(Actual) Factions!

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Anthony Recascino 2016-07-29 23:02:22 -04:00
commit 220d0c4f26
5 changed files with 3059 additions and 0 deletions

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-------------------------------------------------------------------------------
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file chatcommnd.lua
--! @brief factions chat interface
--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
--! @class factions_chat
--! @brief chat interface class
factions_chat = {}
-------------------------------------------------------------------------------
-- name: init()
--
--! @brief initialize chat interface
--! @memberof factions_chat
--! @public
-------------------------------------------------------------------------------
function factions_chat.init()
minetest.register_privilege("faction_user",
{
description = "this user is allowed to interact with faction mod",
give_to_singleplayer = true,
}
)
minetest.register_privilege("faction_admin",
{
description = "this user is allowed to create or delete factions",
give_to_singleplayer = true,
}
)
minetest.register_chatcommand("factions",
{
params = "<cmd> <parameter 1> .. <parameter n>",
description = "faction administration functions",
privs = { interact=true },
func = factions_chat.cmdhandler,
}
)
minetest.register_chatcommand("af",
{
params = "text",
description = "send message to all factions",
privs = { faction_user=true },
func = factions_chat.allfactions_chathandler,
}
)
minetest.register_chatcommand("f",
{
params = "<factionname> text",
description = "send message to a specific faction",
privs = { faction_user=true },
func = factions_chat.chathandler,
}
)
end
-------------------------------------------------------------------------------
-- name: cmdhandler(playername,parameter)
--
--! @brief chat command handler
--! @memberof factions_chat
--! @private
--
--! @param playername name
--! @param parameter data supplied to command
-------------------------------------------------------------------------------
function factions_chat.cmdhandler(playername,parameter)
local player = minetest.env:get_player_by_name(playername)
local params = parameter:split(" ")
local cmd = params[1]
--handle common commands
if parameter == nil or
parameter == "" then
local playerfactions = factions.get_factions(player)
local tosend = "Factions: " .. playername .. " factions:"
for i,v in ipairs(playerfactions) do
if i ~= #playerfactions then
tosend = tosend .. " " .. v .. ","
else
tosend = tosend .. " " .. v
end
end
minetest.chat_send_player(playername, tosend, false)
return
end
if cmd == "claim" then
minetest.chat_send_player(playername,"Trust me, we're working on it",false)
return
end
if cmd == "unclaim" then
return
end
--list all known factions
if cmd == "list" then
local list = factions.get_faction_list()
local tosend = "Factions: current available factions:"
for i,v in ipairs(list) do
if i ~= #list then
tosend = tosend .. " " .. v .. ","
else
tosend = tosend .. " " .. v
end
end
minetest.chat_send_player(playername, tosend, false)
return
end
--show factions mod version
if cmd == "version" then
minetest.chat_send_player(playername, "Factions: version " .. factions_version , false)
return
end
--show description of faction
if cmd == "info" then
if params[2] ~= nil then
minetest.chat_send_player(playername,
"Factions: " .. params[2] .. ": " ..
factions.get_description(params[2]), false)
return
end
end
if cmd == "leave" then
if params[2] ~= nil then
if params[3] ~= nil then
local toremove = minetest.env:get_player_by_name(params[3])
--allowed if faction_admin, admin of faction or player itself
if minetest.check_player_privs(playername,{ faction_admin=true }) or
factions.is_admin(params[2],playername) and
toremove ~= nil then
factions.member_remove(params[2],toremove)
minetest.chat_send_player(playername,
"Factions: " .. params[3] .. " has been removed from "
.. params[2], false)
return
end
else
factions.member_remove(params[2],player)
minetest.chat_send_player(playername,
"Factions: You have left " .. params[2], false)
return
end
end
end
--handle superadmin only commands
if minetest.check_player_privs(playername,{ faction_admin=true }) then
--create new faction
if cmd == "create" then
if params[2] ~= nil then
if factions.add_faction(params[2]) then
minetest.chat_send_player(playername,
"Factions: created faction " .. params[2],
false)
return
else
minetest.chat_send_player(playername,
"Factions: FAILED to created faction " .. params[2],
false)
return
end
end
end
end
if cmd == "join" then
if params[2] ~= nil then
if params[3] ~= nil and
minetest.check_player_privs(playername,{ faction_admin=true }) then
local toadd = minetest.env:get_player_by_name(params[3])
if toadd ~= nil then
if factions.member_add(params[2],toadd) then
minetest.chat_send_player(playername,
"Factions: " .. params[3] .. " joined faction " ..
