diff --git a/fence.lua~ b/fence.lua~ deleted file mode 100644 index 9bbb9d2..0000000 --- a/fence.lua~ +++ /dev/null @@ -1,338 +0,0 @@ --- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unified dyes modding template. --- --- License: WTFPL - -colored_block_modname = "coloredwood" -colored_block_description = "Wooden Fence" -neutral_block = "default:fence_wood" -colored_block_sunlight = "false" -colored_block_walkable = "true" -colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2} -colored_block_sound = "default.node_sound_wood_defaults()" - --- ------------------------------------------------------------------ --- Generate all of the base color node definitions and all variations --- except for the greyscale stuff. - --- Hues are on a 30 degree spacing starting at red = 0 degrees. --- "s50" in a file/item name means "saturation: 50%". --- Texture brightness levels for the colors are 100%, 66% ("medium"), --- and 33% ("dark"). - -shades = { - "dark_", - "medium_", - "" -- represents "no special shade name", e.g. full. -} - -shades2 = { - "Dark ", - "Medium ", - "" -- represents "no special shade name", e.g. full. -} - -hues = { - "red", - "orange", - "yellow", - "lime", - "green", - "aqua", - "cyan", - "skyblue", - "blue", - "violet", - "magenta", - "redviolet" -} - -hues2 = { - "Red ", - "Orange ", - "Yellow ", - "Lime ", - "Green ", - "Aqua ", - "Cyan ", - "Sky Blue ", - "Blue ", - "Violet ", - "Magenta ", - "Red-violet " -} - -greys = { - "black", - "darkgrey", - "grey", - "lightgrey", - "white" -} - -greys2 = { - "Black ", - "Dark Grey ", - "Medium Grey ", - "Light Grey ", - "White " -} - -greys3 = { - "black", - "darkgrey_paint", - "mediumgrey_paint", - "lightgrey_paint", - "white_paint" -} - -for shade = 1, 3 do - - shadename = shades[shade] - shadename2 = shades2[shade] - - for hue = 1, 12 do - - huename = hues[hue] - huename2 = hues2[hue] - - colorname = colored_block_modname..":fence_"..shadename..huename - pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png" - pngname = colored_block_modname.."_wood_"..shadename..huename..".png" - nodedesc = shadename2..huename2..colored_block_description - stickname = colored_block_modname..":stick_"..shadename..huename - - s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50" - s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png" - s50pngnameinv = colored_block_modname.."_fence_"..shadename..huename.."_s50.png" - s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" - s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50" - - minetest.register_node(colorname, { - drawtype = "fencelike", - description = nodedesc, - tiles = { pngname }, - inventory_image = pngnameinv, - wield_image = pngnameinv, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_node(s50colorname, { - drawtype = "fencelike", - description = s50nodedesc, - tiles = { s50pngname }, - inventory_image = s50pngnameinv, - wield_image = s50pngnameinv, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - type = "fuel", - recipe = s50colorname, - burntime = 7, - }) - - minetest.register_craft({ - output = colorname.." 2" , - recipe = { - {stickname, stickname, stickname }, - {stickname, stickname, stickname } - } - }) - - minetest.register_craft({ - output = s50colorname.." 2", - recipe = { - {s50stickname, s50stickname, s50stickname }, - {s50stickname, s50stickname, s50stickname } - } - }) - - minetest.register_craft({ - output = colorname.." 2", - recipe = { - { "unifieddyes:"..shadename..huename, "", "" }, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - }, - replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} } - }) - - minetest.register_craft({ - output = s50colorname.." 2", - recipe = { - { "unifieddyes:"..shadename..huename.."_s50", "", "" }, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - }, - replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename - }, - replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename.."_s50" - }, - replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} } - }) - - end -end - --- Generate the "light" shades separately, since they don"t have a low-sat version. - -for hue = 1, 12 do - huename = hues[hue] - huename2 = hues2[hue] - colorname = colored_block_modname..":fence_light_"..huename - pngname = colored_block_modname.."_wood_light_"..huename..".png" - pngnameinv = colored_block_modname.."_fence_light_"..huename..".png" - nodedesc = "Light "..huename2..colored_block_description - stickname = colored_block_modname..":stick_light_"..shadename..huename - - minetest.register_node(colorname, { - drawtype = "fencelike", - description = nodedesc, - tiles = { pngname }, - inventory_image = pngnameinv, - wield_image = pngnameinv, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - output = colorname.." 2", - recipe = { - {stickname, stickname, stickname }, - {stickname, stickname, stickname } - } - }) - - minetest.register_craft({ - output = colorname.." 2", - recipe = { - { "unifieddyes:light_"..huename, "", "" }, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - }, - replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:light_"..huename - }, - replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} } - }) -end - - --- ============================================================ --- The 5 levels of greyscale. --- --- Oficially these are 0, 25, 50, 75, and 100% relative to white, --- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. --- (otherwise black and white would wash out). - -for grey = 1,5 do - - greyname = greys[grey] - greyname2 = greys2[grey] - greyname3 = greys3[grey] - - greyshadename = colored_block_modname..":fence_"..greyname - pngname = colored_block_modname.."