiB
Lua

minetest.register_privilege("worldedit", "Can use WorldEdit commands")
worldedit.set_pos = {}
worldedit.pos1 = {}
worldedit.pos2 = {}
if minetest.place_schematic then
worldedit.prob_pos = {}
worldedit.prob_list = {}
end
dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
worldedit.player_notify = function(name, message)
minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
end
--determines whether `nodename` is a valid node name, returning a boolean
worldedit.normalize_nodename = function(nodename)
local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names
if minetest.registered_nodes[fullname] then --directly found node name or alias of nodename
return fullname
end
for key, value in pairs(minetest.registered_nodes) do
if key:find(":" .. nodename, 1, true) then --found in mod
return key
end
end
nodename = nodename:lower() --lowercase both for case insensitive comparison
for key, value in pairs(minetest.registered_nodes) do
if value.description:lower() == nodename then --found in description
return key
end
end
return nil
end
--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
worldedit.player_axis = function(name)
local dir = minetest.env:get_player_by_name(name):get_look_dir()
local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
if x > y then
if x > z then
return "x", dir.x > 0 and 1 or -1
end
elseif y > z then
return "y", dir.y > 0 and 1 or -1
end
return "z", dir.z > 0 and 1 or -1
end
worldedit.inspect = true
minetest.register_chatcommand("/inspect", {
params = "on/off/1/0/true/false/yes/no/enable/disable",
description = "Enable or disable node inspection",
privs = {worldedit=true},
func = function(name, param)
if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" then
worldedit.inspect = true
worldedit.player_notify(name, "node inspection is now on")
elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
worldedit.inspect = false
worldedit.player_notify(name, "node inspection is now off")
else
worldedit.player_notify(name, "invalid usage: " .. param)
end
end,
})
minetest.register_on_punchnode(function(pos, node, puncher)
if worldedit.inspect then
message = "node inspector: " .. node.name .. " at " .. minetest.pos_to_string(pos) .. " (param1=" .. node.param1 .. ", param2=" .. node.param2 .. ")"
worldedit.player_notify(puncher:get_player_name(), message)
end
end)
minetest.register_chatcommand("/reset", {
params = "",
description = "Reset the region so that it is empty",
privs = {worldedit=true},
func = function(name, param)
worldedit.pos1[name] = nil
worldedit.pos2[name] = nil
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.set_pos[name] = nil
worldedit.player_notify(name, "region reset")
end,
})
minetest.register_chatcommand("/mark", {
params = "",
description = "Show markers at the region positions",
privs = {worldedit=true},
func = function(name, param)
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.player_notify(name, "region marked")
end,
})
minetest.register_chatcommand("/unmark", {
params = "",
description = "Hide markers if currently shown",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
worldedit.pos1[name] = nil
worldedit.pos2[name] = nil
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.player_notify(name, "region unmarked")
end,
})
minetest.register_chatcommand("/pos1", {
params = "",
description = "Set WorldEdit region position 1 to the player's location",
privs = {worldedit=true},
func = function(name, param)
local pos = minetest.env:get_player_by_name(name):getpos()
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
end,
})
minetest.register_chatcommand("/pos2", {
params = "",
description = "Set WorldEdit region position 2 to the player's location",
privs = {worldedit=true},
func = function(name, param)
local pos = minetest.env:get_player_by_name(name):getpos()
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
end,
})
minetest.register_chatcommand("/p", {
params = "set/set1/set2/get",
description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
if param == "set" then --set both WorldEdit positions
worldedit.set_pos[name] = "pos1"
worldedit.player_notify(name, "select positions by punching two nodes")
elseif param == "set1" then --set WorldEdit position 1
worldedit.set_pos[name] = "pos1only"
worldedit.player_notify(name, "select position 1 by punching a node")
elseif param == "set2" then --set WorldEdit position 2
worldedit.set_pos[name] = "pos2"
worldedit.player_notify(name, "select position 2 by punching a node")
elseif param == "get" then --display current WorldEdit positions
if worldedit.pos1[name] ~= nil then
worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
else
worldedit.player_notify(name, "position 1 not set")
end
if worldedit.pos2[name] ~= nil then
worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
else
worldedit.player_notify(name, "position 2 not set")
end
else
worldedit.player_notify(name, "unknown subcommand: " .. param)
end
end,
})
minetest.register_chatcommand("/fixedpos", {
params = "set1/set2 x y z",
description = "Set a WorldEdit region position to the position at (<x>, <y>, <z>)",
privs = {worldedit=true},
func = function(name, param)
local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local pos = {x=x, y=y, z=z}
if flag == "set1" then
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
else --flag == "set2"
