4 Commits

Author SHA1 Message Date
f52454edec Add require_protection and node_ownership_legacy settings
require_protection: Disallows interactions outside of owned areas
node_ownership_legacy: Skip 9+ year old compatibility code by default
2022-03-25 22:13:11 +01:00
4018c0d204 Add privilege translations and update translations (#49)
+ Add new french translation strings
2020-09-07 17:47:18 +02:00
c167b30ebf Adapt to the new version of playerfactions (#48)
Enable to open an area to many factions
    Update to adapt to the new version of playerfactions mod, with its new multi-faction mode
2020-09-05 18:49:17 +02:00
a9c05f0e38 Use JSON to store areas (#47)
This works around a limit of ~21000 areas because of limits in 'minetest.deserialize()'. Files will be migrated to the new format on first change.
2020-08-28 12:54:48 +02:00
12 changed files with 170 additions and 47 deletions

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@ -10,7 +10,7 @@ read_globals = {
"AreaStore", "AreaStore",
"default", "default",
"factions", "factions",
table = { fields = { "copy", "getn" } } table = { fields = { "copy", "getn", "indexof" } }
} }
globals = { globals = {

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@ -5,6 +5,11 @@ Dependencies
------------ ------------
Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well. Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well.
Minetest 5.0.0+
Optional support for following mods:
* [playerfactions](https://git.leagueh.xyz/katp32/playerfactions/) by [katp32](https://git.leagueh.xyz/katp32) & [Kalio_42](https://git.leagueh.xyz/Kalio_42)
Configuration Configuration
@ -105,10 +110,18 @@ Commands
* `/areas_cleanup` -- Removes all ownerless areas. * `/areas_cleanup` -- Removes all ownerless areas.
Useful for cleaning after user deletion, for example using /remove_player. Useful for cleaning after user deletion, for example using /remove_player.
* `/area_open <ID>` -- Toggle open/closed the specified area for everyone.
* `/area_faction_open <ID> <faction>` -- Toggle open/closed the specified
area for members of the faction. Factions are created and managed by
playerfactions mod.
License License
------- -------
Copyright (C) 2013 ShadowNinja Copyright (C) 2013-2017 ShadowNinja
Copyright (C) 2015-2020 various contributors
Licensed under the GNU LGPL version 2.1 or later. Licensed under the GNU LGPL version 2.1 or later.
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt

23
api.lua
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@ -84,19 +84,36 @@ end
-- Checks if the area is unprotected or owned by you -- Checks if the area is unprotected or owned by you
function areas:canInteract(pos, name) function areas:canInteract(pos, name)
if name == "" then
return true -- Mods, namely minetest.item_place_node
end
if minetest.check_player_privs(name, self.adminPrivs) then if minetest.check_player_privs(name, self.adminPrivs) then
return true return true
end end
local owned = false
-- Disallow interaction by default when the restrictive setting is enabled
local owned = areas.config.require_protection
for _, area in pairs(self:getAreasAtPos(pos)) do for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then if area.owner == name or area.open then
return true return true
elseif areas.factions_available and area.faction_open then elseif areas.factions_available and area.faction_open then
local faction_name = factions.get_player_faction(area.owner) if (factions.version or 0) < 2 then
if faction_name ~= nil and faction_name == factions.get_player_faction(name) then local faction_name = factions.get_player_faction(name)
if faction_name then
for _, fname in ipairs(area.faction_open or {}) do
if faction_name == fname then
return true return true
end end
end end
end
else
for _, fname in ipairs(area.faction_open or {}) do
if factions.player_is_in_faction(fname, name) then
return true
end
end
end
end
owned = true owned = true
end end
return not owned return not owned

