From 6f48be81a76a0c79458a9b9f4296d695295aa357 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Tue, 17 Jul 2012 23:24:24 -0400 Subject: [PATCH] removed temp files --- fence.lua~ | 326 ---------------------------------------------------- init.lua~ | 49 -------- ladder.lua~ | 113 ------------------ stick.lua~ | 229 ------------------------------------ wood.lua~ | 249 --------------------------------------- 5 files changed, 966 deletions(-) delete mode 100644 fence.lua~ delete mode 100644 init.lua~ delete mode 100644 ladder.lua~ delete mode 100644 stick.lua~ delete mode 100644 wood.lua~ diff --git a/fence.lua~ b/fence.lua~ deleted file mode 100644 index 0445889..0000000 --- a/fence.lua~ +++ /dev/null @@ -1,326 +0,0 @@ --- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unified dyes modding template. --- --- License: WTFPL - -colored_block_modname = "coloredwood" -colored_block_description = "Wooden Fence" -neutral_block = "default:fence_wood" -colored_block_sunlight = "false" -colored_block_walkable = "true" -colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2} -colored_block_sound = "default.node_sound_wood_defaults()" - --- ------------------------------------------------------------------ --- Generate all of the base color node definitions and all variations --- except for the greyscale stuff. - --- Hues are on a 30 degree spacing starting at red = 0 degrees. --- "s50" in a file/item name means "saturation: 50%". --- Texture brightness levels for the colors are 100%, 66% ("medium"), --- and 33% ("dark"). - -shades = { - "dark_", - "medium_", - "" -- represents "no special shade name", e.g. bright. -} - -shades2 = { - "Dark ", - "Medium ", - "" -- represents "no special shade name", e.g. bright. -} - -hues = { - "red", - "orange", - "yellow", - "lime", - "green", - "aqua", - "cyan", - "skyblue", - "blue", - "violet", - "magenta", - "redviolet" -} - -hues2 = { - "Red ", - "Orange ", - "Yellow ", - "Lime ", - "Green ", - "Aqua ", - "Cyan ", - "Sky Blue ", - "Blue ", - "Violet ", - "Magenta ", - "Red-violet " -} - -greys = { - "black", - "darkgrey", - "grey", - "lightgrey", - "white" -} - -greys2 = { - "Black ", - "Dark Grey ", - "Medium Grey ", - "Light Grey ", - "White " -} - -greys3 = { - "black", - "darkgrey_paint", - "mediumgrey_paint", - "lightgrey_paint", - "white_paint" -} - -for shade = 1, 3 do - - shadename = shades[shade] - shadename2 = shades2[shade] - - for hue = 1, 12 do - - huename = hues[hue] - huename2 = hues2[hue] - - colorname = colored_block_modname..":fence_"..shadename..huename - pngname = colored_block_modname.."_fence_"..shadename..huename..".png" - nodedesc = shadename2..huename2..colored_block_description - stickname = colored_block_modname..":stick_"..shadename..huename - - s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50" - s50pngname = colored_block_modname.."_fence_"..shadename..huename.."_s50.png" - s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" - s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50" - - minetest.register_node(colorname, { - drawtype = "fencelike", - description = nodedesc, - tiles = { pngname }, - inventory_image = pngname, - wield_image = pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_node(s50colorname, { - drawtype = "fencelike", - description = s50nodedesc, - tiles = { s50pngname }, - inventory_image = s50pngname, - wield_image = s50pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - type = "fuel", - recipe = s50colorname, - burntime = 7, - }) - - minetest.register_craft({ - output = colorname.." 2" , - recipe = { - {stickname, stickname, stickname }, - {stickname, stickname, stickname } - } - }) - - minetest.register_craft({ - output = s50colorname.." 2", - recipe = { - {s50stickname, s50stickname, s50stickname }, - {s50stickname, s50stickname, s50stickname } - } - }) - - minetest.register_craft({ - output = colorname.." 2", - recipe = { - { "unifieddyes:"..shadename..huename, "", "" }, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - } - }) - - minetest.register_craft({ - output = s50colorname.." 