forked from minetest-mods/areas
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4 Commits
nalc-1.2.0
...
require_pr
Author | SHA1 | Date | |
---|---|---|---|
f52454edec | |||
4018c0d204 | |||
c167b30ebf | |||
a9c05f0e38 |
@ -10,7 +10,7 @@ read_globals = {
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"AreaStore",
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"AreaStore",
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"default",
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"default",
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"factions",
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"factions",
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table = { fields = { "copy", "getn" } }
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table = { fields = { "copy", "getn", "indexof" } }
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}
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}
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globals = {
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globals = {
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17
README.md
17
README.md
@ -5,6 +5,11 @@ Dependencies
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------------
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------------
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Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well.
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Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well.
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Minetest 5.0.0+
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Optional support for following mods:
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* [playerfactions](https://git.leagueh.xyz/katp32/playerfactions/) by [katp32](https://git.leagueh.xyz/katp32) & [Kalio_42](https://git.leagueh.xyz/Kalio_42)
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Configuration
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Configuration
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@ -101,14 +106,22 @@ Commands
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* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
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* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
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the one supplied.
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the one supplied.
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* `/areas_cleanup` -- Removes all ownerless areas.
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* `/areas_cleanup` -- Removes all ownerless areas.
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Useful for cleaning after user deletion, for example using /remove_player.
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Useful for cleaning after user deletion, for example using /remove_player.
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* `/area_open <ID>` -- Toggle open/closed the specified area for everyone.
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* `/area_faction_open <ID> <faction>` -- Toggle open/closed the specified
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area for members of the faction. Factions are created and managed by
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playerfactions mod.
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License
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License
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-------
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-------
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Copyright (C) 2013 ShadowNinja
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Copyright (C) 2013-2017 ShadowNinja
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Copyright (C) 2015-2020 various contributors
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Licensed under the GNU LGPL version 2.1 or later.
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Licensed under the GNU LGPL version 2.1 or later.
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See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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53
api.lua
53
api.lua
@ -1,15 +1,5 @@
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local hudHandlers = {}
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local hudHandlers = {}
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---plants to place in openfarming
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local plants = {
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["farming:blueberries"]="air", ["farming:carrot"]="air", ["farming:coffee_beans"]="air",
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["farming:corn"]="air", ["farming:cucumber"]="air", ["farming:melon_slice"]="air",
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["farming:potato"]="air", ["farming:pumpkin_slice"]="air", ["farming:raspberries"]="air",
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["farming:rhubarb"]="air", ["farming:tomato"]="air", ["farming:seed_cotton"]="air",
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["farming:seed_wheat"]="air",["default:papyrus"]="air", ["farming:trellis"]="air",
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["farming:grapes"]="farming:trellis", ["farming:beanpole"]="air", ["farming:beans"]="farming:beanpole",
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}
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areas.registered_on_adds = {}
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areas.registered_on_adds = {}
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areas.registered_on_removes = {}
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areas.registered_on_removes = {}
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areas.registered_on_moves = {}
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areas.registered_on_moves = {}
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@ -94,35 +84,34 @@ end
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-- Checks if the area is unprotected or owned by you
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-- Checks if the area is unprotected or owned by you
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function areas:canInteract(pos, name)
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function areas:canInteract(pos, name)
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if name == "" then
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return true -- Mods, namely minetest.item_place_node
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end
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if minetest.check_player_privs(name, self.adminPrivs) then
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if minetest.check_player_privs(name, self.adminPrivs) then
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return true
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return true
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end
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end
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local owned = false
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-- Disallow interaction by default when the restrictive setting is enabled
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local owned = areas.config.require_protection
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for _, area in pairs(self:getAreasAtPos(pos)) do
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if area.owner == name or area.open then
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if area.owner == name or area.open then
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return true
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return true
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elseif area.openfarming then
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-- if area is openfarming
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local node = minetest.get_node(pos).name
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if not minetest.registered_nodes[node] then return false end
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local wstack = player:get_wielded_item():get_name()
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if wstack == "" then wstack = "hand" end
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--on_dig
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if minetest.get_item_group(node, "plant") == 1 and (wstack == "hand" or minetest.registered_tools[wstack]) then
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return true
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end
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--on_place
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if plants[wstack] ~= nil and plants[wstack] == node then
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return true
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end
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elseif areas.factions_available and area.faction_open then
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elseif areas.factions_available and area.faction_open then
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local faction_name = factions.get_player_faction(area.owner)
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if (factions.version or 0) < 2 then
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if faction_name ~= nil and faction_name == factions.get_player_faction(name) then
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local faction_name = factions.get_player_faction(name)
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return true
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if faction_name then
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for _, fname in ipairs(area.faction_open or {}) do
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if faction_name == fname then
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return true
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end
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end
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end
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else
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for _, fname in ipairs(area.faction_open or {}) do
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if factions.player_is_in_faction(fname, name) then
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return true
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end
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end
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end
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end
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end
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end
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owned = true
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owned = true
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@ -284,35 +284,17 @@ minetest.register_chatcommand("area_open", {
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})
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})
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minetest.register_chatcommand(
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"area_openfarming", {
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params = "<ID>",
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description = "Toggle an area as open farming (anyone can harvest and plant) or closed",
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, "Invalid usage, see /help area_openfarming."