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@ -286,11 +286,15 @@ minetest.register_chatcommand("area_open", {
if areas.factions_available then if areas.factions_available then
minetest.register_chatcommand("area_faction_open", { minetest.register_chatcommand("area_faction_open", {
params = S("<ID>"), params = S("<ID> [faction_name]"),
description = S("Toggle an area open/closed for members in your faction."), description = S("Toggle an area open/closed for members in your faction."),
func = function(name, param) func = function(name, param)
local id = tonumber(param) local params = param:split(" ")
if not id then
local id = tonumber(params[1])
local faction_name = params[2]
if not id or not faction_name then
return false, S("Invalid usage, see /help @1.", "area_faction_open") return false, S("Invalid usage, see /help @1.", "area_faction_open")
end end
@ -298,11 +302,25 @@ if areas.factions_available then
return false, S("Area @1 does not exist" return false, S("Area @1 does not exist"
.." or is not owned by you.", id) .." or is not owned by you.", id)
end end
local open = not areas.areas[id].faction_open
-- Save false as nil to avoid inflating the DB. if not factions.get_owner(faction_name) then
areas.areas[id].faction_open = open or nil return false, S("Faction doesn't exists")
end
local fnames = areas.areas[id].faction_open or {}
local pos = table.indexof(fnames, faction_name)
if pos < 0 then
-- Add new faction to the list
table.insert(fnames, faction_name)
else
table.remove(fnames, pos)
end
if #fnames == 0 then
-- Save {} as nil to avoid inflating the DB.
fnames = nil
end
areas.areas[id].faction_open = fnames
areas:save() areas:save()
return true, open and S("Area opened for faction members.") return true, fnames and S("Area is open for members of: @1", table.concat(fnames, ", "))
or S("Area closed for faction members.") or S("Area closed for faction members.")
end end
}) })

25
hud.lua
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@ -20,9 +20,28 @@ minetest.register_globalstep(function(dtime)
local areaStrings = {} local areaStrings = {}
for id, area in pairs(areas:getAreasAtPos(pos)) do for id, area in pairs(areas:getAreasAtPos(pos)) do
local faction_info = area.faction_open and areas.factions_available and local faction_info
factions.get_player_faction(area.owner) if area.faction_open and areas.factions_available then
area.faction_open = faction_info -- Gather and clean up disbanded factions
local changed = false
for i, fac_name in ipairs(area.faction_open) do
if not factions.get_owner(fac_name) then
table.remove(area.faction_open, i)
changed = true
end
end
if #area.faction_open == 0 then
-- Prevent DB clutter, remove value
area.faction_open = nil
else
faction_info = table.concat(area.faction_open, ", ")
end
if changed then
areas:save()
end
end
table.insert(areaStrings, ("%s [%u] (%s%s%s)") table.insert(areaStrings, ("%s [%u] (%s%s%s)")
:format(area.name, id, area.owner, :format(area.name, id, area.owner,
area.open and S(":open") or "", area.open and S(":open") or "",

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@ -4,7 +4,7 @@
areas = {} areas = {}
areas.factions_available = minetest.global_exists("factions") areas.factions_available = minetest.get_modpath("playerfactions") and true
areas.adminPrivs = {areas=true} areas.adminPrivs = {areas=true}
areas.startTime = os.clock() areas.startTime = os.clock()
@ -16,21 +16,27 @@ dofile(areas.modpath.."/internal.lua")
dofile(areas.modpath.."/chatcommands.lua") dofile(areas.modpath.."/chatcommands.lua")
dofile(areas.modpath.."/pos.lua") dofile(areas.modpath.."/pos.lua")
dofile(areas.modpath.."/interact.lua") dofile(areas.modpath.."/interact.lua")
if areas.config.node_ownership_legacy then
dofile(areas.modpath.."/legacy.lua") dofile(areas.modpath.."/legacy.lua")
end
dofile(areas.modpath.."/hud.lua") dofile(areas.modpath.."/hud.lua")
areas:load() areas:load()
local S = minetest.get_translator("areas")
minetest.register_privilege("areas", { minetest.register_privilege("areas", {
description = "Can administer areas." description = S("Can administer areas."),
give_to_singleplayer = false
}) })
minetest.register_privilege("areas_high_limit", { minetest.register_privilege("areas_high_limit", {
description = "Can protect more, bigger areas." description = S("Can protect more, bigger areas."),
give_to_singleplayer = false
}) })
if not minetest.registered_privileges[areas.config.self_protection_privilege] then if not minetest.registered_privileges[areas.config.self_protection_privilege] then
minetest.register_privilege(areas.config.self_protection_privilege, { minetest.register_privilege(areas.config.self_protection_privilege, {
description = "Can protect areas.", description = S("Can protect areas."),
}) })
end end

