Added commands to delete and add ranks, set spawn, and added check for wether a player is in a faction or not

This commit is contained in:
shamoanjac
2016-08-07 19:22:31 +02:00
parent 418f67ff7e
commit 1145203353
2 changed files with 110 additions and 15 deletions

View File

@ -30,6 +30,7 @@ factionsmod.register_command = function(cmd_name, cmd)
faction_permissions = {},
global_privileges = {},
format = {},
infaction = true,
description = "This command has no description.",
run = function(self, player, argv)
-- check global privileges
@ -79,9 +80,14 @@ factionsmod.register_command = function(cmd_name, cmd)
table.insert(args.other, argv[i])
end
-- checks permissions
-- checks if player in faction
local player_faction = factionsmod.players[faction]
if not player_faction and self.infaction then
--TODO: error message
return false
end
-- checks permissions
if #faction_permissions > 1 and not player_faction then
minetest.chat_send_player(player, "You are not part of any faction")
return false
@ -205,10 +211,7 @@ factionsmod.register_command("list", {
factionsmod.register_command("version", {
description = "Displays mod version.",
on_success = function(player, faction, pos, chunkpos, args)
if cmd == "version" then
minetest.chat_send_player(player, "factionsmod: version " .. factionsmod_version , false)
return true
end
minetest.chat_send_player(player, "factionsmod: version " .. factionsmod_version , false)
end
})
@ -227,14 +230,9 @@ factionsmod.register_command("info", {
factionsmod.register_command("leave", {
description = "Leave your faction."
on_success = function(player, faction, pos, chunkpos, args)
if faction then
faction:remove_player(player)
else
--TODO: error (not in a faction)
return false
end
faction:remove_player(player)
--TODO: message?
return true
return true
end
})
@ -259,6 +257,7 @@ factionsmod.register_command("kick", {
--create new faction
factionsmod.register_command("create", {
format = {"string"},
infaction = false,
description = "Create a new faction.",
on_success = function(player, faction, pos, chunkpos, args)
if faction then
@ -281,6 +280,7 @@ factionsmod.register_command("create", {
factionsmod.register_commmand("join", {
format = {"faction"},
description = "Join a faction.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local new_faction = args.factions[1]
if new_faction:can_join(player) then
@ -370,6 +370,74 @@ factionsmod.register_command("delete", {
end
})
factionsmod.register_command("ranks", {
description = "List ranks within your faction",
on_success = function(player, faction, pos, chunkpos, args)
if not faction then
--TODO: error message
return false
end
for rank, permissions in pairs(faction.ranks) do
minetest.chat_send_player(player:get_player_name(), rank..": "..table.concat(permissions, " "))
end
return true
end
})
factionsmod.register_command("who", {
description = "List players in your faction, and their ranks.",
on_success = function(player, faction, pos, chunkpos, args)
if not faction then
--TODO: error message
return false
end
for player, rank in ipairs(faction.players) do
minetest.chat_send_player(player:get_player_name(), player.." ("..rank..")")
end
return true
end
})
factionsmod.register_command("newrank", {
description = "Add a new rank.",
format = {"string"},
faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
if faction.ranks[rank] then
--TODO: rank already exists
return false
end
faction:new_rank(rank, args.other)
return true
end
})
factionsmod.register_command("delrank", {
description = "Replace and delete a rank.",
format = {"string", "string"},
faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
local newrank = args.string[2]
if not faction.ranks[rank] or not faction.ranks[rank] then
--TODO: error (one of either ranks do not exist)
return false
end
faction:delete_rank(rank, newrank)
return true
end
})
factionsmod.register_command("setspawn", {
description = "Set the faction's spawn",
faction_permissions = {"spawn"},
on_success = function(player, faction, pos, chunkpos, args)
faction:set_spawn(pos)
return true
end
})
-------------------------------------------------------------------------------
-- name: cmdhandler(playername,parameter)
--