2", - recipe = { - { "unifieddyes:"..shadename..huename.."_s50", "", "" }, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename - } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename.."_s50" - } - }) - - end -end - --- Generate the "light" shades separately, since they don"t have a low-sat version. - -for hue = 1, 12 do - huename = hues[hue] - huename2 = hues2[hue] - colorname = colored_block_modname..":fence_light_"..huename - pngname = colored_block_modname.."_fence_light_"..huename..".png" - nodedesc = "Light "..huename2..colored_block_description - stickname = colored_block_modname..":stick_light_"..shadename..huename - - minetest.register_node(colorname, { - drawtype = "fencelike", - description = nodedesc, - tiles = { pngname }, - inventory_image = pngname, - wield_image = pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - output = colorname.." 2", - recipe = { - {stickname, stickname, stickname }, - {stickname, stickname, stickname } - } - }) - - minetest.register_craft({ - output = colorname.." 2", - recipe = { - { "unifieddyes:light_"..huename, "", "" }, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:light_"..huename - } - }) -end - - --- ============================================================ --- The 5 levels of greyscale. --- --- Oficially these are 0, 25, 50, 75, and 100% relative to white, --- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. --- (otherwise black and white would wash out). - -for grey = 1,5 do - - greyname = greys[grey] - greyname2 = greys2[grey] - greyname3 = greys3[grey] - - greyshadename = colored_block_modname..":fence_"..greyname - pngname = colored_block_modname.."_fence_"..greyname..".png" - nodedesc = greyname2..colored_block_description - stickname = colored_block_modname..":stick_"..greyname - - minetest.register_node(greyshadename, { - drawtype = "fencelike", - description = nodedesc, - tiles = { pngname }, - inventory_image = pngname, - wield_image = pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = greyshadename, - burntime = 7, - }) - - minetest.register_craft({ - output = greyshadename.." 2", - recipe = { - {stickname, stickname, stickname }, - {stickname, stickname, stickname } - } - }) - - minetest.register_craft({ - output = greyshadename.." 2", - recipe = { - { "unifieddyes:"..greyname, "", "" }, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - } - }) - - minetest.register_craft( { - type = "shapeless", - output = greyshadename.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..greyname3 - } - }) - -end diff --git a/init.lua~ b/init.lua~ deleted file mode 100644 index 86bdba4..0000000 --- a/init.lua~ +++ /dev/null @@ -1,49 +0,0 @@ --- Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unifieddyes template. --- --- License: WTFPL --- --- This mod provides 89 colors of wood, fences, and sticks, and enough --- cross-compatible recipes to make everything fit together naturally. --- --- Colored wood is crafted by putting two regular wood blocks into the --- grid along with one dye color, in any order and position. The result --- is two colored wood blocks. --- --- Colored sticks are crafted from colored wood blocks only - one colored --- wood block in any position yields 4 colored sticks as usual. --- --- Uncolored sticks cannot be dyed separately, but they can still be used --- to build colored wooden fences. These are crafted either by placing six --- plain, uncolored sticks into the crafting grid in the usual manner, plus --- one portion of dye or paint in the upper-left corner of the grid --- (D = dye or paint, S = uncolored stick): --- --- D - - --- S S S --- S S S --- --- You can also craft a colored fence by using colored sticks derived from --- colored wood. Just place six of them in the same manner as with plain --- fences (CS = colored stick): --- --- -- -- -- --- CS CS CS --- CS CS CS --- --- If you find yourself with too many colors of sticks and not enough, --- ladders, you can use any color (as long as they"re all the same) to --- create a ladder, but it"ll always result in a plain, uncolored ladder. --- This practice isn"t recommended of course, since it wastes dye. --- --- All materials are flammable and can be used as fuel. - --- All of the actual code is contained in separate lua files: - -dofile(minetest.get_modpath("coloredwood").."