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@ -9,11 +9,20 @@ function minetest.is_protected(pos, name)
end end
minetest.register_on_protection_violation(function(pos, name) minetest.register_on_protection_violation(function(pos, name)
if not areas:canInteract(pos, name) then if areas:canInteract(pos, name) then
return
end
local owners = areas:getNodeOwners(pos) local owners = areas:getNodeOwners(pos)
if #owners == 0 then
-- When require_protection=true
minetest.chat_send_player(name,
S("@1 may not be accessed.",
minetest.pos_to_string(pos)))
return
end
minetest.chat_send_player(name, minetest.chat_send_player(name,
S("@1 is protected by @2.", S("@1 is protected by @2.",
minetest.pos_to_string(pos), minetest.pos_to_string(pos),
table.concat(owners, ", "))) table.concat(owners, ", ")))
end
end) end)

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@ -18,7 +18,7 @@ end
-- Save the areas table to a file -- Save the areas table to a file
function areas:save() function areas:save()
local datastr = minetest.serialize(self.areas) local datastr = minetest.write_json(self.areas)
if not datastr then if not datastr then
minetest.log("error", "[areas] Failed to serialize area data!") minetest.log("error", "[areas] Failed to serialize area data!")
return return
@ -33,10 +33,19 @@ function areas:load()
self.areas = self.areas or {} self.areas = self.areas or {}
return err return err
end end
self.areas = minetest.deserialize(file:read("*a")) local data = file:read("*a")
if data:sub(1, 1) == "[" then
self.areas, err = minetest.parse_json(data)
else
self.areas, err = minetest.deserialize(data)
end
if type(self.areas) ~= "table" then if type(self.areas) ~= "table" then
self.areas = {} self.areas = {}
end end
if err and #data > 10 then
minetest.log("error", "[areas] Failed to load area data: " ..
tostring(err))
end
file:close() file:close()
self:populateStore() self:populateStore()
end end

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@ -1,9 +1,11 @@
# textdomain: areas # textdomain: areas
### chatcommands.lua ### ### chatcommands.lua ###
<AreaName>=<NomZone> <AreaName>=<NomZone>
<ID> [faction_name]=<ID> [nom_de_faction]
<NewOwner>=<NouveauPropriétaire> <NewOwner>=<NouveauPropriétaire>
<ParentID>=<IDZonePrincipale> <ParentID>=<IDZonePrincipale>
<PlayerName>=<NomJoueur> <PlayerName>=<NomJoueur>
@ -15,12 +17,13 @@ Area @1 does not exist or is not owned by you.=La zone @1 nexiste pas ou ne v
Area closed for faction members.=Zone fermée aux membres de la faction. Area closed for faction members.=Zone fermée aux membres de la faction.
Area closed.=Zone fermée. Area closed.=Zone fermée.
Area does not exist.=La zone nexiste pas. Area does not exist.=La zone nexiste pas.
Area opened for faction members.=Zone ouverte aux membres de la faction. Area is open for members of: @1=Zone ouverte aux membres de ces factions : @1
Area opened.=Zone ouverte. Area opened.=Zone ouverte.
Area protected. ID: @1=Zone protégée. ID : @1 Area protected. ID: @1=Zone protégée. ID : @1
Area renamed.=Zone renommée. Area renamed.=Zone renommée.
Area successfully moved.=Zone déplacée avec succès. Area successfully moved.=Zone déplacée avec succès.
Change the owner of an area using its ID=Change le propriétaire dune zone en utilisant son ID. Change the owner of an area using its ID=Change le propriétaire dune zone en utilisant son ID.
Faction doesn't exists=La faction n'existe pas
Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua. Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et lutilisation des zones. Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et lutilisation des zones.
@ -43,6 +46,7 @@ Recursively remove areas using an ID=Supprime les zones récursivement en utilis
Remove an area using an ID=Supprime une zone en utilisant son ID. Remove an area using an ID=Supprime une zone en utilisant son ID.
Removed area @1=Zone @1 supprimée. Removed area @1=Zone @1 supprimée.
Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées. Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées.
Removes all ownerless areas=Supprime toutes les zones sans propriétaire
Rename an area that you own=Renomme une zone qui vous appartient. Rename an area that you own=Renomme une zone qui vous appartient.
Self protection is disabled.=Lautoprotection est désactivée. Self protection is disabled.=Lautoprotection est désactivée.
Self protection is enabled.=Lautoprotection est activée. Self protection is enabled.=Lautoprotection est activée.
@ -76,6 +80,12 @@ Invalid usage, see /help @1.=Utilisation incorrecte, voir /help @1.
:open= : ouverte :open= : ouverte
Areas:=Zones : Areas:=Zones :
### init.lua ###
Can administer areas.=Permet dadministrer des zones.
Can protect areas.=Permet de protéger des zones.
Can protect more, bigger areas.=Permet de protéger plus, et de plus grandes zones.
### interact.lua ### ### interact.lua ###
@1 is protected by @2.=@1 est protégée par @2. @1 is protected by @2.=@1 est protégée par @2.