params[2],
false)
return
end
end
minetest.chat_send_player(playername,
"Factions: " .. params[3] .. " FAILED to join faction " ..
params[2],
false)
return
else
--check for invitation
if factions.is_invited(params[2],playername) then
if factions.member_add(params[2],player) then
minetest.chat_send_player(playername,
"Factions: joined faction " ..
params[2],
false)
return
else
minetest.chat_send_player(playername,
"Factions: FAILED to join faction " ..
params[2],
false)
return
end
else
minetest.chat_send_player(playername,
"Factions: you are not allowed to join " .. params[2],
false)
return
end
end
end
end
--all following commands require at least two parameters
if params[2] ~= nil then
if minetest.check_player_privs(playername,{ faction_admin=true }) or
factions.is_admin(params[2],playername) then
--delete faction
if cmd == "delete" then
if factions.delete_faction(params[2]) then
minetest.chat_send_player(playername,
"Factions: deleted faction " .. params[2],
false)
return
else
minetest.chat_send_player(playername,
"Factions: FAILED to deleted faction " .. params[2],
false)
return
end
end
if cmd == "set_free" then
if params[3] ~= nil and
(params[3] == "true" or params[3] == "false")then
local value = false
if params[3] == "true" then
value = true
end
if factions.set_free(params[2],value) then
minetest.chat_send_player(playername,
"Factions: free to join for " .. params[2] ..
" has been set to " .. params[3],
false)
else
minetest.chat_send_player(playername,
"Factions: FAILED to set free to join for " ..
params[2],
false)
end
end
end
--set player admin status
if cmd == "admin" then
if params[3] ~= nil and params[4] ~= nil and
(params[4] == "true" or params[4] == "false") then
local value = false
if params[4] == "true" then
value = true
end
if factions.set_admin(params[2],params[3],value) then
minetest.chat_send_player(playername,
"Factions: adminstate of " .. params[3] ..
" has been set to " .. params[4],
false)
else
minetest.chat_send_player(playername,
"Factions: FAILED to set admin privileges for " ..
params[3],
false)
end
end
return
end
if cmd == "description" and
params[2] ~= nil and
params[3] ~= nil then
local desc = params[3]
for i=4, #params, 1 do
desc = desc .. " " .. params[i]
end
if factions.set_description(params[2],desc) then
minetest.chat_send_player(playername,
"Factions: updated description of faction " ..
params[2],
false)
return
else
minetest.chat_send_player(playername,
"Factions: FAILED to update description of faction " ..
params[2],
false)
return
end
end
if cmd == "invite" and
params[2] ~= nil and
params[3] ~= nil then
if factions.member_invite(params[2],params[3]) then
minetest.chat_send_player(params[3],
"Factions: " .. params[3] ..
" you have been invited to join faction " .. params[2],
false)
minetest.chat_send_player(playername,
"Factions: " .. params[3] ..
" has been invited to join faction " .. params[2],
false)
return
else
minetest.chat_send_player(playername,
"Factions: FAILED to invite " .. params[3] ..
" to join faction " .. params[2],
false)
return
end
end
end
end
factions_chat.show_help(playername)
end
-------------------------------------------------------------------------------
-- name: allfactions_chathandler(playername,parameter)
--
--! @brief chat handler
--! @memberof factions_chat
--! @private
--
--! @param playername name
--! @param parameter data supplied to command
-------------------------------------------------------------------------------
function factions_chat.allfactions_chathandler(playername,parameter)
local player = minetest.env:get_player_by_name(playername)
if player ~= nil then
local recipients = {}
for faction,value in pairs(factions.get_factions(player)) do
for name,value in pairs(factions.dynamic_data.membertable[faction]) do
local object_to_check = mientest.env:get_player_by_name(name)
if object_to_check ~= nil then
recipients[name] = true
end
end
end
for recipient,value in pairs(recipients) do
if recipient ~= playername then
minetest.chat_send_player(recipient,playername ..": " .. parameter,false)
end
end
return
end
factions_chat.show_help(playername)
end
-------------------------------------------------------------------------------
-- name: chathandler(playername,parameter)
--
--! @brief chat handler
--! @memberof factions_chat
--! @private
--
--! @param playername name
--! @param parameter data supplied to command
-------------------------------------------------------------------------------
function factions_chat.chathandler(playername,parameter)
local player = minetest.env:get_player_by_name(playername)
if player ~= nil then
local line = parameter:split(" ")
local target_faction = line[1]
local text = line[2]
for i=3,#line,1 do
text = text .. " " .. line[i]
end
local valid_faction = false
for faction,value in pairs(factions.get_factions(player)) do
if target_faction == faction then
valid_faction = true
end
end
if faction ~= nil and valid_faction and
factions.dynamic_data.membertable[faction] ~= nil then
for name,value in pairs(factions.dynamic_data.membertable[faction]) do
local object_to_check = mientest.env:get_player_by_name(name)
