forked from mtcontrib/boost_cart
Pathfinder: Auto-correct position on failure (smoother)
Dynamic pathfinder distance, depending on speed and dtime Replace various deprecated function names
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2229ededa5
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e3688b5380
@ -82,8 +82,8 @@ function cart_entity:get_staticdata()
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end
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function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:getpos()
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local vel = self.object:getvelocity()
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local pos = self.object:get_pos()
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local vel = self.object:get_velocity()
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if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
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local node = minetest.get_node(pos).name
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self.railtype = minetest.get_item_group(node, "connect_to_raillike")
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@ -103,7 +103,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
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-- Pick up cart: Drop all attachments
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if self.driver then
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if self.old_pos then
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self.object:setpos(self.old_pos)
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self.object:set_pos(self.old_pos)
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end
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local player = minetest.get_player_by_name(self.driver)
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boost_cart:manage_attachment(player, nil)
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@ -150,16 +150,16 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
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end
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function cart_entity:on_step(dtime)
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local vel = self.object:getvelocity()
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local vel = self.object:get_velocity()
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if self.punched then
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vel = vector.add(vel, self.velocity)
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self.object:setvelocity(vel)
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self.object:set_velocity(vel)
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self.old_dir.y = 0
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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return
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end
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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local update = {}
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if self.old_pos and not self.punched then
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@ -181,21 +181,27 @@ function cart_entity:on_step(dtime)
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end
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end
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if self.old_pos then
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-- Detection for "skipping" nodes
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local found_path = boost_cart:pathfinder(
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pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
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local cart_dir = boost_cart:velocity_to_dir(vel)
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if self.old_pos and vector.equals(cart_dir, self.old_dir) then
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-- Detection for "skipping" nodes (perhaps use average dtime?)
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-- It's sophisticated enough to take the acceleration in account
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local acc = self.object:get_acceleration()
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local distance = dtime * (vector.length(vel) +
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0.5 * dtime * vector.length(acc))
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local new_pos, new_dir = boost_cart:pathfinder(
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pos, self.old_pos, self.old_dir, distance, ctrl,
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self.old_switch, self.railtype
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)
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if not found_path then
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-- No rail found: reset back to the expected position
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pos = vector.new(self.old_pos)
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if new_pos then
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-- No rail found: set to the expected position
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pos = new_pos
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update.pos = true
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cart_dir = new_dir
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end
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end
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local cart_dir = boost_cart:velocity_to_dir(vel)
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-- dir: New moving direction of the cart
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-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
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local dir, switch_keys = boost_cart:get_rail_direction(
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@ -211,7 +217,7 @@ function cart_entity:on_step(dtime)
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else
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-- Direction change detected
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if not vector.equals(dir, self.old_dir) then
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vel = vector.multiply(dir, math.abs(vel.x + vel.z))
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vel = vector.multiply(dir, vector.length(vel))
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update.vel = true
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if dir.y ~= self.old_dir.y then
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pos = vector.round(pos)
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@ -300,8 +306,8 @@ function cart_entity:on_step(dtime)
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end
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end
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self.object:setacceleration(new_acc)
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self.old_pos = pos
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self.object:set_acceleration(new_acc)
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self.old_pos = vector.round(pos)
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if not vector.equals(dir, {x=0, y=0, z=0}) then
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self.old_dir = dir
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end
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@ -336,7 +342,7 @@ function cart_entity:on_step(dtime)
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elseif self.old_dir.z < 0 then
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yaw = 1
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end
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self.object:setyaw(yaw * math.pi)
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self.object:set_yaw(yaw * math.pi)
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local anim = {x=0, y=0}
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if dir.y == -1 then
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@ -346,9 +352,9 @@ function cart_entity:on_step(dtime)
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end
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self.object:set_animation(anim, 1, 0)
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self.object:setvelocity(vel)
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self.object:set_velocity(vel)
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if update.pos then
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self.object:setpos(pos)
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self.object:set_pos(pos)
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end
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end
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@ -160,33 +160,37 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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return {x=0, y=0, z=0}
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end
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function boost_cart:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
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if vector.equals(old_pos, pos_) then
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return true
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end
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function boost_cart:pathfinder(pos_, old_pos, old_dir, distance, ctrl,
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pf_switch, railtype)
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local pos = vector.round(pos_)
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if vector.equals(old_pos, pos) then
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return
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end
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local pf_pos = vector.round(old_pos)
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local pf_dir = vector.new(old_dir)
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distance = math.min(boost_cart.path_distance_max,
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math.floor(distance + 1))
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for i = 1, 3 do
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for i = 1, distance do
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pf_dir, pf_switch = boost_cart:get_rail_direction(
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pf_pos, pf_dir, ctrl, pf_switch, railtype)
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if vector.equals(pf_dir, {x=0, y=0, z=0}) then
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-- No way forwards
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return false
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return pf_pos, pf_dir
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end
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pf_pos = vector.add(pf_pos, pf_dir)
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if vector.equals(pf_pos, pos) then
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-- Success! Cart moved on correctly
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return true
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return
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end
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end
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-- Cart not found
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return false
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-- Not found. Put cart to predicted position
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return pf_pos, pf_dir
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end
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function boost_cart:boost_rail(pos, amount)
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12
init.lua
12
init.lua
@ -8,11 +8,17 @@ if not minetest.settings then
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.. " (Version <= 0.4.15)")
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end
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local function getNum(setting)
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return tonumber(minetest.settings:get(setting))
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end
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-- Maximal speed of the cart in m/s
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boost_cart.speed_max = tonumber(minetest.settings:get("boost_cart.speed_max")) or 10
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boost_cart.speed_max = getNum("boost_cart.speed_max") or 10
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-- Set to -1 to disable punching the cart from inside
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boost_cart.punch_speed_max =
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tonumber(minetest.settings:get("boost_cart.punch_speed_max")) or 7
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boost_cart.punch_speed_max = getNum("boost_cart.punch_speed_max") or 7
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-- Maximal distance for the path correction (for dtime peaks)
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boost_cart.path_distance_max = 3
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-- Support for non-default games
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if not default.player_attached then
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