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end
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if not areas:isAreaOwner(id, name) then
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return false, "Area "..id.." does not exist"
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.." or is not owned by you."
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end
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local open = not areas.areas[id].openfarming
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].openfarming = open or nil
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areas:save()
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return true, ("Area %s to farming."):format(open and "opened" or "closed")
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end
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})
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if areas.factions_available then
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if areas.factions_available then
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minetest.register_chatcommand("area_faction_open", {
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minetest.register_chatcommand("area_faction_open", {
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params = S("<ID>"),
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params = S("<ID> [faction_name]"),
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description = S("Toggle an area open/closed for members in your faction."),
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description = S("Toggle an area open/closed for members in your faction."),
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func = function(name, param)
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func = function(name, param)
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local id = tonumber(param)
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local params = param:split(" ")
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if not id then
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local id = tonumber(params[1])
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local faction_name = params[2]
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if not id or not faction_name then
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return false, S("Invalid usage, see /help @1.", "area_faction_open")
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return false, S("Invalid usage, see /help @1.", "area_faction_open")
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end
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end
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@ -320,11 +302,25 @@ if areas.factions_available then
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return false, S("Area @1 does not exist"
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return false, S("Area @1 does not exist"
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.." or is not owned by you.", id)
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.." or is not owned by you.", id)
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end
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end
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local open = not areas.areas[id].faction_open
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-- Save false as nil to avoid inflating the DB.
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if not factions.get_owner(faction_name) then
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areas.areas[id].faction_open = open or nil
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return false, S("Faction doesn't exists")
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end
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local fnames = areas.areas[id].faction_open or {}
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local pos = table.indexof(fnames, faction_name)
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if pos < 0 then
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-- Add new faction to the list
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table.insert(fnames, faction_name)
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else
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table.remove(fnames, pos)
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end
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if #fnames == 0 then
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-- Save {} as nil to avoid inflating the DB.
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fnames = nil
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end
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areas.areas[id].faction_open = fnames
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areas:save()
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areas:save()
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return true, open and S("Area opened for faction members.")
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return true, fnames and S("Area is open for members of: @1", table.concat(fnames, ", "))
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or S("Area closed for faction members.")
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or S("Area closed for faction members.")
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end
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end
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})
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})
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@ -397,9 +393,7 @@ minetest.register_chatcommand("area_info", {
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elseif has_high_limit then
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elseif has_high_limit then
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table.insert(lines,
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table.insert(lines,
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S("You have extended area protection"..
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S("You have extended area protection"..
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" limits (\"areas_high_limit\" privilege)."))
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" limits (\"areas_high_limit\" privilege)."))
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elseif privs.megabuilder then
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table.insert(lines, "You are a megabuilder (\"megabuilder\" privilege).")