_wood_"..greyname..".png" - pngnameinv = colored_block_modname.."_fence_"..greyname..".png" - nodedesc = greyname2..colored_block_description - stickname = colored_block_modname..":stick_"..greyname - - minetest.register_node(greyshadename, { - drawtype = "fencelike", - description = nodedesc, - tiles = { pngname }, - inventory_image = pngnameinv, - wield_image = pngnameinv, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = greyshadename, - burntime = 7, - }) - - minetest.register_craft({ - output = greyshadename.." 2", - recipe = { - {stickname, stickname, stickname }, - {stickname, stickname, stickname } - } - }) - - minetest.register_craft({ - output = greyshadename.." 2", - recipe = { - { "unifieddyes:"..greyname, "", "" }, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - }, - replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} } - }) - - minetest.register_craft( { - type = "shapeless", - output = greyshadename.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..greyname3 - }, - replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} } - }) - -end diff --git a/wood.lua~ b/wood.lua~ deleted file mode 100644 index e020739..0000000 --- a/wood.lua~ +++ /dev/null @@ -1,253 +0,0 @@ --- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unified dyes modding template. --- --- License: WTFPL - -colored_block_modname = "coloredwood" -colored_block_description = "Wood Planks" -neutral_block = "default:wood" -colored_block_sunlight = "false" -colored_block_walkable = "true" -colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2} -colored_block_sound = "default.node_sound_wood_defaults()" - --- ------------------------------------------------------------------ --- Generate all of the base color node definitions and all variations --- except for the greyscale stuff. - --- Hues are on a 30 degree spacing starting at red = 0 degrees. --- "s50" in a file/item name means "saturation: 50%". --- Texture brightness levels for the colors are 100%, 66% ("medium"), --- and 33% ("dark"). - -shades = { - "dark_", - "medium_", - "" -- represents "no special shade name", e.g. bright. -} - -shades2 = { - "Dark ", - "Medium ", - "" -- represents "no special shade name", e.g. bright. -} - -hues = { - "red", - "orange", - "yellow", - "lime", - "green", - "aqua", - "cyan", - "skyblue", - "blue", - "violet", - "magenta", - "redviolet" -} - -hues2 = { - "Red ", - "Orange ", - "Yellow ", - "Lime ", - "Green ", - "Aqua ", - "Cyan ", - "Sky Blue ", - "Blue ", - "Violet ", - "Magenta ", - "Red-violet " -} - -greys = { - "black", - "darkgrey", - "grey", - "lightgrey", - "white" -} - -greys2 = { - "Black ", - "Dark Grey ", - "Medium Grey ", - "Light Grey ", - "White " -} - -greys3 = { - "black", - "darkgrey_paint", - "mediumgrey_paint", - "lightgrey_paint", - "white_paint" -} - -for shade = 1, 3 do - - shadename = shades[shade] - shadename2 = shades2[shade] - - for hue = 1, 12 do - - huename = hues[hue] - huename2 = hues2[hue] - - colorname = colored_block_modname..":wood_"..shadename..huename - pngname = colored_block_modname.."_wood_"..shadename..huename..".png" - nodedesc = shadename2..huename2..colored_block_description - s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50" - s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png" - s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" - - minetest.register_node(colorname, { - description = nodedesc, - tiles = { pngname }, --- inventory_image = pngname, --- wield_image = pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_node(s50colorname, { - description = s50nodedesc, - tiles = { s50pngname }, --- inventory_image = s50pngname, --- wield_image = s50pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - type = "fuel", - recipe = s50colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename - }, - replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename.."_s50" - }, - replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} } - }) - - end -end - --- Generate the "light" shades separately, since they don"t have a low-sat version. - -for hue = 1, 12 do - huename = hues[hue] - huename2 = hues2[hue] - colorname = colored_block_modname..":wood_light_"..huename - pngname = colored_block_modname.."_wood_light_"..huename..".png" - nodedesc = "Light "..huename2..colored_block_description - - minetest.register_node(colorname, { - description = nodedesc, - tiles = { pngname }, --- inventory_image = pngname, --- wield_image = pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:light_"..huename - }, - replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} } - }) -end - - --- ============================================================ --- The 5 levels of greyscale. --- --- Oficially these are 0, 25, 50, 75, and 100% relative to white, --- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. --- (otherwise black and white would wash out). - -for grey = 1,5 do - - greyname = greys[grey] - greyname2 = greys2[grey] - greyname3 = greys3[grey] - - greyshadename = colored_block_modname..":wood_"..greyname - pngname = colored_block_modname.."_wood_"..greyname..".png" - nodedesc = greyname2..colored_block_description - - minetest.register_node(greyshadename, { - description = nodedesc, - tiles = { pngname }, --- inventory_image = pngname, --- wield_image = pngname, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_craft({ - type = "fuel", - recipe = greyshadename, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = greyshadename.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..greyname3 - }, - replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} } - }) - -end