factions_chat.show_help(playername)
if object_to_check ~= nil and
name ~= playername then
minetest.chat_send_player(name,playername ..": " .. text,false)
end
end
else
minetest.chat_send_player(playername,
"Factions: you're not a member of " .. dump(faction),false)
end
return
end
factions_chat.show_help(playername)
end
-------------------------------------------------------------------------------
-- name: show_help(playername,parameter)
--
--! @brief send help message to player
--! @memberof factions_chat
--! @private
--
--! @param playername name
-------------------------------------------------------------------------------
function factions_chat.show_help(playername)
local MSG = function(text)
minetest.chat_send_player(playername,text,false)
end
MSG("Factions mod")
MSG("Usage:")
MSG("\tUser commands:")
MSG("\t\t/factions -> info on your current factions")
MSG("\t\t/factions info <factionname> -> show description of faction")
MSG("\t\t/factions list -> show list of factions")
MSG("\t\t/factions leave <factionname> -> leave specified faction")
MSG("\t\t/factions join <factionname> -> join specified faction")
MSG("\t\t/factions version -> show version number of mod")
MSG("\tAdmin commands:")
MSG("\t\t/factions create <factionname> -> create a new faction")
MSG("\t\t/factions delete <factionname> -> delete a faction faction")
MSG("\t\t/factions leave <factionname> <playername> -> remove player from faction")
MSG("\t\t/factions invite <factionname> <playername> -> invite player to faction")
MSG("\t\t/factions set_free <factionname> <value> -> set faction free to join")
MSG("\t\t/factions admin <factionname> <playername> <value> -> make player admin of faction")
MSG("\t\t/factions description <factionname> <text> -> set description for faction")
end

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Version 1.1.5
Mod for handling in game factions and reputation

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-------------------------------------------------------------------------------
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file factions.lua
--! @brief factions core file containing datastorage
--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
--read some basic information
local factions_worldid = minetest.get_worldpath()
--! @class factions
--! @brief main class for factions
factions = {}
--! @brief runtime data
factions.data = {}
factions.data.factions = {}
factions.data.objects = {}
factions.dynamic_data = {}
factions.dynamic_data.membertable = {}
factions.print = function(text)
print("Factions: " .. dump(text))
end
factions.dbg_lvl1 = function() end --factions.print -- errors
factions.dbg_lvl2 = function() end --factions.print -- non cyclic trace
factions.dbg_lvl3 = function() end --factions.print -- cyclic trace
-------------------------------------------------------------------------------
-- name: add_faction(name)
--
--! @brief add a faction
--! @memberof factions
--! @public
--
--! @param name of faction to add
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.add_faction(name)
if factions.data.factions[name] == nil then
factions.data.factions[name] = {}
factions.data.factions[name].reputation = {}
factions.data.factions[name].base_reputation = {}
factions.data.factions[name].adminlist = {}
factions.data.factions[name].invitations = {}
factions.dynamic_data.membertable[name] = {}
factions.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: set_base_reputation(faction1,faction2,value)
--
--! @brief set base reputation between two factions
--! @memberof factions
--! @public
--
--! @param faction1 first faction
--! @param faction2 second faction
--! @param value value to use
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.set_base_reputation(faction1,faction2,value)
if factions.data.factions[faction1] ~= nil and
factions.data.factions[faction2] ~= nil then
factions.data.factions[faction1].base_reputation[faction2] = value
factions.data.factions[faction2].base_reputation[faction1] = value
factions.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: get_base_reputation(faction1,faction2)
--
--! @brief get base reputation between two factions
--! @memberof factions
--! @public
--
--! @param faction1 first faction
--! @param faction2 second faction
--!
--! @return reputation/0 if none set
-------------------------------------------------------------------------------
function factions.get_base_reputation(faction1,faction2)
factions.dbg_lvl3("get_base_reputation: " .. faction1 .. "<-->" .. faction2)
if factions.data.factions[faction1] ~= nil and
factions.data.factions[faction2] ~= nil then
if factions.data.factions[faction1].base_reputation[faction2] ~= nil then
return factions.data.factions[faction1].base_reputation[faction2]
end
end
return 0
end
-------------------------------------------------------------------------------
-- name: set_description(name,description)
--
--! @brief set description for a faction
--! @memberof factions
--! @public
--
--! @param name of faction
--! @param description text describing a faction
--!
