diff --git a/README.md b/README.md index 7624b2f..885702d 100644 --- a/README.md +++ b/README.md @@ -79,7 +79,7 @@ Tunning: Basalt Cobble: A darken version of the default Cobble CRAFT -> 4 [Cobble] [Cobble] - [Coal Lumb] [Coal Lumb] + [Coal Lump] [Coal Lump] Chalk: a soft, white and porous sedimentary rock. It becomes Chalk Powder when digged. Can't be craft, only found as @@ -97,7 +97,7 @@ Tunning: Dark Dirt: A darken version of the Dirt where the grass doesn't grown, perfect for create a path in a forest. I was using - Ggravel, but the noise walking was annoying to me (like + Gravel, but the noise walking was annoying to me (like walking over iron coal with the nude feet :P), for this I created this node. CRAFT -> 4 @@ -160,6 +160,12 @@ Tunning: [Desert Stone] --> I think I will change it in the future release with its own Cobbles. + Reinforced Cobble: brick with crossed wooden. + CRAFT -> 1 + [Stick] [] [Stick] + [] [Cobble] [] + [Stick] [] [Stick] + Sandstone Cobble: brick version of the Sandstone, good for buildings with a pale color. COOKING @@ -171,9 +177,6 @@ Tunning: Silt: granular material of a size somewhere between sand and clay. It brokes in 4 Silt Lumps. - CRAFT -> 3 - [Sand] [Sand] - [Clay Lump] [Clay Lump] CRAFT -> 1 [Silt Lump] [Silt Lump] [Silt Lump] [Silt Lump] @@ -185,7 +188,9 @@ Tunning: [Shale] COOKING [Slate Cobble] + + Slate Cobble: Cobble obtained from Slate From dig Slate @@ -287,3 +292,7 @@ http://minetest.net/ 0. You just DO WHAT THE FUCK YOU WANT TO. + + + + diff --git a/depends.txt b/depends.txt index 562cf63..c446b48 100644 --- a/depends.txt +++ b/depends.txt @@ -1 +1,2 @@ default + diff --git a/furniture.lua b/furniture.lua index 68b08ad..65b029e 100644 --- a/furniture.lua +++ b/furniture.lua @@ -57,6 +57,47 @@ minetest.register_node('darkage:box', { end, }) +minetest.register_node('darkage:wood_shelves', { + description = "Wooden Shelves", + tiles = { 'darkage_shelves.png','darkage_shelves.png','darkage_shelves.png', + 'darkage_shelves.png','darkage_shelves.png','darkage_shelves_front.png'}, + sunlight_propagates = false, + paramtype = "light", + paramtype2 = "facedir", + walkable = true, + groups = { snappy = 3 }, + sounds = default.node_sound_leaves_defaults(), + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", + "size[8,10]".. + "list[context;up;0,0;8,3;]".. + "list[context;down;0,3;8,3;]".. + "list[current_player;main;0,6;8,4;]") + meta:set_string("infotext", "Wooden Shelves") + local inv = meta:get_inventory() + inv:set_size("up", 16) + inv:set_size("down", 16) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("shape") and inv:is_empty("out") and inv:is_empty("water") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in shelves at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to shelves at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from shelves at "..minetest.pos_to_string(pos)) + end, +}) + --minetest.register_node("darkage:rosace", { -- description = "Rose Window", -- tiles = {"darkage_rosace.png"}, @@ -78,6 +119,18 @@ minetest.register_node("darkage:iron_bars", { sounds = default.node_sound_stone_defaults() }) +minetest.register_node("darkage:lamp", { + description = "Lamp", + tiles = { + "darkage_lamp.png" + }, + paramtype = "light", + sunlight_propagates = true, + light_source = LIGHT_MAX-1, + groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1}, + sounds = default.node_sound_glass_defaults(), +}) + minetest.register_node("darkage:iron_grille", { description = "Iron Grille", drawtype = "glasslike", @@ -92,7 +145,7 @@ minetest.register_node("darkage:iron_grille", { }) minetest.register_node("darkage:wood_bars", { - description = "Wood Bars", + description = "Wooden Bars", drawtype = "glasslike", tiles = {"darkage_wood_bars.png"}, inventory_image = "darkage_wood_bars.png", @@ -118,7 +171,7 @@ minetest.register_node("darkage:wood_grille", { }) minetest.register_node("darkage:wood_frame", { - description = "Wood Frame", + description = "Wooden Frame", drawtype = "glasslike", tiles = {"darkage_wood_frame.png"}, inventory_image = "darkage_wood_frame.png", @@ -129,6 +182,7 @@ minetest.register_node("darkage:wood_frame", { groups = {snappy=1,choppy=2}, sounds = default.node_sound_stone_defaults() }) + --------------- -- Crafts Item --------------- @@ -174,14 +228,14 @@ minetest.register_craft({ } }) --- minetest.register_craft({ --- output = 'darkage:scroll 2', --- recipe = { --- {'default:paper','default:paper','default:paper'}, --- {'default:paper','',''}, --- {'default:paper','paper',''}, --- } --- }) +minetest.register_craft({ + output = 'darkage:lamp', + recipe = { + {'default:stick','','default:stick'}, + {'','default:torch',''}, + {'default:stick','','default:stick'}, + } +}) minetest.register_craft({ output = 'darkage:wood_bars 2', @@ -202,19 +256,28 @@ minetest.register_craft({ }) minetest.register_craft({ - output = 'darkage:wood_frame', + output = 'darkage:wood_shelves', recipe = { - {'default:stick','default:stick','default:stick'}, - {'default:stick','default:glass','default:stick'}, - {'default:stick','default:stick','default:stick'}, + {'darkage:box'}, + {'darkage:box'}, } }) ---minetest.register_craft({ --- output = 'darkage:rosace', --- recipe = { --- {'default:cobble','','default:cobble'}, --- {'','default:cobble',''}, --- {'default:cobble','','default:cobble'}, --- } ---}) +minetest.register_craft({ + output = 'darkage:wood_frame', + recipe = { + {'default:stick','','default:stick'}, + {'','default:glass',''}, + {'default:stick','','default:stick'}, + } +}) + + +-- Cookings +minetest.register_craft({ + type = "cooking", + output = "default:glass", + recipe = "darkage:wood_frame", +}) + + diff --git a/init.lua b/init.lua index e4bbd48..e83940a 100644 --- a/init.lua +++ b/init.lua @@ -1,5 +1,7 @@ print (" ---- Dark Age is Loading! ---- ") +-- Commend this lines if you don't like some of this features dofile(minetest.get_modpath("darkage").."/mapgen.lua") +dofile(minetest.get_modpath("darkage").."/building.lua") dofile(minetest.get_modpath("darkage").."/furniture.lua") dofile(minetest.get_modpath("darkage").."/stairs.lua") @@ -115,6 +117,15 @@ minetest.register_node("darkage:gneiss_cobble", { sounds = default.node_sound_stone_defaults() }) +minetest.register_node("darkage:marble", { + description = "Marble", + tiles = {"darkage_marble.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults() +}) + + minetest.register_node("darkage:mud", { description = "Mud", tiles = {"darkage_mud_up.png","darkage_mud.png"}, @@ -143,6 +154,7 @@ minetest.register_node("darkage:ors_cobble", { sounds = default.node_sound_stone_defaults() }) + minetest.register_node("darkage:sandstone_cobble", { description = "Sandstone Cobble", tiles = {"darkage_sandstone_cobble.png"}, @@ -151,6 +163,14 @@ minetest.register_node("darkage:sandstone_cobble", { sounds = default.node_sound_stone_defaults() }) +minetest.register_node("darkage:serpentine", { + description = "Serpentine", + tiles = {"darkage_serpentine.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults() +}) + minetest.register_node("darkage:shale", { description = "Shale", tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"}, @@ -211,6 +231,14 @@ minetest.register_node("darkage:straw", { sounds = default.node_sound_leaves_defaults(), }) +minetest.register_node("darkage:stone_brick", { + description = "Stone Brick", + tiles = {"darkage_stone_brick.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults() +}) + minetest.register_node("darkage:straw_bale", { description = "Straw Bale", tiles = {"darkage_straw_bale.png"}, @@ -220,6 +248,21 @@ minetest.register_node("darkage:straw_bale", { sounds = default.node_sound_leaves_defaults(), }) +minetest.register_node("darkage:marble", { + description = "Marble", + tiles = {"darkage_marble.png"}, + is_ground_content = true, + groups = {cracky=2}, + sounds = default.node_sound_stone_defaults() +}) + +minetest.register_node("darkage:marble_tile", { + description = "Marble Tile", + tiles = {"darkage_marble_tile.png"}, + is_ground_content = true, + groups = {cracky=2}, + sounds = default.node_sound_stone_defaults() +}) --------------- -- Overrides @@ -288,6 +331,14 @@ minetest.register_craft({ } }) +minetest.register_craft({ + output = 'darkage:cobble_with_plaster 2', + recipe = { + {'darkage:chalk_powder','default:cobble'}, + {'darkage:chalk_powder','default:cobble'}, + } +}) + minetest.register_craft({ output = 'darkage:darkdirt 4', recipe = { @@ -352,6 +403,14 @@ minetest.register_craft({ } }) +minetest.register_craft({ + output = 'darkage:stone_brick 3', + recipe = { + {'default:cobble','default:cobble'}, + {'default:cobble','default:cobble'}, + } +}) + minetest.register_craft({ output = 'darkage:straw 2', recipe = { @@ -362,7 +421,6 @@ minetest.register_craft({ minetest.register_craft({ output = 'darkage:straw 2', - recipe = { {'darkage:dry_leaves','darkage:dry_leaves'}, {'darkage:dry_leaves','darkage:dry_leaves'}, @@ -377,6 +435,7 @@ minetest.register_craft({ } }) + -- Cookings