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@ -1,9 +1,11 @@
# textdomain: areas # textdomain: areas
### chatcommands.lua ### ### chatcommands.lua ###
<AreaName>=<NomeArea> <AreaName>=<NomeArea>
<ID> [faction_name]= <ID> [nome_fazione]
<NewOwner>=<NuovoProprietario> <NewOwner>=<NuovoProprietario>
<ParentID>=<IDparent> <ParentID>=<IDparent>
<PlayerName>=<NomeGiocatore> <PlayerName>=<NomeGiocatore>
@ -15,12 +17,13 @@ Area @1 does not exist or is not owned by you.=L'area @1 non esiste o non è di
Area closed for faction members.=Area chiusa per i membri della fazione. Area closed for faction members.=Area chiusa per i membri della fazione.
Area closed.=Area chiusa. Area closed.=Area chiusa.
Area does not exist.=L'area non esiste. Area does not exist.=L'area non esiste.
Area opened for faction members.=Area aperta per i membri della fazione. Area is open for members of: @1=L'area è aperta ai membri di: @1
Area opened.=Area aperta. Area opened.=Area aperta.
Area protected. ID: @1=Area protetta. ID: @1 Area protected. ID: @1=Area protetta. ID: @1
Area renamed.=Area rinominata. Area renamed.=Area rinominata.
Area successfully moved.=Area spostata con successo. Area successfully moved.=Area spostata con successo.
Change the owner of an area using its ID=Cambia il proprietario di un'area usando il suo ID Change the owner of an area using its ID=Cambia il proprietario di un'area usando il suo ID
Faction doesn't exists=La fazione non esiste
Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua
Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree. Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree.
@ -43,6 +46,7 @@ Recursively remove areas using an ID=Elimina ricorsivamente delle aree usando un
Remove an area using an ID=Elimina un'area usando un ID Remove an area using an ID=Elimina un'area usando un ID
Removed area @1=Eliminata l'area @1 Removed area @1=Eliminata l'area @1
Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree. Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree.
Removes all ownerless areas=
Rename an area that you own=Rinomina un'area che ti appartiene Rename an area that you own=Rinomina un'area che ti appartiene
Self protection is disabled.=L'auto-protezione è disattivata. Self protection is disabled.=L'auto-protezione è disattivata.
Self protection is enabled.=L'auto-protezione è attivata. Self protection is enabled.=L'auto-protezione è attivata.
@ -76,6 +80,12 @@ Invalid usage, see /help @1.=Utilizzo non valido, si veda /help @1.
:open=:aperta :open=:aperta
Areas:=Aree: Areas:=Aree:
### init.lua ###
Can administer areas.=
Can protect areas.=
Can protect more, bigger areas.=
### interact.lua ### ### interact.lua ###
@1 is protected by @2.=@1 è protetta da @2. @1 is protected by @2.=@1 è protetta da @2.