--! @return true/false (succesfully set description)
-------------------------------------------------------------------------------
function factions.set_description(name,description)
if factions.data.factions[name] ~= nil then
factions.data.factions[name].description = description
factions.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: get_description(name)
--
--! @brief get description for a faction
--! @memberof factions
--! @public
--
--! @param name of faction
--!
--! @return description or ""
-------------------------------------------------------------------------------
function factions.get_description(name)
if factions.data.factions[name] ~= nil and
factions.data.factions[name].description ~= nil then
return factions.data.factions[name].description
end
return ""
end
-------------------------------------------------------------------------------
-- name: exists(name)
--
--! @brief check if a faction exists
--! @memberof factions
--! @public
--! @param name name to check
--!
--! @return true/false
-------------------------------------------------------------------------------
function factions.exists(name)
for key,value in pairs(factions.data.factions) do
if key == name then
return true
end
end
return false
end
-------------------------------------------------------------------------------
-- name: get_faction_list()
--
--! @brief get list of factions
--! @memberof factions
--! @public
--!
--! @return list of factions
-------------------------------------------------------------------------------
function factions.get_faction_list()
local retval = {}
for key,value in pairs(factions.data.factions) do
table.insert(retval,key)
end
return retval
end
-------------------------------------------------------------------------------
-- name: delete_faction(name)
--
--! @brief delete a faction
--! @memberof factions
--! @public
--
--! @param name of faction to delete
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.delete_faction(name)
factions.data.factions[name] = nil
factions.save()
if factions.data.factions[name] == nil then
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: member_add(name,object)
--
--! @brief add an entity or player to a faction
--! @memberof factions
--! @public
--
--! @param name of faction to add object to
--! @param object to add to faction
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.claim()
end
function factions.unclaim()
end
function factions.member_add(name, object)
local new_entry = {}
new_entry.factions = {}
if object.object ~= nil then
object = object.object
end
if not factions.exists(name) then
print("Unable to add to NON existant faction >" .. name .. "<")
return false
end
new_entry.name,new_entry.temporary = factions.get_name(object)
factions.dbg_lvl2("Adding name=" .. dump(new_entry.name) .. " to faction: " .. name )
if new_entry.name ~= nil then
if factions.data.objects[new_entry.name] == nil then
factions.data.objects[new_entry.name] = new_entry
end
if factions.data.objects[new_entry.name].factions[name] == nil then
factions.data.objects[new_entry.name].factions[name] = true
factions.dynamic_data.membertable[name][new_entry.name] = true
factions.data.factions[name].invitations[new_entry.name] = nil
factions.save()
return true
end
end
--return false if no valid object or already member
return false
end
-------------------------------------------------------------------------------
-- name: member_invite(name,playername)
--
--! @brief invite a player for joining a faction
--! @memberof factions
--! @public
--
--! @param name of faction to add object to
--! @param name of player to invite
--!
--! @return true/false (succesfully added invitation or not)
-------------------------------------------------------------------------------
function factions.member_invite(name, playername)
if factions.data.factions[name] ~= nil and
factions.data.factions[name].invitations[playername] == nil then
factions.data.factions[name].invitations[playername] = true
factions.save()
return true
end
--return false if not a valid faction or player already invited
return false
end
-------------------------------------------------------------------------------
-- name: member_remove(name,object)
--
--! @brief remove an entity or player to a faction
--! @memberof factions
--! @public
--
--! @param name of faction to add object to
--! @param object to add to faction
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.member_remove(name,object)
local id,type = factions.get_name(object)
factions.dbg_lvl2("removing name=" .. dump(id) .. " to faction: " .. name )
if id ~= nil and
factions.data.objects[id] ~= nil and
factions.data.objects[id].factions[name] ~= nil then
factions.data.objects[id].factions[name] = nil
factions.dynamic_data.membertable[name][id] = nil
factions.save()
return true
end
if id ~= nil and
factions.data.factions[name].invitations[id] ~= nil then
factions.data.factions[name].invitations[id] = nil
factions.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: set_admin(name,playername,value)
--
--! @brief set admin priviles for a playername
--! @memberof factions
--! @public
--
--! @param name of faction to add object to
--! @param playername to change rights
--! @param value true/false has or has not admin privileges
--!