minetest.register_craft({ type = "cooking", @@ -420,6 +479,7 @@ minetest.register_craft({ recipe = "darkage:ors_cobble", }) + minetest.register_craft({ type = "cooking", output = "darkage:sandstone_cobble", diff --git a/mapgen.lua b/mapgen.lua index 31a3b9a..4af6896 100644 --- a/mapgen.lua +++ b/mapgen.lua @@ -13,7 +13,7 @@ local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, s end -- it will be only generate a stratus for every 100 m of area local stratus_per_volume=1 - local area=40 + local area=45 local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area) @@ -214,34 +214,42 @@ minetest.register_on_generated(function(minp, maxp, seed) -- Generate stratus print("DARKAGE: Generate stratus"); generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40) - generate_claylike("darkage:mud", minp, maxp, seed+2, 2, 0, 2, 0) - generate_claylike("darkage:silt", minp, maxp, seed+1, 2, -1, 1, 1) + generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0) + generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1) generate_stratus("darkage:chalk", {"default:stone"}, {"default:stone","air"}, nil, - minp, maxp, seed+4, 3, 25, 7, 0, -20, 50) + minp, maxp, seed+3, 4, 25, 8, 0, -20, 50) generate_stratus("darkage:ors", {"default:stone"}, {"default:stone","air","default:water_source"}, nil, - minp, maxp, seed+4, 5, 20, 7, 50, -200, 500) + minp, maxp, seed+4, 4, 25, 7, 50, -200, 500) generate_stratus("darkage:shale", {"default:stone"}, {"default:stone","air"}, nil, - minp, maxp, seed+5, 4, 16, 7, 50, -50, 20) + minp, maxp, seed+5, 4, 23, 7, 50, -50, 20) generate_stratus("darkage:slate", {"default:stone"}, {"default:stone","air"}, nil, - minp, maxp, seed+6, 6, 16, 5, 50, -500, 0) + minp, maxp, seed+6, 6, 23, 5, 50, -500, 0) generate_stratus("darkage:schist", {"default:stone"}, {"default:stone","air"}, nil, - minp, maxp, seed+7, 6, 14, 6, 50, -31000, -10) + minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10) generate_stratus("darkage:basalt", {"default:stone"}, {"default:stone","air"}, nil, - minp, maxp, seed+8, 5, 14, 5, 20, -31000, -50) + minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50) + generate_stratus("darkage:marble", + {"default:stone"}, + {"default:stone","air"}, nil, + minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75) + generate_stratus("darkage:serpentine", + {"default:stone"}, + {"default:stone","air"}, nil, + minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350) generate_stratus("darkage:gneiss", {"default:stone"}, {"default:stone","air"}, nil, - minp, maxp, seed+8, 10, 10, 5, 50, -31000, -100) + minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250) end) diff --git a/stairs.lua b/stairs.lua index 5a859e7..b57913f 100644 --- a/stairs.lua +++ b/stairs.lua @@ -106,6 +106,11 @@ function darkage.register_stairs(modname, item, groups, images, description) }) end +darkage.register_stairs("darkage","basalt_cobble", + {cracky=3}, + {"darkage_basalt_cobble.png"}, + "Basalt Cobble" +) darkage.register_stairs("darkage","slate_tale", {cracky=3}, @@ -118,3 +123,22 @@ darkage.register_stairs("darkage","straw", {"darkage_straw.png"}, "Straw" ) + +darkage.register_stairs("darkage","stone_brick", + {cracky=3}, + {"darkage_stone_brick.png"}, + "Stone Brick" +) + +darkage.register_stairs("darkage","ors_cobble", + {cracky=3}, + {"darkage_ors_cobble.png"}, + "Old Red Sandtone" +) + +darkage.register_stairs("darkage","desert_stone_cobble", + {cracky=3}, + {"darkage_desert_stone_cobble.png"}, + "Desert Stone Cobble" +) + diff --git a/textures/darkage_chain.png b/textures/darkage_chain.png index c0cfabe..4df0665 100644 Binary files a/textures/darkage_chain.png and b/textures/darkage_chain.png differ diff --git a/textures/darkage_chalk.png b/textures/darkage_chalk.png index b2a9f89..004305e 100644 Binary files a/textures/darkage_chalk.png and b/textures/darkage_chalk.png differ diff --git a/textures/darkage_lamp.png b/textures/darkage_lamp.png new file mode 100644 index 0000000..248f8cc Binary files /dev/null and b/textures/darkage_lamp.png differ diff --git a/textures/darkage_marble.png b/textures/darkage_marble.png new file mode 100644 index 0000000..c4dd213 Binary files /dev/null and b/textures/darkage_marble.png differ diff --git a/textures/darkage_reinforce.png b/textures/darkage_reinforce.png new file mode 100644 index 0000000..7c03671 Binary files /dev/null and b/textures/darkage_reinforce.png differ diff --git a/textures/darkage_reinforced_chalk.png 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