darkage/stairsplus.lua

146 lines
4.1 KiB
Lua

--slate Cobble
stairsplus:register_all("darkage", "slate_cobble", "darkage:slate_cobble", {
description = "Slate Cobble",
tiles = {"darkage_slate_cobble.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
--slate
stairsplus:register_all("darkage", "slate", "darkage:slate", {
description = "Slate",
tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
--slate tale
stairsplus:register_all("darkage", "slate_tale", "darkage:slate_tale", {
description = "Slate Tale",
tiles = {"darkage_slate_tale.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
--marble
stairsplus:register_all("darkage", "marble", "darkage:marble", {
description = "Marble",
tiles = {"darkage_marble.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
--stone brick
stairsplus:register_all("darkage", "stone_brick", "darkage:stone_brick", {
description = "Stone Brick",
tiles = {"darkage_stone_brick.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
--straw
stairsplus:register_all("darkage", "straw", "darkage:straw", {
description = "Straw",
tiles = {"darkage_straw.png"},
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
--straw_bale
stairsplus:register_all("darkage", "straw_bale", "darkage:straw_bale", {
description = "Straw Bale",
tiles = {"darkage_straw_bale.png"},
groups = {snappy=2, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
--serpentine
stairsplus:register_all("darkage", "serpentine", "darkage:serpentine", {
description = "Serpentine",
tiles = {"darkage_serpentine.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
--shist
stairsplus:register_all("darkage", "schist", "darkage:schist", {
description = "Schist",
tiles = {"darkage_schist.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
--gneiss
stairsplus:register_all("darkage", "gneiss", "darkage:gneiss", {
description = "Gneiss",
tiles = {"darkage_gneiss.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
--gneiss_cobble
stairsplus:register_all("darkage", "gneiss_cobble", "darkage:gneiss_cobble", {
description = "Gneiss Cobble",
tiles = {"darkage_gneiss_cobble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
--basalt
stairsplus:register_all("darkage", "basalt", "darkage:basalt", {
description = "Basalt",
tiles = {"darkage_basalt.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
--basalt cobble
stairsplus:register_all("darkage", "basalt_cobble", "darkage:basalt_cobble", {
description = "Basalt Cobble",
tiles = {"darkage_basalt_cobble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
--shale
stairsplus:register_all("darkage", "shale", "darkage:shale", {
description = "Shale",
tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"},
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults(),
})
--[[
--no need for desert_stone cobble because its in minetest game
stairsplus:register_all("darkage", "desert_stone_cobble", "darkage:desert_stone_cobble", {
description = "Desert Stone Cobble",
tiles = {"darkage_desert_stone_cobble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
]]
--old red sandstone
stairsplus:register_all("darkage", "ors", "darkage:ors", {
description = "Old Red Sandstone",
tiles = {"darkage_ors.png"},
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults(),
})
--old red sandstone cobble
stairsplus:register_all("darkage", "ors_cobble", "darkage:ors_cobble", {
description = "Old Red Sandstone Cobble",
tiles = {"darkage_ors_cobble.png"},
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults(),
})
--[[
--no need for sandstone_cobble, because its in minetest game
stairsplus:register_all("darkage", "sandstone_cobble", "darkage:sandstone_cobble", {
description = "Sandstone Cobble",
tiles = {"darkage_sandstone_cobble.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
]]