coloredwood/fence.lua

302 lines
8.3 KiB
Lua
Executable File

-- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
-- based on my unified dyes modding template.
--
-- License: WTFPL
local colored_block_modname = "coloredwood"
local colored_block_description = "Wooden Fence"
local neutral_block = "default:fence_wood"
local colored_block_sunlight = "false"
local colored_block_walkable = "true"
local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
local colored_block_sound = default.node_sound_wood_defaults()
for shade = 1, 3 do
local shadename = coloredwood.shades[shade]
local shadename2 = coloredwood.shades2[shade]
for hue = 1, 12 do
local huename = coloredwood.hues[hue]
local huename2 = coloredwood.hues2[hue]
local colorname = colored_block_modname..":fence_"..shadename..huename
local pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png"
local pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
local nodedesc = shadename2..huename2..colored_block_description
local stickname = colored_block_modname..":stick_"..shadename..huename
local s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50"
local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
local s50pngnameinv = colored_block_modname.."_fence_"..shadename..huename.."_s50.png"
local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
local s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50"
minetest.register_node(colorname, {
drawtype = "fencelike",
description = nodedesc,
tiles = { pngname },
inventory_image = pngnameinv,
wield_image = pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node(s50colorname, {
drawtype = "fencelike",
description = s50nodedesc,
tiles = { s50pngname },
inventory_image = s50pngnameinv,
wield_image = s50pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_craft({
type = "fuel",
recipe = colorname,
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = s50colorname,
burntime = 7,
})
minetest.register_craft({
output = colorname.." 2" ,
recipe = {
{stickname, stickname, stickname },
{stickname, stickname, stickname }
}
})
minetest.register_craft({
output = s50colorname.." 2",
recipe = {
{s50stickname, s50stickname, s50stickname },
{s50stickname, s50stickname, s50stickname }
}
})
minetest.register_craft({
output = colorname.." 2",
recipe = {
{ "unifieddyes:"..shadename..huename, "", "" },
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
},
})
minetest.register_craft({
output = s50colorname.." 2",
recipe = {
{ "unifieddyes:"..shadename..huename.."_s50", "", "" },
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
},
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:"..shadename..huename
},
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:"..shadename..huename.."_s50"
},
})
end
end
-- Generate the "light" shades separately, since they don"t have a low-sat version.
for hue = 1, 12 do
local huename = coloredwood.hues[hue]
local huename2 = coloredwood.hues2[hue]
local colorname = colored_block_modname..":fence_light_"..huename
local pngname = colored_block_modname.."_wood_light_"..huename..".png"
local pngnameinv = colored_block_modname.."_fence_light_"..huename..".png"
local nodedesc = "Light "..huename2..colored_block_description
local stickname = colored_block_modname..":stick_light_"..huename
minetest.register_node(colorname, {
drawtype = "fencelike",
description = nodedesc,
tiles = { pngname },
inventory_image = pngnameinv,
wield_image = pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_craft({
type = "fuel",
recipe = colorname,
burntime = 7,
})
minetest.register_craft({
output = colorname.." 2",
recipe = {
{stickname, stickname, stickname },
{stickname, stickname, stickname }
}
})
minetest.register_craft({
output = colorname.." 2",
recipe = {
{ "unifieddyes:light_"..huename, "", "" },
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
},
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:light_"..huename
},
})
end
-- extra recipes for default dye colors.
for _, color in ipairs(coloredwood.default_hues) do
minetest.register_craft({
output = "coloredwood:fence_"..color.." 2",
recipe = {
{ "dye:"..color, "", "" },
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
},
})
end
minetest.register_craft({
output = "coloredwood:fence_light_red 2",
recipe = {
{ "dye:pink", "", "" },
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
},
})
minetest.register_craft({
output = "coloredwood:fence_dark_orange 2",
recipe = {
{ "dye:brown", "", "" },
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
},
})
-- ============================================================
-- The 5 levels of greyscale.
--
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
-- (otherwise black and white would wash out).
for grey = 1,5 do
local greyname = coloredwood.greys[grey]
local greyname2 = coloredwood.greys2[grey]
local greyname3 = coloredwood.greys3[grey]
local greyshadename = colored_block_modname..":fence_"..greyname
local pngname = colored_block_modname.."_wood_"..greyname..".png"
local pngnameinv = colored_block_modname.."_fence_"..greyname..".png"
local nodedesc = greyname2..colored_block_description
local stickname = colored_block_modname..":stick_"..greyname
minetest.register_node(greyshadename, {
drawtype = "fencelike",
description = nodedesc,
tiles = { pngname },
inventory_image = pngnameinv,
wield_image = pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_craft({
type = "fuel",
recipe = greyshadename,
burntime = 7,
})
minetest.register_craft({
output = greyshadename.." 2",
recipe = {
{stickname, stickname, stickname },
{stickname, stickname, stickname }
}
})
minetest.register_craft({
output = greyshadename.." 2",
recipe = {
{ greyname3, "", "" },
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
},
})
minetest.register_craft( {
type = "shapeless",
output = greyshadename.." 2",
recipe = {
neutral_block,
neutral_block,
greyname3
},
})
end