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
end
end,
})
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
if worldedit.set_pos[name] == "pos1" then --setting position 1
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
worldedit.set_pos[name] = nil --finished setting positions
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
elseif worldedit.set_pos[name] == "pos2" then --setting position 2
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
worldedit.set_pos[name] = nil --finished setting positions
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
worldedit.prob_pos[name] = pos
minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]")
end
end
end)
minetest.register_chatcommand("/volume", {
params = "",
description = "Display the volume of the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local volume = worldedit.volume(pos1, pos2)
local abs = math.abs
worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes ("
.. abs(pos2.x - pos1.x) .. "*"
.. abs(pos2.y - pos1.y) .. "*"
.. abs(pos2.z - pos1.z) .. ")")
end,
})
minetest.register_chatcommand("/set", {
params = "<node>",
description = "Set the current WorldEdit region to <node>",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local node = worldedit.normalize_nodename(param)
if param == "" or not node then
worldedit.player_notify(name, "invalid node name: " .. param)
return
end
local count = worldedit.set(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes set")
end,
})
minetest.register_chatcommand("/replace", {
params = "<search node> <replace node>",
description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local newsearchnode = worldedit.normalize_nodename(searchnode)
if not newsearchnode then
worldedit.player_notify(name, "invalid search node name: " .. searchnode)
return
end
local newreplacenode = worldedit.normalize_nodename(replacenode)
if not newreplacenode then
worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode, tenv)
worldedit.player_notify(name, count .. " nodes replaced")
end,
})
minetest.register_chatcommand("/replaceinverse", {
params = "<search node> <replace node>",
description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local newsearchnode = worldedit.normalize_nodename(searchnode)
if not newsearchnode then
worldedit.player_notify(name, "invalid search node name: " .. searchnode)
return
end
local newreplacenode = worldedit.normalize_nodename(replacenode)
if not newreplacenode then
worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode, tenv)
worldedit.player_notify(name, count .. " nodes replaced")
end,
})
minetest.register_chatcommand("/hollowsphere", {
params = "<radius> <node>",
description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.hollow_sphere(pos, tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
minetest.register_chatcommand("/sphere", {
params = "<radius> <node>",
description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.sphere(pos, tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
minetest.register_chatcommand("/hollowdome", {
params = "<radius> <node>",
description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.hollow_dome(pos, tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
minetest.register_chatcommand("/dome", {
params = "<radius> <node>",
description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.dome(pos, tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
minetest.register_chatcommand("/hollowcylinder", {
params = "x/y/z/? <length> <radius> <node>",
description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if axis == "?" then
axis, sign = worldedit.player_axis(name)
length = length * sign
end
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
minetest.register_chatcommand("/cylinder", {
params = "x/y/z/? <length> <radius> <node>",
description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if axis == "?" then
axis, sign = worldedit.player_axis(name)
length = length * sign
end
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
minetest.register_chatcommand("/pyramid", {
params = "<height> <node>",
description = "Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, size, nodename = param:find("(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.pyramid(pos, tonumber(size), node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
minetest.register_chatcommand("/spiral", {
params = "<width> <height> <space> <node>",
description = "Add spiral centered at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
minetest.register_chatcommand("/copy", {
params = "x/y/z/? <amount>",
description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if axis == "?" then
axis, sign = worldedit.player_axis(name)
amount = amount * sign
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.copy(pos1, pos2, axis, tonumber(amount), tenv)
worldedit.player_notify(name, count .. " nodes copied")
end,
})
minetest.register_chatcommand("/move", {
params = "x/y/z/? <amount>",
description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if axis == "?" then
axis, sign = worldedit.player_axis(name)
amount = amount * sign
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.move(pos1, pos2, axis, tonumber(amount), tenv)
pos1[axis] = pos1[axis] + amount
pos2[axis] = pos2[axis] + amount
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes moved")
end,
})
