-- Minetest 0.5 mod: bones -- See README.txt for licensing and other information. --REVISED 20151117 by maikerumine for adding bones to inventory after punch bones = {} local share_bones_time = (tonumber(minetest.setting_get("share_bones_time")) or 1800) bones.bones_formspec = "size[14,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;main;0,0.3;14,4;]".. "list[current_player;main;3,4.85;8,1;]".. "list[current_player;main;3,6.08;8,3;8]".. "listring[current_name;main]".. "listring[current_player;main]" .. default.get_hotbar_bg(3,4.85) minetest.register_node("bones:bones", { description = "Bones", tiles = { "bones_top.png", "bones_bottom.png", "bones_side.png", "bones_side.png", "bones_rear.png", "bones_front.png" }, paramtype2 = "facedir", groups = {cracky = 2, oddly_breakable_by_hand = 2}, stack_max = 999, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), can_dig = function(pos, player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) return stack:get_count() end, on_punch = function(pos, node, player) -- only owner can punch bones to directly add to inventory local owner = minetest.get_meta(pos):get_string("owner") if owner ~= player:get_player_name() then return end local inv = minetest.get_meta(pos):get_inventory() local player_inv = player:get_inventory() for i=1, inv:get_size("main") do local stk = inv:get_stack("main", i) if player_inv:room_for_item("main", stk) then inv:set_stack("main", i, nil) player_inv:add_item("main", stk) end end if inv:is_empty("main") then minetest.remove_node(pos) end end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) if meta:get_inventory():is_empty("main") then minetest.remove_node(pos) return end local time = meta:get_int("time") + elapsed if time < share_bones_time then meta:set_int("time", time) return true else minetest.remove_node(pos) end end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = "bones:bones" minetest.remove_node(pos) return drops end, }) local find_best_node = function(pos) local nodes = minetest.find_nodes_in_area( {x=pos.x-2,y=pos.y, z=pos.z-2}, {x=pos.x+2,y=pos.y+2, z=pos.z+2}, {"air"} ) if #nodes > 0 then return nodes[1] end nodes = minetest.find_nodes_in_area( {x=pos.x-2,y=pos.y, z=pos.z-2}, {x=pos.x+2,y=pos.y+2, z=pos.z+2}, {"group:liquid"} ) if #nodes > 0 then return nodes[1] end nodes = minetest.find_nodes_in_area( {x=pos.x-2,y=pos.y, z=pos.z-2}, {x=pos.x+2,y=pos.y+2, z=pos.z+2}, {"group:leaves", "group:plant", "group:flower"} ) if #nodes > 0 then return nodes[1] end return nil end minetest.register_on_dieplayer(function(player) if minetest.setting_getbool("creative_mode") or not player then return end local player_name = player:get_player_name() if player_name == "" then return end local pos = player:getpos() pos.y = math.floor(pos.y + 0.5) minetest.chat_send_player(player_name, 'Died at '..math.floor(pos.x)..','..math.floor(pos.y)..','..math.floor(pos.z)) local bones_pos = nil local node = minetest.get_node_or_nil(pos) if node and node.name == "air" then bones_pos = pos else bones_pos = find_best_node(pos) end if not bones_pos then return end -- no pos to place bones minetest.set_node(bones_pos, {name="bones:bones"}) local meta = minetest.get_meta(bones_pos) meta:set_string("formspec", bones.bones_formspec) meta:set_string("owner", player_name) meta:set_string("infotext", player_name.."'s bones") local time = os.date("*t") meta:set_int("time", 0) local bones_inv = meta:get_inventory() bones_inv:set_size("main", 14*4) local player_inv = player:get_inventory() -- main inventory for i=1, player_inv:get_size("main") do local stack = player_inv:get_stack("main", i) if stack then local stack_name = stack:get_name() if not pclasses.data.reserved_items[stack_name] or not pclasses.api.util.can_have_item(player_name, stack_name) then bones_inv:add_item("main", stack) player_inv:set_stack("main", i, nil) end end end -- craft inventory for i=1, player_inv:get_size("craft") do local stack = player_inv:get_stack("craft", i) if stack then bones_inv:add_item("main", stack) player_inv:set_stack("craft", i, nil) end end -- unified_inventory bags if minetest.get_modpath("unified_inventory") then for n = 1, 4 do local stack = unified_inventory.extract_bag(player, n) if stack then bones_inv:add_item("main", stack) end end end --3d_armor if minetest.get_modpath("3d_armor") then local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]") if name then for i=1, player_inv:get_size("armor") do local stack = armor_inv:get_stack("armor", i) if stack:get_count() > 0 and (not pclasses.data.reserved_items[stack:get_name()] or not pclasses.api.util.can_have_item(name, stack:get_name())) then bones_inv:add_item("main", stack) armor_inv:set_stack("armor", i, nil) player_inv:set_stack("armor", i, nil) end end armor:set_player_armor(player) end end minetest.chat_send_player(player_name, 'Your bones is at '..math.floor(bones_pos.x)..','..math.floor(bones_pos.y)..','..math.floor(bones_pos.z)) minetest.get_node_timer(bones_pos):start(10) end)