diff --git a/init.lua b/init.lua index 6f69cad..506c8df 100644 --- a/init.lua +++ b/init.lua @@ -125,32 +125,16 @@ minetest.register_entity(":__builtin:item", { end local vec = get_flowing_dir(self) - if vec and vec.x-p.x > 0 then - self.object:setvelocity({x=1,y=0,z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) - self.physical_state = true - self.object:set_properties({ - physical = true - }) - return - elseif vec and vec.x-p.x < 0 then - self.object:setvelocity({x=-1,y=0,z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) - self.physical_state = true - self.object:set_properties({ - physical = true - }) - return - elseif vec and vec.z-p.z > 0 then - self.object:setvelocity({x=0,y=0,z=1}) - self.object:setacceleration({x=0, y=-10, z=0}) - self.physical_state = true - self.object:set_properties({ - physical = true - }) - return - elseif vec and vec.z-p.z < 0 then - self.object:setvelocity({x=0,y=0,z=-1}) + if vec then + if vec and vec.x-p.x > 0 then + self.object:setvelocity({x=1,y=0,z=0}) + elseif vec and vec.x-p.x < 0 then + self.object:setvelocity({x=-1,y=0,z=0}) + elseif vec and vec.z-p.z > 0 then + self.object:setvelocity({x=0,y=0,z=1}) + elseif vec and vec.z-p.z < 0 then + self.object:setvelocity({x=0,y=0,z=-1}) + end self.object:setacceleration({x=0, y=-10, z=0}) self.physical_state = true self.object:set_properties({