minetest.register_chatcommand("/stack", {
params = "x/y/z/? <count>",
description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if axis == "?" then
axis, sign = worldedit.player_axis(name)
count = count * sign
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.stack(pos1, pos2, axis, tonumber(count), tenv)
worldedit.player_notify(name, count .. " nodes stacked")
end,
})
minetest.register_chatcommand("/scale", {
params = "<factor>",
description = "Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local factor = tonumber(param)
if not factor or factor ~= math.floor(factor) or factor <= 0 then
worldedit.player_notify(name, "invalid scaling factor: " .. param)
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count, pos1, pos2 = worldedit.scale(pos1, pos2, factor, tenv)
--reset markers to scaled positions
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes scaled")
end,
})
minetest.register_chatcommand("/transpose", {
params = "x/y/z/? x/y/z/?",
description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if axis1 == "?" then
axis1 = worldedit.player_axis(name)
end
if axis2 == "?" then
axis2 = worldedit.player_axis(name)
end
if axis1 == axis2 then
worldedit.player_notify(name, "invalid usage: axes must be different")
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2, tenv)
--reset markers to transposed positions
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes transposed")
end,
})
minetest.register_chatcommand("/flip", {
params = "x/y/z/?",
description = "Flip the current WorldEdit region along the x/y/z/? axis",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
if param == "?" then
param = worldedit.player_axis(name)
end
if param ~= "x" and param ~= "y" and param ~= "z" then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.flip(pos1, pos2, param, tenv)
worldedit.player_notify(name, count .. " nodes flipped")
end,
})
minetest.register_chatcommand("/rotate", {
params = "<axis> <angle>",
description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if axis == "?" then
axis = worldedit.player_axis(name)
end
if angle % 90 ~= 0 then
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
return
end
local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
--reset markers to rotated positions
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes rotated")
end,
})
minetest.register_chatcommand("/orient", {
params = "<angle>",
description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local found, _, angle = param:find("^([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if angle % 90 ~= 0 then
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.orient(pos1, pos2, angle, tenv)
worldedit.player_notify(name, count .. " nodes oriented")
end,
})
minetest.register_chatcommand("/fixlight", {
params = "",
description = "Fix the lighting in the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.fixlight(pos1, pos2, tenv)
worldedit.player_notify(name, count .. " nodes updated")
end,
})
minetest.register_chatcommand("/hide", {
params = "",
description = "Hide all nodes in the current WorldEdit region non-destructively",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.hide(pos1, pos2, tenv)
worldedit.player_notify(name, count .. " nodes hidden")
end,
})
minetest.register_chatcommand("/suppress", {
params = "<node>",
description = "Suppress all <node> in the current WorldEdit region non-destructively",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local node = worldedit.node_is_valid(param)
if param == "" or not node then
worldedit.player_notify(name, "invalid node name: " .. param)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.suppress(pos1, pos2, node, tenv)
worldedit.player_notify(name, count .. " nodes suppressed")
end,
})
minetest.register_chatcommand("/highlight", {
params = "<node>",
description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local node = worldedit.node_is_valid(param)
if param == "" or not node then
worldedit.player_notify(name, "invalid node name: " .. param)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.highlight(pos1, pos2, node, tenv)
worldedit.player_notify(name, count .. " nodes highlighted")
end,
})
minetest.register_chatcommand("/restore", {
params = "",
description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.restore(pos1, pos2, tenv)
worldedit.player_notify(name, count .. " nodes restored")
end,
})
minetest.register_chatcommand("/save", {
params = "<file>",
description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
if param == "" then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local result, count = worldedit.serialize(pos1, pos2)
local path = minetest.get_worldpath() .. "/schems"
local filename = path .. "/" .. param .. ".we"
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
local file, err = io.open(filename, "wb")
if err ~= nil then
worldedit.player_notify(name, "could not save file to \"" .. filename .. "\"")
return
end
file:write(result)
file:flush()
file:close()
worldedit.player_notify(name, count .. " nodes saved")
end,
})
minetest.register_chatcommand("/allocate", {
params = "<file>",
description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1 = worldedit.pos1[name]
if pos1 == nil then
worldedit.player_notify(name, "no region selected")
return
end
if param == "" then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
