Make the item in flowing water slower

This commit is contained in:
PilzAdam 2012-10-03 13:25:14 +02:00
parent 84bc111f0c
commit c9ef93e758

View File

@ -127,13 +127,13 @@ minetest.register_entity(":__builtin:item", {
local vec = get_flowing_dir(self) local vec = get_flowing_dir(self)
if vec then if vec then
if vec and vec.x-p.x > 0 then if vec and vec.x-p.x > 0 then
self.object:setvelocity({x=1,y=0,z=0}) self.object:setvelocity({x=0.5,y=0,z=0})
elseif vec and vec.x-p.x < 0 then elseif vec and vec.x-p.x < 0 then
self.object:setvelocity({x=-1,y=0,z=0}) self.object:setvelocity({x=-0.5,y=0,z=0})
elseif vec and vec.z-p.z > 0 then elseif vec and vec.z-p.z > 0 then
self.object:setvelocity({x=0,y=0,z=1}) self.object:setvelocity({x=0,y=0,z=0.5})
elseif vec and vec.z-p.z < 0 then elseif vec and vec.z-p.z < 0 then
self.object:setvelocity({x=0,y=0,z=-1}) self.object:setvelocity({x=0,y=0,z=-0.5})
end end
self.object:setacceleration({x=0, y=-10, z=0}) self.object:setacceleration({x=0, y=-10, z=0})
self.physical_state = true self.physical_state = true