minetest.register_craftitem(":bushes:youngtree", { description = "Young tree", inventory_image = "bushes_youngtree.png", on_place = function(stack, user, pointed_thing) if pointed_thing.type ~= "node" then return end local pos = pointed_thing.under for y = 1, 4 do local m = 0 if (y > 2) then m = 1 end for z = 0, m do if minetest.get_node({x = pos.x, y = pos.y+y, z = pos.z+z}).name ~= "air" or minetest.is_protected({x = pos.x, y = pos.y+y, z = pos.z+z}, user:get_player_name()) then return end end end abstract_bushes.grow_youngtree_node2(pointed_thing.under, 4) stack:set_count(stack:get_count() - 1) return stack end, }) minetest.register_craft({ output = "bushes:youngtree", recipe = { {"bushes:BushLeaves1", "default:stick", "bushes:BushLeaves1"}, {"", "default:stick", ""}, {"", "default:stick", ""}, }, })