--! @return true/false (succesfully changed privileges)
-------------------------------------------------------------------------------
function factions.set_admin(name,playername,value)
mobf_assert_backtrace(type(playername) == "string")
if factions.data.factions[name] ~= nil then
if value then
factions.data.factions[name].adminlist[playername] = true
factions.save()
return true
else
factions.data.factions[name].adminlist[playername] = nil
factions.save()
return true
end
else
print("FACTIONS: no faction >" .. name .. "< found")
end
return false
end
-------------------------------------------------------------------------------
-- name: set_free(name,value)
--
--! @brief set faction to be joinable by everyone
--! @memberof factions
--! @public
--
--! @param name of faction to add object to
--! @param value true/false has or has not admin privileges
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.set_free(name,value)
if factions.data.factions[name] ~= nil then
if value then
if factions.data.factions[name].open == nil then
factions.data.factions[name].open = true
factions.save()
return true
else
return false
end
else
if factions.data.factions[name].open == nil then
return false
else
factions.data.factions[name].open = nil
factions.save()
return true
end
end
end
return false
end
-------------------------------------------------------------------------------
-- name: is_free(name)
--
--! @brief check if a fraction is free to join
--! @memberof factions
--! @public
--
--! @param name of faction to add object to
--
--! @return true/false (free or not)
-------------------------------------------------------------------------------
function factions.is_free(name)
if factions.data.factions[name] ~= nil and
factions.data.factions[name].open then
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: is_admin(name,playername)
--
--! @brief read admin privilege of player
--! @memberof factions
--! @public
--
--! @param name of faction to check rights
--! @param playername to change rights
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.is_admin(name,playername)
if factions.data.factions[name] ~= nil and
factions.data.factions[name].adminlist[playername] == true then
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: is_invited(name,playername)
--
--! @brief read invitation status of player
--! @memberof factions
--! @public
--
--! @param name of faction to check for invitation
--! @param playername to change rights
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.is_invited(name,playername)
if factions.data.factions[name] ~= nil and
( factions.data.factions[name].invitations[playername] == true or
factions.data.factions[name].open == true) then
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: get_factions(object)
--
--! @brief get list of factions for an object
--! @memberof factions
--! @public
--
--! @param object to get list for
--!
--! @return list of factions
-------------------------------------------------------------------------------
function factions.get_factions(object)
local id,type = factions.get_name(object)
local retval = {}
if id ~= nil and
factions.data.objects[id] ~= nil then
for key,value in pairs(factions.data.objects[id].factions) do
table.insert(retval,key)
end
end
return retval
end
-------------------------------------------------------------------------------
-- name: is_member(name,object)
--
--! @brief check if object is member of name
--! @memberof factions
--! @public
--
--! @param name of faction to check
--! @param object to check
--!
--! @return true/false
-------------------------------------------------------------------------------
function factions.is_member(name,object)
local retval = false
local id,type = factions.get_name(object)
if id ~= nil and
factions.data.objects[id] ~= nil then
for key,value in pairs(factions.data.objects[id].factions) do
if key == name then
retval = true
break
end
end
end
return retval
end
-------------------------------------------------------------------------------
-- name: get_reputation(name,object)
--
--! @brief get reputation of an object
--! @memberof factions
--! @public
--
--! @param name name of faction to check for reputation
--! @param object object to get reputation for
--!
--! @return number value -100 to 100 0 being neutral, -100 beeing enemy 100 friend
-------------------------------------------------------------------------------
function factions.get_reputation(name,object)
local id,type = factions.get_name(object)
factions.dbg_lvl3("get_reputation: " .. name .. "<-->" .. dump(id))
if id ~= nil and
factions.data.factions[name] ~= nil then
factions.dbg_lvl3("get_reputation: object reputation: " .. dump(factions.data.factions[name].reputation[id]))
if factions.data.factions[name].reputation[id] == nil then
factions.data.factions[name].reputation[id]
= factions.calc_base_reputation(name,object)
end
return factions.data.factions[name].reputation[id]
else
factions.dbg_lvl3("get_reputation: didn't find any factions for: " .. name)
end
return 0
end
-------------------------------------------------------------------------------
-- name: modify_reputation(name,object,delta)
--
--! @brief modify reputation of an object for a faction
--! @memberof factions
--! @public
--
--! @param name name of faction to modify reputation
--! @param object object to change reputation
--! @param delta value to change reputation
--!
