diff --git a/init.lua b/init.lua index b400ceb..966a2e3 100644 --- a/init.lua +++ b/init.lua @@ -287,10 +287,10 @@ colormachine.data = { coloredblocks_black_ = { nr=42, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_bla", block="coloredblocks:black", add="black_",p=1}, --]] - clothing_inv_hat_ = { nr=1.000001, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clhat", block="clothing:hat_white", add="hat_",p=1}, - clothing_inv_shirt_ = { nr=1.000002, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clshirt", block="clothing:shirt_white", add="shirt_",p=1}, - clothing_inv_pants_ = { nr=1.000003, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clpants", block="clothing:pants_white", add="pants_",p=1}, - clothing_inv_cape_ = { nr=1.000004, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clcape", block="clothing:cape_white", add="cape_",p=1}, + clothing_inv_hat_ = { nr=43, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clhat", block="clothing:hat_white", add="hat_",p=1}, + clothing_inv_shirt_ = { nr=44, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clshirt", block="clothing:shirt_white", add="shirt_",p=1}, + clothing_inv_pants_ = { nr=45, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clpants", block="clothing:pants_white", add="pants_",p=1}, + clothing_inv_cape_ = { nr=46, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clcape", block="clothing:cape_white", add="cape_",p=1}, } @@ -306,7 +306,7 @@ local mydeck_names = {'deck_boards','deck_beam', 'stairs','stairsb','stairs_ocorner','stairs_icorner','stairs_railr','stairs_raill','stairs_railr_end','stairs_raill_end'}; for i,v in ipairs( mydeck_names ) do colormachine.data[ 'mydeck_'..v..'s_' ] = { - nr= 1.0 + 1/100*i, + nr= 47.0 + 1/100*i, modname='mydeck', shades={1,0,1,0,0,0,1,0}, grey_shades={1,1,1,1,1}, @@ -325,7 +325,7 @@ local myroofs_names = {'', '_bundle', '_icorner','_ocorner', '_long', '_long_icorner', '_long_ocorner'}; for i,v in ipairs( myroofs_names ) do colormachine.data[ 'myroofs'..v..'_' ] = { - nr= 2.0 + 1/100*i, + nr= 48.0 + 1/100*i, modname='myroofs', shades={1,0,1,0,0,0,1,0}, grey_shades={1,1,1,1,1}, @@ -349,7 +349,7 @@ local mycorner_materials = { 'default_sandstone_brick','default_desert_stone_brick','default_stone_brick'}; for i,v in ipairs( mycorner_names ) do colormachine.data[ 'corners_'..v..'_' ] = { - nr= 1.5 + 1/100*i, + nr= 49.0 + 1/100*i, modname='mycorners', shades={1,0,1,0,0,0,1,0}, grey_shades={1,1,1,1,1}, @@ -360,7 +360,7 @@ for i,v in ipairs( mycorner_names ) do p=1}; for j,m in ipairs( mycorner_materials ) do colormachine.data[ 'cornerblock_'..m..'_'..v..'_' ] = { - nr= 1.5 + 1/100*i + 1/1000*j, + nr= 49.5 + 1/100*i + 1/1000*j, modname='mycorners', shades={1,0,1,0,0,0,1,0}, grey_shades={1,1,1,1,1}, @@ -376,7 +376,7 @@ mycorner_materials = nil; mycorner_names = nil; colormachine.data[ 'mymulch_' ] = { - nr= 1.0111, + nr= 50, modname='mymulch', shades={1,0,1,0,0,0,1,0}, grey_shades={1,1,1,1,1},