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end
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end
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-- Area count
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-- Area count
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@ -412,7 +406,7 @@ minetest.register_chatcommand("area_info", {
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table.insert(lines, S("You have @1 areas.", area_num))
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table.insert(lines, S("You have @1 areas.", area_num))
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-- Area limit
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-- Area limit
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local area_limit_line = (privs.areas or privs.megabuilder) and
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local area_limit_line = privs.areas and
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S("Limit: no area count limit") or
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S("Limit: no area count limit") or
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S("Limit: @1 areas", max_count)
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S("Limit: @1 areas", max_count)
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table.insert(lines, area_limit_line)
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table.insert(lines, area_limit_line)
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@ -433,9 +427,6 @@ minetest.register_chatcommand("area_info", {
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limit, size_limit)
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limit, size_limit)
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priv_limit_info("areas_high_limit",
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priv_limit_info("areas_high_limit",
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limit_high, size_limit_high)
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limit_high, size_limit_high)
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table.insert(lines, "Players with the \"megabuilder\" privilege can protect unlimited areas in size and number.")
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elseif privs.megabuilder then
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table.insert(lines, "You can protect areas unlimited in size and number.")
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elseif has_prot_priv then
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elseif has_prot_priv then
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size_info(S("You can protect areas"), max_size)
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size_info(S("You can protect areas"), max_size)
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end
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end
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29
hud.lua
29
hud.lua
@ -20,13 +20,32 @@ minetest.register_globalstep(function(dtime)
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local areaStrings = {}
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local areaStrings = {}
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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local faction_info = area.faction_open and areas.factions_available and
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local faction_info
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factions.get_player_faction(area.owner)
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if area.faction_open and areas.factions_available then
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area.faction_open = faction_info
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-- Gather and clean up disbanded factions
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local changed = false
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for i, fac_name in ipairs(area.faction_open) do
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if not factions.get_owner(fac_name) then
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table.remove(area.faction_open, i)
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changed = true
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end
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end
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if #area.faction_open == 0 then
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-- Prevent DB clutter, remove value
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area.faction_open = nil
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else
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faction_info = table.concat(area.faction_open, ", ")
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end
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if changed then
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areas:save()
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end
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end
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table.insert(areaStrings, ("%s [%u] (%s%s%s)")
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table.insert(areaStrings, ("%s [%u] (%s%s%s)")
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:format(area.name, id, area.owner,
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:format(area.name, id, area.owner,
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area.open and S(":open") or area.openfarming and ":openfarming" or "",
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area.open and S(":open") or "",
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faction_info and ":"..faction_info or ""))
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faction_info and ": "..faction_info or ""))
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end
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end
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for i, area in pairs(areas:getExternalHudEntries(pos)) do
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for i, area in pairs(areas:getExternalHudEntries(pos)) do
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20
init.lua
20
init.lua
@ -4,7 +4,7 @@
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areas = {}
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areas = {}
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areas.factions_available = minetest.global_exists("factions")
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areas.factions_available = minetest.get_modpath("playerfactions") and true
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areas.adminPrivs = {areas=true}
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areas.adminPrivs = {areas=true}
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areas.startTime = os.clock()
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areas.startTime = os.clock()
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@ -16,25 +16,27 @@ dofile(areas.modpath.."/internal.lua")
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dofile(areas.modpath.."/chatcommands.lua")
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dofile(areas.modpath.."/chatcommands.lua")
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dofile(areas.modpath.."/pos.lua")
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dofile(areas.modpath.."/pos.lua")
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dofile(areas.modpath.."/interact.lua")
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dofile(areas.modpath.."/interact.lua")
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dofile(areas.modpath.."/legacy.lua")
|
if areas.config.node_ownership_legacy then
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dofile(areas.modpath.."/legacy.lua")
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|
end
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dofile(areas.modpath.."/hud.lua")
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dofile(areas.modpath.."/hud.lua")
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|
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areas:load()
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areas:load()
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|
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local S = minetest.get_translator("areas")
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|
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minetest.register_privilege("areas", {
|
minetest.register_privilege("areas", {
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description = "Can administer areas."
|
description = S("Can administer areas."),
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|
give_to_singleplayer = false
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})
|
})
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minetest.register_privilege("areas_high_limit", {
|
minetest.register_privilege("areas_high_limit", {
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description = "Can protect more, bigger areas."
|
description = S("Can protect more, bigger areas."),
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})
|
give_to_singleplayer = false
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-- Mega_builder privilege -- MFF
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minetest.register_privilege("megabuilder", {
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description = "Can protect an infinite amount of areas."
