local players = {} local function tick(name) if players[name] == nil then return end if not minetest.get_player_by_name(name) or minetest.check_player_privs(name, {interact=true}) == true then players[name] = nil return end if minetest.check_player_privs(name, {shout=true}) then minetest.chat_send_player(name, "Hey " .. name .. " ! Pour pouvoir construire et intéragir sur ce serveur, tu dois lire les règles du serveur et les accepter. Tape /rules.") minetest.chat_send_player(name, "Hey " .. name .. " ! To build and interact on this server, you have to read the rules of our server and agree them. Type /rules.") end minetest.after(20, tick, name) end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if not minetest.check_player_privs(name, {interact=true}) and players[name] == nil then minetest.after(7, tick, name) players[name] = true end end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if not name then return end players[name] = nil end)