-- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 -- based on my unified dyes modding template. -- -- License: WTFPL coloredwood.enable_stairsplus = true if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then coloredwood.enable_stairsplus = false end local colored_block_modname = "coloredwood" local colored_block_description = "Wood Planks" local neutral_block = "default:wood" local colored_block_sunlight = "false" local colored_block_walkable = "true" local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2} local colored_block_sound = default.node_sound_wood_defaults() -- Show the wood planks in the crafting guide: -- Value copy the groups table to another one to pass to stairsplus:register_all() -- oherwise stairsplus:register_all() will add the ["not_in_creative_inventory"] = 1 key/value to the groups -- of the original table and force the coloredwood planks to be removed from the crafting guide. local stairsplus_groups = {} if coloredwood.enable_stairsplus then for k, v in pairs(colored_block_groups) do stairsplus_groups[k] = v end end for shade = 1, 3 do local shadename = coloredwood.shades[shade] local shadename2 = coloredwood.shades2[shade] for hue = 1, 12 do local huename = coloredwood.hues[hue] local huename2 = coloredwood.hues2[hue] local colorname = colored_block_modname..":wood_"..shadename..huename local pngname = colored_block_modname.."_wood_"..shadename..huename..".png" local nodedesc = shadename2..huename2..colored_block_description local s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50" local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png" local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" minetest.register_node(colorname, { description = nodedesc, tiles = { pngname }, sunlight_propagates = colored_block_sunlight, paramtype = "light", walkable = colored_block_walkable, groups = colored_block_groups, sounds = colored_block_sound }) minetest.register_node(s50colorname, { description = s50nodedesc, tiles = { s50pngname }, sunlight_propagates = colored_block_sunlight, paramtype = "light", walkable = colored_block_walkable, groups = colored_block_groups, sounds = colored_block_sound }) if coloredwood.enable_stairsplus then -- stairsplus:register_all(modname, subname, recipeitem, {fields}) stairsplus:register_all( "coloredwood", "wood_"..shadename..huename, colorname, { groups = stairsplus_groups, -- Modif MFF tiles = { pngname }, description = nodedesc, drop = "wood_"..shadename..huename, } ) stairsplus:register_all( "coloredwood", "wood_"..shadename..huename.."_s50", s50colorname, { groups = stairsplus_groups, -- Modif MFF tiles = { s50pngname }, description = s50nodedesc, drop = "wood_"..shadename..huename.."_s50", } ) end minetest.register_craft({ type = "fuel", recipe = colorname, burntime = 7, }) minetest.register_craft({ type = "fuel", recipe = s50colorname, burntime = 7, }) minetest.register_craft( { type = "shapeless", output = colorname.." 2", recipe = { neutral_block, neutral_block, "unifieddyes:"..shadename..huename }, }) minetest.register_craft( { type = "shapeless", output = s50colorname.." 2", recipe = { neutral_block, neutral_block, "unifieddyes:"..shadename..huename.."_s50" }, }) end end -- Generate the "light" shades separately, since they don"t have a low-sat version. for hue = 1, 12 do local huename = coloredwood.hues[hue] local huename2 = coloredwood.hues2[hue] local colorname = colored_block_modname..":wood_light_"..huename local pngname = colored_block_modname.."_wood_light_"..huename..".png" local nodedesc = "Light "..huename2..colored_block_description minetest.register_node(colorname, { description = nodedesc, tiles = { pngname }, sunlight_propagates = colored_block_sunlight, paramtype = "light", walkable = colored_block_walkable, groups = colored_block_groups, sounds = colored_block_sound }) if coloredwood.enable_stairsplus then stairsplus:register_all( "coloredwood", "wood_light_"..huename, colorname, { groups = stairsplus_groups, -- Modif MFF tiles = { pngname }, description = nodedesc, drop = "wood_light_"..huename, } ) end minetest.register_craft({ type = "fuel", recipe = colorname, burntime = 7, }) minetest.register_craft( { type = "shapeless", output = colorname.." 2", recipe = { neutral_block, neutral_block, "unifieddyes:light_"..huename }, }) end -- ============================================================ -- The 5 levels of greyscale. -- -- Oficially these are 0, 25, 50, 75, and 100% relative to white, -- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. -- (otherwise black and white would wash out). for grey = 1,5 do local greyname = coloredwood.greys[grey] local greyname2 = coloredwood.greys2[grey] local greyname3 = coloredwood.greys3[grey] local greyshadename = colored_block_modname..":wood_"..greyname local pngname = colored_block_modname.."_wood_"..greyname..".png" local nodedesc = greyname2..colored_block_description minetest.register_node(greyshadename, { description = nodedesc, tiles = { pngname }, sunlight_propagates = colored_block_sunlight, paramtype = "light", walkable = colored_block_walkable, groups = colored_block_groups, sounds = colored_block_sound }) if coloredwood.enable_stairsplus then stairsplus:register_all( "coloredwood", "wood_"..greyname, greyshadename, { groups = stairsplus_groups, -- Modif MFF tiles = { pngname }, description = nodedesc, drop = "wood_"..greyname, } ) end minetest.register_craft({ type = "fuel", recipe = greyshadename, burntime = 7, }) minetest.register_craft( { type = "shapeless", output = greyshadename.." 2", recipe = { neutral_block, neutral_block, greyname3 }, }) end