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|
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})
|
})
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|
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if not minetest.registered_privileges[areas.config.self_protection_privilege] then
|
if not minetest.registered_privileges[areas.config.self_protection_privilege] then
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minetest.register_privilege(areas.config.self_protection_privilege, {
|
minetest.register_privilege(areas.config.self_protection_privilege, {
|
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description = "Can protect areas.",
|
description = S("Can protect areas."),
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})
|
})
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end
|
end
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|
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|
21
interact.lua
21
interact.lua
@ -9,11 +9,20 @@ function minetest.is_protected(pos, name)
|
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end
|
end
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|
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minetest.register_on_protection_violation(function(pos, name)
|
minetest.register_on_protection_violation(function(pos, name)
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if not areas:canInteract(pos, name) then
|
if areas:canInteract(pos, name) then
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local owners = areas:getNodeOwners(pos)
|
return
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minetest.chat_send_player(name,
|
|
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S("@1 is protected by @2.",
|
|
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minetest.pos_to_string(pos),
|
|
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table.concat(owners, ", ")))
|
|
||||||
end
|
end
|
||||||
|
|
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|
local owners = areas:getNodeOwners(pos)
|
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|
if #owners == 0 then
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|
-- When require_protection=true
|
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|
minetest.chat_send_player(name,
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|
S("@1 may not be accessed.",
|
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|
minetest.pos_to_string(pos)))
|
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|
return
|
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|
end
|
||||||
|
minetest.chat_send_player(name,
|
||||||
|
S("@1 is protected by @2.",
|
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|
minetest.pos_to_string(pos),
|
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|
table.concat(owners, ", ")))
|
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end)
|
end)
|
||||||
|
37
internal.lua
37
internal.lua
@ -18,7 +18,7 @@ end
|
|||||||
|
|
||||||
-- Save the areas table to a file
|
-- Save the areas table to a file
|
||||||
function areas:save()
|
function areas:save()
|
||||||
local datastr = minetest.serialize(self.areas)
|
local datastr = minetest.write_json(self.areas)
|
||||||
if not datastr then
|
if not datastr then
|
||||||
minetest.log("error", "[areas] Failed to serialize area data!")
|
minetest.log("error", "[areas] Failed to serialize area data!")
|
||||||
return
|
return
|
||||||
@ -33,10 +33,19 @@ function areas:load()
|
|||||||
self.areas = self.areas or {}
|
self.areas = self.areas or {}
|
||||||
return err
|
return err
|
||||||
end
|
end
|
||||||
self.areas = minetest.deserialize(file:read("*a"))
|
local data = file:read("*a")
|
||||||
|
if data:sub(1, 1) == "[" then
|
||||||
|
self.areas, err = minetest.parse_json(data)
|
||||||
|
else
|
||||||
|
self.areas, err = minetest.deserialize(data)
|
||||||
|
end
|
||||||
if type(self.areas) ~= "table" then
|
if type(self.areas) ~= "table" then
|
||||||
self.areas = {}
|
self.areas = {}
|
||||||
end
|
end
|
||||||
|
if err and #data > 10 then
|
||||||
|
minetest.log("error", "[areas] Failed to load area data: " ..
|
||||||
|
tostring(err))
|
||||||
|
end
|
||||||
file:close()
|
file:close()
|
||||||
self:populateStore()
|
self:populateStore()
|
||||||
end
|
end
|
||||||
@ -216,27 +225,24 @@ function areas:canPlayerAddArea(pos1, pos2, name)
|
|||||||
.." the necessary privilege.")
|
.." the necessary privilege.")