local file, err = io.open(filename, "rb")
if err ~= nil then
worldedit.player_notify(name, "could not open file \"" .. filename .. "\"")
return
end
local value = file:read("*a")
file:close()
if worldedit.valueversion(value) == 0 then --unknown version
worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit")
return
end
local nodepos1, nodepos2, count = worldedit.allocate(pos1, value)
worldedit.pos1[name] = nodepos1
worldedit.mark_pos1(name)
worldedit.pos2[name] = nodepos2
worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes allocated")
end,
})
minetest.register_chatcommand("/load", {
params = "<file>",
description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
privs = {worldedit=true},
func = function(name, param)
local pos1 = worldedit.pos1[name]
if pos1 == nil then
worldedit.player_notify(name, "no region selected")
return
end
if param == "" then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
--find the file in the world path
local testpaths = {
minetest.get_worldpath() .. "/schems/" .. param,
minetest.get_worldpath() .. "/schems/" .. param .. ".we",
minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
}
local file, err
for index, path in ipairs(testpaths) do
file, err = io.open(path, "rb")
if not err then
break
end
end
if err then
worldedit.player_notify(name, "could not open file \"" .. param .. "\"")
return
end
local value = file:read("*a")
file:close()
if worldedit.valueversion(value) == 0 then --unknown version
worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit")
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.deserialize(pos1, value, tenv)
worldedit.player_notify(name, count .. " nodes loaded")
end,
})
minetest.register_chatcommand("/lua", {
params = "<code>",
description = "Executes <code> as a Lua chunk in the global namespace",
privs = {worldedit=true, server=true},
func = function(name, param)
local err = worldedit.lua(param)
if err then
worldedit.player_notify(name, "code error: " .. err)
else
worldedit.player_notify(name, "code successfully executed", false)
end
end,
})
minetest.register_chatcommand("/luatransform", {
params = "<code>",
description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
privs = {worldedit=true, server=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local err = worldedit.luatransform(pos1, pos2, param)
if err then
worldedit.player_notify(name, "code error: " .. err, false)
else
worldedit.player_notify(name, "code successfully executed", false)
end
end,
})
if minetest.place_schematic then
minetest.register_chatcommand("/mtschemcreate", {
params = "<filename>",
description = "Creates a Minetest schematic of the box defined by position 1 and position 2, and saves it to <filename>",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "No region selected")
return
end
if param == nil then
worldedit.player_notify(name, "No filename specified")
return
end
local path = minetest.get_worldpath() .. "/schems"
local filename = path .. "/" .. param .. ".mts"
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename)
if ret == nil then
worldedit.player_notify(name, "Failed to create Minetest schematic", false)
else
worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false)
end
worldedit.prob_list[name] = {}
end,
})
minetest.register_chatcommand("/mtschemplace", {
params = "<filename>",
description = "Places the Minetest schematic identified by <filename> at WorldEdit position 1",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "No position selected")
return
end
if param == nil then
worldedit.player_notify(name, "No filename specified")
return
end
local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
if minetest.place_schematic(pos, path) == nil then
worldedit.player_notify(name, "Failed to place Minetest schematic", false)
else
worldedit.player_notify(name, "Placed Minetest schematic " .. param ..
" at " .. minetest.pos_to_string(pos), false)
end
end,
})
minetest.register_chatcommand("/mtschemprob", {
params = "start/finish/get",
description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
privs = {worldedit=true},
func = function(name, param)
if param == "start" then --start probability setting
worldedit.set_pos[name] = "prob"
worldedit.prob_list[name] = {}
worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")
elseif param == "finish" then --finish probability setting
worldedit.set_pos[name] = nil
worldedit.player_notify(name, "finished Minetest schematic probability selection")
elseif param == "get" then --get all nodes that had probabilities set on them
local text = ""
local problist = worldedit.prob_list[name]
if problist == nil then
return
end
for k,v in pairs(problist) do
local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100
text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | "
end
worldedit.player_notify(name, "Currently set node probabilities:")
worldedit.player_notify(name, text)
else
worldedit.player_notify(name, "unknown subcommand: " .. param)
end
end,
})
minetest.register_on_player_receive_fields(
function(player, formname, fields)
if (formname == "prob_val_enter") and (fields.text ~= "") then
local name = player:get_player_name()
local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
local index = table.getn(worldedit.prob_list[name]) + 1
worldedit.prob_list[name][index] = prob_entry
end
end
)
end