Import two my MTG commits for better driving experience

Takes the changes from MTG commit 38307da and 71ea0c6
This commit is contained in:
SmallJoker
2022-06-03 20:41:24 +02:00
parent 3bd7d6f8ca
commit e458734cc5
4 changed files with 35 additions and 40 deletions

View File

@ -49,17 +49,10 @@ function cart_entity:on_rightclick(clicker)
end
local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then
self.driver = nil
boost_cart:manage_attachment(clicker, nil)
elseif not self.driver then
self.driver = player_name
boost_cart:manage_attachment(clicker, self.object)
if default.player_set_animation then
-- player_api(/default) does not update the animation
-- when the player is attached, reset to default animation
default.player_set_animation(clicker, "stand")
end
self.driver = player_name
end
end
@ -94,8 +87,8 @@ end
-- 0.5.x and later: When the driver leaves
function cart_entity:on_detach_child(child)
if child and child:get_player_name() == self.driver then
self.driver = nil
boost_cart:manage_attachment(child, nil)
self.driver = nil
end
end
@ -185,11 +178,11 @@ function cart_entity:on_step(dtime)
end
local pos = self.object:get_pos()
local cart_dir = boost_cart:velocity_to_dir(vel)
local same_dir = vector.equals(cart_dir, self.old_dir)
local dir = boost_cart:velocity_to_dir(vel)
local dir_changed = not vector.equals(dir, self.old_dir)
local update = {}
if self.old_pos and not self.punched and same_dir then
if self.old_pos and not self.punched and not dir_changed then
local flo_pos = vector.round(pos)
local flo_old = vector.round(self.old_pos)
if vector.equals(flo_pos, flo_old) then
@ -210,7 +203,7 @@ function cart_entity:on_step(dtime)
end
local stop_wiggle = false
if self.old_pos and same_dir then
if self.old_pos and not dir_changed then
-- Detection for "skipping" nodes (perhaps use average dtime?)
-- It's sophisticated enough to take the acceleration in account
local acc = self.object:get_acceleration()
@ -225,7 +218,7 @@ function cart_entity:on_step(dtime)
-- No rail found: set to the expected position
pos = new_pos
update.pos = true
cart_dir = new_dir
dir = new_dir
end
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
-- Stop wiggle
@ -235,20 +228,25 @@ function cart_entity:on_step(dtime)
-- dir: New moving direction of the cart
-- switch_keys: Currently pressed L(1) or R(2) key,
-- used to ignore the key on the next rail node
local dir, switch_keys = boost_cart:get_rail_direction(
pos, cart_dir, ctrl, self.old_switch, self.railtype
local switch_keys
dir, switch_keys = boost_cart:get_rail_direction(
pos, dir, ctrl, self.old_switch, self.railtype
)
local dir_changed = not vector.equals(dir, self.old_dir)
dir_changed = not vector.equals(dir, self.old_dir)
local acc = 0
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
dir = vector.new(self.old_dir)
vel = {x=0, y=0, z=0}
local pos_r = vector.round(pos)
if not boost_cart:is_rail(pos_r, self.railtype)
and self.old_pos then
pos = self.old_pos
elseif not stop_wiggle then
-- End of rail: Smooth out.
pos = pos_r
dir_changed = false
dir.y = 0
else
pos.y = math.floor(pos.y + 0.5)
end
@ -319,7 +317,7 @@ function cart_entity:on_step(dtime)
if acc then
-- Slow down or speed up, depending on Y direction
acc = acc + dir.y * -2.1
acc = acc + dir.y * -4
else
acc = 0
end
@ -338,13 +336,8 @@ function cart_entity:on_step(dtime)
self.object:set_acceleration(vector.multiply(dir, acc))
self.old_pos = vector.round(pos)
local old_y_dir = self.old_dir.y
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
self.old_dir = dir
else
-- Cart stopped, set the animation to 0
self.old_dir.y = 0
end
local old_y_dir = self.old_dir.y -- For player tilt
self.old_dir = vector.new(dir)
self.old_switch = switch_keys
boost_cart:on_rail_step(self, self.old_pos, distance)
@ -371,8 +364,6 @@ function cart_entity:on_step(dtime)
if not (update.vel or update.pos) then
return
end
-- Re-use "dir", localize self.old_dir
dir = self.old_dir
local yaw = 0
if dir.x < 0 then