|
||||||
end
|
end
|
||||||
|
|
||||||
-- MFF: megabuilders skip checks on size and number of areas
|
local max_size = privs.areas_high_limit and
|
||||||
if not privs.megabuilder then
|
|
||||||
local max_size = privs.areas_high_limit and
|
|
||||||
self.config.self_protection_max_size_high or
|
self.config.self_protection_max_size_high or
|
||||||
self.config.self_protection_max_size
|
self.config.self_protection_max_size
|
||||||
if
|
if
|
||||||
(pos2.x - pos1.x) > max_size.x or
|
(pos2.x - pos1.x) > max_size.x or
|
||||||
(pos2.y - pos1.y) > max_size.y or
|
(pos2.y - pos1.y) > max_size.y or
|
||||||
(pos2.z - pos1.z) > max_size.z then
|
(pos2.z - pos1.z) > max_size.z then
|
||||||
return false, S("Area is too big.")
|
return false, S("Area is too big.")
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check number of areas the user has and make sure it not above the max
|
-- Check number of areas the user has and make sure it not above the max
|
||||||
local count = 0
|
local count = 0
|
||||||
for _, area in pairs(self.areas) do
|
for _, area in pairs(self.areas) do
|
||||||
if area.owner == name then
|
if area.owner == name then
|
||||||
count = count + 1
|
count = count + 1
|
||||||
end
|
|
||||||
end
|
end
|
||||||
local max_areas = privs.areas_high_limit and
|
end
|
||||||
|
local max_areas = privs.areas_high_limit and
|
||||||
self.config.self_protection_max_areas_high or
|
self.config.self_protection_max_areas_high or
|
||||||
self.config.self_protection_max_areas
|
self.config.self_protection_max_areas
|
||||||
if count >= max_areas then
|
if count >= max_areas then
|
||||||
@ -251,6 +257,7 @@ function areas:canPlayerAddArea(pos1, pos2, name)
|
|||||||
return false, S("The area intersects with @1 [@2] (@3).",
|
return false, S("The area intersects with @1 [@2] (@3).",
|
||||||
area.name, id, area.owner)
|
area.name, id, area.owner)
|
||||||
end
|
end
|
||||||
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,9 +1,11 @@
|
|||||||
# textdomain: areas
|
# textdomain: areas
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
### chatcommands.lua ###
|
### chatcommands.lua ###
|
||||||
|
|
||||||
<AreaName>=<NomZone>
|
<AreaName>=<NomZone>
|
||||||
|
<ID> [faction_name]=<ID> [nom_de_faction]
|
||||||
<NewOwner>=<NouveauPropriétaire>
|
<NewOwner>=<NouveauPropriétaire>
|
||||||
<ParentID>=<IDZonePrincipale>
|
<ParentID>=<IDZonePrincipale>
|
||||||
<PlayerName>=<NomJoueur>
|
<PlayerName>=<NomJoueur>
|
||||||
@ -15,12 +17,13 @@ Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne v
|
|||||||
Area closed for faction members.=Zone fermée aux membres de la faction.
|
Area closed for faction members.=Zone fermée aux membres de la faction.
|
||||||
Area closed.=Zone fermée.
|
Area closed.=Zone fermée.
|
||||||
Area does not exist.=La zone n’existe pas.
|
Area does not exist.=La zone n’existe pas.
|
||||||
Area opened for faction members.=Zone ouverte aux membres de la faction.
|
Area is open for members of: @1=Zone ouverte aux membres de ces factions : @1
|
||||||
Area opened.=Zone ouverte.
|
Area opened.=Zone ouverte.
|
||||||
Area protected. ID: @1=Zone protégée. ID : @1
|
Area protected. ID: @1=Zone protégée. ID : @1
|
||||||
Area renamed.=Zone renommée.
|
Area renamed.=Zone renommée.
|
||||||
Area successfully moved.=Zone déplacée avec succès.
|
Area successfully moved.=Zone déplacée avec succès.
|
||||||
Change the owner of an area using its ID=Change le propriétaire d’une zone en utilisant son ID.
|
Change the owner of an area using its ID=Change le propriétaire d’une zone en utilisant son ID.
|
||||||
|
Faction doesn't exists=La faction n'existe pas
|
||||||
Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
|
Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
|
||||||
Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et l’utilisation des zones.