/wood.lua") -dofile(minetest.get_modpath("coloredwood").."/fence.lua") -dofile(minetest.get_modpath("coloredwood").."/stick.lua") -dofile(minetest.get_modpath("coloredwood").."/ladder.lua") - -print("[Colored Wood] Loaded!") - diff --git a/ladder.lua~ b/ladder.lua~ deleted file mode 100644 index 6690f44..0000000 --- a/ladder.lua~ +++ /dev/null @@ -1,113 +0,0 @@ --- Ladders portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unified dyes modding template. --- --- License: WTFPL --- --- All this part does is register all the alternate crafts to turn --- any stick color into a standard ladder. To compensate for having --- used up a portion of dye, 7 sticks gives 2 ladders instead of just --- one. Ladders are still crafted in the usual manner, but all 7 --- sticks must be the same color. --- --- CS -- CS --- CS CS CS --- CS -- CS --- - --- ================================================= --- All variants and shades, except "light" and greys. - -shades = { - "dark_", - "medium_", - "" -- represents "no special shade name", e.g. bright. -} - -hues = { - "red", - "orange", - "yellow", - "lime", - "green", - "aqua", - "cyan", - "skyblue", - "blue", - "violet", - "magenta", - "redviolet" -} - -greys = { - "black", - "darkgrey", - "mediumgrey", - "lightgrey", - "white" -} - -for shade = 1, 3 do - - shadename = shades[shade] - - for hue = 1, 12 do - - stickname = colored_block_modname..":stick_"..shadename..hues[hue] - s50stickname = colored_block_modname..":stick_"..shadename..hues[hue].."_s50" - - minetest.register_craft({ - output = "default:ladder 2" , - recipe = { - {stickname, "" , stickname }, - {stickname, stickname, stickname }, - {stickname, "" , stickname } - } - }) - - minetest.register_craft({ - output = "default:ladder 2" , - recipe = { - {s50stickname, "" , s50stickname }, - {s50stickname, s50stickname, s50stickname }, - {s50stickname, "" , s50stickname } - } - }) - - - end -end - --- =========== --- Light shades - -for hue = 1, 12 do - stickname = colored_block_modname..":stick_light_"..hues[hue] - - minetest.register_craft({ - output = "default:ladder 2" , - recipe = { - {stickname, "" , stickname }, - {stickname, stickname, stickname }, - {stickname, "" , stickname } - } - }) -end - - --- ===== --- Greys - -for grey = 1,5 do - - stickname = colored_block_modname..":stick_"..greys[grey] - - minetest.register_craft({ - output = "default:ladder 2" , - recipe = { - {stickname, "" , stickname }, - {stickname, stickname, stickname }, - {stickname, "" , stickname } - } - }) - -end diff --git a/stick.lua~ b/stick.lua~ deleted file mode 100644 index ab1369c..0000000 --- a/stick.lua~ +++ /dev/null @@ -1,229 +0,0 @@ --- Sticks portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unified dyes modding template. --- --- License: WTFPL - -colored_block_modname = "coloredwood" -colored_block_description = "Stick" -neutral_block = "default:stick" - --- ------------------------------------------------------------------ --- Generate all of the base color node definitions and all variations --- except for the greyscale stuff. - --- Hues are on a 30 degree spacing starting at red = 0 degrees. --- "s50" in a file/item name means "saturation: 50%". --- Texture brightness levels for the colors are 100%, 66% ("medium"), --- and 33% ("dark"). - -shades = { - "dark_", - "medium_", - "" -- represents "no special shade name", e.g. bright. -} - -shades2 = { - "Dark ", - "Medium ", - "" -- represents "no special shade name", e.g. bright. -} - -hues = { - "red", - "orange", - "yellow", - "lime", - "green", - "aqua", - "cyan", - "skyblue", - "blue", - "violet", - "magenta", - "redviolet" -} - -hues2 = { - "Red ", - "Orange ", - "Yellow ", - "Lime ", - "Green ", - "Aqua ", - "Cyan ", - "Sky Blue ", - "Blue ", - "Violet ", - "Magenta ", - "Red-violet " -} - -greys = { - "black", - "darkgrey", - "grey", - "lightgrey", - "white" -} - -greys2 = { - "Black ", - "Dark Grey ", - "Medium Grey ", - "Light Grey ", - "White " -} - -greys3 = { - "black", - "darkgrey_paint", - "mediumgrey_paint", - "lightgrey_paint", - "white_paint" -} - -for shade = 1, 3 do - - shadename = shades[shade] - shadename2 = shades2[shade] - - for hue = 1, 12 do - - huename = hues[hue] - huename2 = hues2[hue] - - colorname = colored_block_modname..":stick_"..shadename..huename - pngname = colored_block_modname.."_stick_"..shadename..huename..".png" - itemdesc = shadename2..huename2..colored_block_description - woodname = colored_block_modname..":wood_"..shadename..huename - s50colorname = colored_block_modname..":stick_"..shadename..huename.."_s50" - s50pngname = colored_block_modname.."_stick_"..shadename..huename.."_s50.png" - s50itemdesc = shadename2..huename2..colored_block_description.." (50% Saturation)" - s50woodkname = colored_block_modname..":wood_"..shadename..huename.."_s50" - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - type = "fuel", - recipe = s50colorname, - burntime = 7, - }) - - minetest.register_craftitem(colorname, { - description = itemdesc, - inventory_image = pngname, - groups = { coloredsticks } - }) - - minetest.register_craftitem(s50colorname, { - description = s50itemdesc, - inventory_image = s50pngname, - groups = { coloredsticks } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 4", - recipe = { - woodname - } - }) - - minetest.register_craft( { - type = "shapeless", - output = s50colorname.." 4", - recipe = { - s50woodname - } - }) - - end -end - --- Generate the "light" shades separately, since they don"t have a low-sat version. - -for hue = 1, 12 do - huename = hues[hue] - huename2 = hues2[hue] - colorname = colored_block_modname..":stick_light_"..huename - pngname = colored_block_modname.."_stick_light_"..huename..".png" - itemdesc = "Light "..huename2..colored_block_description - woodname = colored_block_modname..":wood_light_"..huename - - minetest.register_craftitem(colorname, { - description = itemdesc, - inventory_image = pngname, - groups = { coloredsticks } - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 4", - recipe = { - woodname - } - }) -end - - --- ============================================================ --- The 5 levels of greyscale. --- --- Oficially these are 0, 25, 50, 75, and 100% relative to white, --- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. --- (otherwise black and white would wash out). - -for grey = 1,5 do - - greyname = greys[grey] - greyname2 = greys2[grey] - greyname3 = greys3[grey] - - greyshadename = colored_block_modname..":stick_"..greyname - pngname = colored_block_modname.."_stick_"..greyname..".png" - itemdesc = greyname2..colored_block_description - greywoodname = colored_block_modname..":wood_"..greyname - - minetest.register_craftitem(greyshadename, { - description = itemdesc, - inventory_image = pngname, - groups = { coloredsticks } - }) - - minetest.register_craft({ - type = "fuel", - recipe = greyshadename, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = greyshadename.." 4", - recipe = { - greywoodname - } - }) - -end - --- ==================================================================== --- This recipe causes all colored sticks to be usable to craft ladders. - -minetest.register_craft({ - output = "default:ladder 2" , - recipe = { - {"group:coloredsticks", "" , "group:coloredsticks" }, - {"group:coloredsticks", "group:coloredsticks", "group:coloredsticks" }, - {"group:coloredsticks", "" , "group:coloredsticks" } - } -}) diff --git a/wood.lua~ b/wood.lua~ deleted file mode 100644 index 1e54c62..0000000 --- a/wood.lua~ +++ /dev/null @@ -1,249 +0,0 @@ --- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unified dyes modding template. --- --- License: WTFPL - -colored_block_modname = "coloredwood" -colored_block_description = "Wood Planks" -neutral_block = "default:wood" -colored_block_sunlight = "false" -colored_block_walkable = "true" -colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2} -colored_block_sound = "default.node_sound_wood_defaults()" - --- ------------------------------------------------------------------ --- Generate all of the base color node definitions and all variations --- except for the greyscale stuff. - --- Hues are on a 30 degree spacing starting at red = 0 degrees. --- "s50" in a file/item name means "saturation: 50%". --- Texture brightness levels for the colors are 100%, 66% ("medium"), --- and 33% ("dark"). - -shades = { - "dark_", - "medium_", - "" -- represents "no special shade name", e.g. bright. -} - -shades2 = { - "Dark ", - "Medium ", - "" -- represents "no special shade name", e.g. bright. -} - -hues = { - "red", - "orange", - "yellow", - "lime", - "green", - "aqua", - "cyan", - "skyblue", - "blue", - "violet", - "magenta", - "redviolet" -} - -hues2 = { - "Red ", - "Orange ", - "Yellow ", - "Lime ", - "Green ", - "Aqua ", - "Cyan ", - "Sky Blue ", - "Blue ", - "Violet ", - "Magenta ", - "Red-violet " -} - -greys = { - "black", - "darkgrey", - "``grey", - "lightgrey", - "white" -} - -greys2 = { - "Black ", - "Dark Grey ", - "Medium Grey ", - "Light Grey ", - "White " -} - -greys3 = { - "black", - "darkgrey_paint", - "mediumgrey_paint", - "lightgrey_paint", - "white_paint" -} - -for shade = 1, 3 do - - shadename = shades[shade] - shadename2 = shades2[shade] - - for hue = 1, 12 do - - huename = hues[hue] - huename2 = hues2[hue] - - colorname = colored_block_modname..":wood_"..shadename..huename - pngname = colored_block_modname.."_wood_"..shadename..huename..".png" - nodedesc = shadename2..huename2..colored_block_description - s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50" - s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png" - s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" - - minetest.register_node(colorname, { - description = nodedesc, - tiles = { pngname }, --- inventory_image = pngname, --- wield_image = pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_node(s50colorname, { - description = s50nodedesc, - tiles = { s50pngname }, --- inventory_image = s50pngname, --- wield_image = s50pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - type = "fuel", - recipe = s50colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename - } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename.."_s50" - } - }) - - end -end - --- Generate the "light" shades separately, since they don"t have a low-sat version. - -for hue = 1, 12 do - huename = hues[hue] - huename2 = hues2[hue] - colorname = colored_block_modname..":wood_light_"..huename - pngname = colored_block_modname.."_wood_light_"..huename..".png" - nodedesc = "Light "..huename2..colored_block_description - - minetest.register_node(colorname, { - description = nodedesc, - tiles = { pngname }, --- inventory_image = pngname, --- wield_image = pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:light_"..huename - } - }) -end - - --- ============================================================ --- The 5 levels of greyscale. --- --- Oficially these are 0, 25, 50, 75, and 100% relative to white, --- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. --- (otherwise black and white would wash out). - -for grey = 1,5 do - - greyname = greys[grey] - greyname2 = greys2[grey] - greyname3 = greys3[grey] - - greyshadename = colored_block_modname..":wood_"..greyname - pngname = colored_block_modname.."_wood_"..greyname..".png" - nodedesc = greyname2..colored_block_description - - minetest.register_node(greyshadename, { - description = nodedesc, - tiles = { pngname }, --- inventory_image = pngname, --- wield_image = pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = greyshadename, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = greyshadename.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..greyname3 - } - }) - -end