Minetest-WorldEdit/worldedit
2013-11-24 14:18:04 +01:00
..
code.lua Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
compatibility.lua Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
init.lua Revert "Change compatibility notices." because we have 0.4.8 now 2013-11-24 14:18:04 +01:00
manipulations.lua Changes to support the latest schematic probability specification. 2013-08-16 16:57:35 -04:00
primitives.lua Changes to support the latest schematic probability specification. 2013-08-16 16:57:35 -04:00
serialization.lua Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
visualization.lua Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00