|
Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et l’utilisation des zones.
|
||||||
|
|
||||||
@ -43,6 +46,7 @@ Recursively remove areas using an ID=Supprime les zones récursivement en utilis
|
|||||||
Remove an area using an ID=Supprime une zone en utilisant son ID.
|
Remove an area using an ID=Supprime une zone en utilisant son ID.
|
||||||
Removed area @1=Zone @1 supprimée.
|
Removed area @1=Zone @1 supprimée.
|
||||||
Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées.
|
Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées.
|
||||||
|
Removes all ownerless areas=Supprime toutes les zones sans propriétaire
|
||||||
Rename an area that you own=Renomme une zone qui vous appartient.
|
Rename an area that you own=Renomme une zone qui vous appartient.
|
||||||
Self protection is disabled.=L’autoprotection est désactivée.
|
Self protection is disabled.=L’autoprotection est désactivée.
|
||||||
Self protection is enabled.=L’autoprotection est activée.
|
Self protection is enabled.=L’autoprotection est activée.
|
||||||
@ -76,6 +80,12 @@ Invalid usage, see /help @1.=Utilisation incorrecte, voir /help @1.
|
|||||||
:open= : ouverte
|
:open= : ouverte
|
||||||
Areas:=Zones :
|
Areas:=Zones :
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
Can administer areas.=Permet d’administrer des zones.
|
||||||
|
Can protect areas.=Permet de protéger des zones.
|
||||||
|
Can protect more, bigger areas.=Permet de protéger plus, et de plus grandes zones.
|
||||||
|
|
||||||
### interact.lua ###
|
### interact.lua ###
|
||||||
|
|
||||||
@1 is protected by @2.=@1 est protégée par @2.
|
@1 is protected by @2.=@1 est protégée par @2.
|
||||||
|
@ -1,9 +1,11 @@
|
|||||||
# textdomain: areas
|
# textdomain: areas
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
### chatcommands.lua ###
|
### chatcommands.lua ###
|
||||||
|
|
||||||
<AreaName>=<NomeArea>
|
<AreaName>=<NomeArea>
|
||||||
|
<ID> [faction_name]= <ID> [nome_fazione]
|
||||||
<NewOwner>=<NuovoProprietario>
|
<NewOwner>=<NuovoProprietario>
|
||||||
<ParentID>=<IDparent>
|
<ParentID>=<IDparent>
|
||||||
<PlayerName>=<NomeGiocatore>
|
<PlayerName>=<NomeGiocatore>
|
||||||
@ -15,12 +17,13 @@ Area @1 does not exist or is not owned by you.=L'area @1 non esiste o non è di
|
|||||||
Area closed for faction members.=Area chiusa per i membri della fazione.
|
Area closed for faction members.=Area chiusa per i membri della fazione.
|
||||||
Area closed.=Area chiusa.
|
Area closed.=Area chiusa.
|
||||||
Area does not exist.=L'area non esiste.
|
Area does not exist.=L'area non esiste.
|
||||||
Area opened for faction members.=Area aperta per i membri della fazione.
|
Area is open for members of: @1=L'area è aperta ai membri di: @1
|
||||||
Area opened.=Area aperta.
|
Area opened.=Area aperta.
|
||||||
Area protected. ID: @1=Area protetta. ID: @1
|
Area protected. ID: @1=Area protetta. ID: @1
|
||||||
Area renamed.=Area rinominata.
|
Area renamed.=Area rinominata.
|
||||||
Area successfully moved.=Area spostata con successo.
|
Area successfully moved.=Area spostata con successo.
|
||||||
Change the owner of an area using its ID=Cambia il proprietario di un'area usando il suo ID
|
Change the owner of an area using its ID=Cambia il proprietario di un'area usando il suo ID
|
||||||
|
Faction doesn't exists=La fazione non esiste
|
||||||
Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua
|
Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua
|
||||||
Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree.
|
Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree.