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@ -1,9 +1,11 @@
# textdomain: areas # textdomain: areas
### chatcommands.lua ### ### chatcommands.lua ###
<AreaName>= <AreaName>=
<ID> [faction_name]=
<NewOwner>= <NewOwner>=
<ParentID>= <ParentID>=
<PlayerName>= <PlayerName>=
@ -15,12 +17,13 @@ Area @1 does not exist or is not owned by you.=
Area closed for faction members.= Area closed for faction members.=
Area closed.= Area closed.=
Area does not exist.= Area does not exist.=
Area opened for faction members.= Area is open for members of: @1=
Area opened.= Area opened.=
Area protected. ID: @1= Area protected. ID: @1=
Area renamed.= Area renamed.=
Area successfully moved.= Area successfully moved.=
Change the owner of an area using its ID= Change the owner of an area using its ID=
Faction doesn't exists=
Find areas using a Lua regular expression= Find areas using a Lua regular expression=
Get information about area configuration and usage.= Get information about area configuration and usage.=
@ -43,6 +46,7 @@ Recursively remove areas using an ID=
Remove an area using an ID= Remove an area using an ID=
Removed area @1= Removed area @1=
Removed area @1 and it's sub areas.= Removed area @1 and it's sub areas.=
Removes all ownerless areas=
Rename an area that you own= Rename an area that you own=
Self protection is disabled.= Self protection is disabled.=
Self protection is enabled.= Self protection is enabled.=
@ -65,8 +69,6 @@ You have extended area protection limits ("areas_high_limit" privilege).=
You have the necessary privilege ("@1").= You have the necessary privilege ("@1").=
You need to select an area first.= You need to select an area first.=
Removes all ownerless areas.=
### chatcommands.lua ### ### chatcommands.lua ###
### pos.lua ### ### pos.lua ###
@ -78,6 +80,12 @@ Invalid usage, see /help @1.=
:open= :open=
Areas:= Areas:=
### init.lua ###
Can administer areas.=
Can protect areas.=
Can protect more, bigger areas.=
### interact.lua ### ### interact.lua ###
@1 is protected by @2.= @1 is protected by @2.=

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@ -8,30 +8,34 @@
areas.self_protection (Self protection) bool false areas.self_protection (Self protection) bool false
# Self protection: Privilege required to protect an area # Self protection: Privilege required to protect an area
areas.self_protection_privilege (Self protection: Required privs) string interact areas.self_protection_privilege (Self protection: Required priv) string interact
# Refresh delay for the name displays in the HUD in seconds # Limits interactions of players to the areas they have access to.
# This setting is very restrictive and is not recommended for open-world games.
areas.require_protection (Require protection) bool false
# Area name HUD refresh delay in seconds
areas.tick (HUD update delay) float 0.5 0 100 areas.tick (HUD update delay) float 0.5 0 100
# Enable the legacy owner_defs metatable mode. Untested and possibly unstable # Enable the legacy owner_defs metatable mode. Untested and possibly unstable
areas.legacy_table (Legacy owner_defs metatable) bool false areas.node_ownership_legacy (node_ownership compatibility) bool false
[Self protection (normal)] [Self protection (normal)]
# Self protection (normal): Maximal size of the protectable area # Maximal size of the protectable area
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff. # Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64) areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)
# Self protection (normal): Maximal amount of protected areas per player # Maximal amount of protected areas per player
areas.self_protection_max_areas (Maximal area count) int 4 areas.self_protection_max_areas (Maximal area count) int 4
[Self protection (high)] [Self protection (high)]
# Self protection (normal): Maximal size of the protectable area # For players with the 'areas_high_limit' privilege.
# This setting applies for plyaers with the privilege 'areas_high_limit' # Maximal size of the protectable area
# This setting applies for players with the privilege 'areas_high_limit'
areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512) areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512)
# Self protection (normal): Maximal amount of protected areas per player # For players with the 'areas_high_limit' privilege.
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff. # Maximal amount of protected areas per player
# This setting applies for plyaers with the privilege 'areas_high_limit'
areas.self_protection_max_areas_high (Maximal area count) float 32 areas.self_protection_max_areas_high (Maximal area count) float 32