|
||||||
|
|
||||||
@ -43,6 +46,7 @@ Recursively remove areas using an ID=Elimina ricorsivamente delle aree usando un
|
|||||||
Remove an area using an ID=Elimina un'area usando un ID
|
Remove an area using an ID=Elimina un'area usando un ID
|
||||||
Removed area @1=Eliminata l'area @1
|
Removed area @1=Eliminata l'area @1
|
||||||
Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree.
|
Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree.
|
||||||
|
Removes all ownerless areas=
|
||||||
Rename an area that you own=Rinomina un'area che ti appartiene
|
Rename an area that you own=Rinomina un'area che ti appartiene
|
||||||
Self protection is disabled.=L'auto-protezione è disattivata.
|
Self protection is disabled.=L'auto-protezione è disattivata.
|
||||||
Self protection is enabled.=L'auto-protezione è attivata.
|
Self protection is enabled.=L'auto-protezione è attivata.
|
||||||
@ -76,6 +80,12 @@ Invalid usage, see /help @1.=Utilizzo non valido, si veda /help @1.
|
|||||||
:open=:aperta
|
:open=:aperta
|
||||||
Areas:=Aree:
|
Areas:=Aree:
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
Can administer areas.=
|
||||||
|
Can protect areas.=
|
||||||
|
Can protect more, bigger areas.=
|
||||||
|
|
||||||
### interact.lua ###
|
### interact.lua ###
|
||||||
|
|
||||||
@1 is protected by @2.=@1 è protetta da @2.
|
@1 is protected by @2.=@1 è protetta da @2.
|
||||||
@ -111,7 +121,7 @@ unnamed=innominato
|
|||||||
Area @1 selected.=Area @1 selezionata.
|
Area @1 selected.=Area @1 selezionata.
|
||||||
Area position @1 set to @2=Posizione @1 dell'area impostata a @2
|
Area position @1 set to @2=Posizione @1 dell'area impostata a @2
|
||||||
Position @1 set to @2=Posizione @1 impostata a @2
|
Position @1 set to @2=Posizione @1 impostata a @2
|
||||||
Position @1: =Posizione @1:
|
Position @1: =Posizione @1:
|
||||||
Select an area by ID.=Scegli un'area tramite l'ID.
|
Select an area by ID.=Scegli un'area tramite l'ID.
|
||||||
Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo.
|
Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo.
|
||||||
Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi.
|
Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi.
|
||||||
|
@ -1,9 +1,11 @@
|
|||||||
# textdomain: areas
|
# textdomain: areas
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
### chatcommands.lua ###
|
### chatcommands.lua ###
|
||||||
|
|
||||||
<AreaName>=
|
<AreaName>=
|
||||||
|
<ID> [faction_name]=
|
||||||
<NewOwner>=
|
<NewOwner>=
|
||||||
<ParentID>=
|
<ParentID>=
|
||||||
<PlayerName>=
|
<PlayerName>=
|
||||||
@ -15,12 +17,13 @@ Area @1 does not exist or is not owned by you.=
|
|||||||
Area closed for faction members.=
|
Area closed for faction members.=
|
||||||
Area closed.=
|
Area closed.=
|
||||||
Area does not exist.=
|
Area does not exist.=
|
||||||
Area opened for faction members.=
|
Area is open for members of: @1=
|
||||||
Area opened.=
|
Area opened.=
|
||||||
Area protected. ID: @1=
|
Area protected. ID: @1=
|
||||||
Area renamed.=
|
Area renamed.=
|
||||||
Area successfully moved.=
|
Area successfully moved.=
|
||||||
Change the owner of an area using its ID=
|
Change the owner of an area using its ID=
|
||||||
|
Faction doesn't exists=
|
||||||
Find areas using a Lua regular expression=
|
Find areas using a Lua regular expression=
|
||||||
Get information about area configuration and usage.=
|
Get information about area configuration and usage.=
|
||||||
|
|
||||||
@ -43,6 +46,7 @@ Recursively remove areas using an ID=
|
|||||||
Remove an area using an ID=
|
Remove an area using an ID=
|
||||||
Removed area @1=
|
Removed area @1=
|
||||||
Removed area @1 and it's sub areas.=
|
Removed area @1 and it's sub areas.=
|
||||||
|
Removes all ownerless areas=
|
||||||
Rename an area that you own=
|
Rename an area that you own=
|
||||||
Self protection is disabled.=
|
Self protection is disabled.=
|
||||||
Self protection is enabled.=
|
Self protection is enabled.=
|
||||||
@ -65,8 +69,6 @@ You have extended area protection limits ("areas_high_limit" privilege).=
|
|||||||
You have the necessary privilege ("@1").=
|
You have the necessary privilege ("@1").=
|
||||||
You need to select an area first.=
|
You need to select an area first.=
|
||||||
|
|
||||||
Removes all ownerless areas.=
|
|
||||||
|
|
||||||
### chatcommands.lua ###
|
### chatcommands.lua ###
|
||||||
### pos.lua ###
|
### pos.lua ###
|
||||||
|
|
||||||
@ -78,6 +80,12 @@ Invalid usage, see /help @1.=
|
|||||||
:open=
|
:open=
|
||||||
Areas:=
|
Areas:=
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
Can administer areas.=
|
||||||
|
Can protect areas.=
|
||||||
|
Can protect more, bigger areas.=
|
||||||
|
|
||||||
### interact.lua ###
|
### interact.lua ###
|
||||||
|
|
||||||
@1 is protected by @2.=
|
@1 is protected by @2.=
|
||||||
|
@ -8,30 +8,34 @@
|
|||||||
areas.self_protection (Self protection) bool false
|
areas.self_protection (Self protection) bool false
|
||||||
|
|
||||||
# Self protection: Privilege required to protect an area
|
# Self protection: Privilege required to protect an area
|
||||||
areas.self_protection_privilege (Self protection: Required privs) string interact
|
areas.self_protection_privilege (Self protection: Required priv) string interact
|
||||||
|
|
||||||
# Refresh delay for the name displays in the HUD in seconds
|
# Limits interactions of players to the areas they have access to.
|
||||||
|
# This setting is very restrictive and is not recommended for open-world games.
|
||||||
|
areas.require_protection (Require protection) bool false
|
||||||
|
|
||||||
|
# Area name HUD refresh delay in seconds
|
||||||
areas.tick (HUD update delay) float 0.5 0 100
|
areas.tick (HUD update delay) float 0.5 0 100
|
||||||
|
|
||||||
# Enable the legacy owner_defs metatable mode. Untested and possibly unstable
|
# Enable the legacy owner_defs metatable mode. Untested and possibly unstable
|
||||||
areas.legacy_table (Legacy owner_defs metatable) bool false
|
areas.node_ownership_legacy (node_ownership compatibility) bool false
|
||||||
|
|
||||||
[Self protection (normal)]
|
[Self protection (normal)]
|
||||||
|
|
||||||
# Self protection (normal): Maximal size of the protectable area
|
# Maximal size of the protectable area
|
||||||
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
|
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
|
||||||
areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)
|
areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)
|
||||||
|
|
||||||
# Self protection (normal): Maximal amount of protected areas per player
|
# Maximal amount of protected areas per player
|
||||||
areas.self_protection_max_areas (Maximal area count) int 4
|
areas.self_protection_max_areas (Maximal area count) int 4
|
||||||
|
|
||||||
[Self protection (high)]
|
[Self protection (high)]
|
||||||
|
|
||||||
# Self protection (normal): Maximal size of the protectable area
|
# For players with the 'areas_high_limit' privilege.
|
||||||
# This setting applies for plyaers with the privilege 'areas_high_limit'
|
# Maximal size of the protectable area
|
||||||
|
# This setting applies for players with the privilege 'areas_high_limit'
|
||||||
areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512)
|
areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512)
|
||||||
|
|
||||||
# Self protection (normal): Maximal amount of protected areas per player
|
# For players with the 'areas_high_limit' privilege.
|
||||||
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
|
# Maximal amount of protected areas per player
|
||||||
# This setting applies for plyaers with the privilege 'areas_high_limit'
|
|
||||||
areas.self_protection_max_areas_high (Maximal area count) float 32
|
areas.self_protection_max_areas_high (Maximal area count) float 32
|
||||||
|
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Reference in New Issue
Block a user