--! @return true/false
-------------------------------------------------------------------------------
function factions.modify_reputation(name,object,delta)
local id,type = factions.get_name(object)
if factions.data.factions[name] ~= nil then
if factions.data.factions[name].reputation[id] == nil then
factions.data.factions[name].reputation[id]
= factions.calc_base_reputation(name,object)
end
factions.data.factions[name].reputation[id]
= factions.data.factions[name].reputation[id] + delta
factions.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: get_name(object)
--
--! @brief get textual name of object
--! @memberof factions
--! @private
--
--! @param object fetch name for this
--!
--! @return name or nil,is temporary element
-------------------------------------------------------------------------------
function factions.get_name(object)
if object == nil then
return nil,true
end
if object.object ~= nil then
object = object.object
end
if object:is_player() then
return object:get_player_name(),false
else
local luaentity = object:get_luaentity()
if luaentity ~= nil then
return tostring(luaentity),true
end
end
return nil,true
end
-------------------------------------------------------------------------------
-- name: calc_base_reputation(name,object)
--
--! @brief calculate initial reputation of object within a faction
--! @memberof factions
--! @private
--
--! @param name name of faction
--! @param object calc reputation for this
--!
--! @return reputation value
-------------------------------------------------------------------------------
function factions.calc_base_reputation(name,object)
--calculate initial reputation based uppon all groups
local object_factions = factions.get_factions(object)
local rep_value = 0
factions.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. tostring(object))
if object_factions ~= nil then
factions.dbg_lvl3("calc_base_reputation: " .. tostring(object) .. " is in " .. #object_factions .. " factions")
for k,v in pairs(object_factions) do
if factions.data.factions[v] == nil then
print("FACTIONS: warning object is member of faction " .. v .. " which doesn't exist")
else
factions.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. v .. " rep=" .. dump(factions.data.factions[v].base_reputation[name]))
if factions.data.factions[v].base_reputation[name] ~= nil then
rep_value =
rep_value + factions.data.factions[v].base_reputation[name]
end
end
end
rep_value = rep_value / #object_factions
end
return rep_value
end
-------------------------------------------------------------------------------
-- name: save()
--
--! @brief save data to file
--! @memberof factions
--! @private
-------------------------------------------------------------------------------
function factions.save()
--saving is done much more often than reading data to avoid delay
--due to figuring out which data to save and which is temporary only
--all data is saved here
--this implies data needs to be cleant up on load
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
if file ~= nil then
file:write(minetest.serialize(factions.data))
file:close()
else
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
end
end
-------------------------------------------------------------------------------
-- name: load()
--
--! @brief load data from file
--! @memberof factions
--! @private
--
--! @return true/false
-------------------------------------------------------------------------------
function factions.load()
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
if file ~= nil then
local raw_data = file:read("*a")
file:close()
if raw_data ~= nil and
raw_data ~= "" then
local raw_table = minetest.deserialize(raw_data)
--read object data
local temp_objects = {}
if raw_table.objects ~= nil then
for key,value in pairs(raw_table.objects) do
if value.temporary == false then
factions.data.objects[key] = value
else
temp_objects[key] = true
end
end
end
if raw_table.factions ~= nil then
for key,value in pairs(raw_table.factions) do
factions.data.factions[key] = {}
factions.data.factions[key].base_reputation = value.base_reputation
factions.data.factions[key].adminlist = value.adminlist
factions.data.factions[key].open = value.open
factions.data.factions[key].invitations = value.invitations
factions.data.factions[key].reputation = {}
for repkey,repvalue in pairs(value.reputation) do
if temp_objects[repkey] == nil then
factions.data.factions[key].reputation[repkey] = repvalue
end
end
factions.dynamic_data.membertable[key] = {}
end
end
--populate dynamic faction member table
for id,object in pairs(factions.data.objects) do
for name,value in pairs(factions.data.objects[id].factions) do
if value then
factions.dynamic_data.membertable[name][id] = true
end
end
end
end
else
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
if file ~= nil then
file:close()
else
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
end
end
--create special faction players
factions.add_faction("players")
--autojoin players to faction players
minetest.register_on_joinplayer(
function(player)
if player:is_player() then
factions.member_add("players",player)
end
end
)
end

29
init.lua Normal file
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@ -0,0 +1,29 @@
-------------------------------------------------------------------------------
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file init.lua
--! @brief factions mod to be used by other mods
--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
--!
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
local factions_version = "0.1.6"
core.log("action", "MOD: factions (by sapier) loading ...")
--!path of mod
factions_modpath = minetest.get_modpath("factions")
dofile (factions_modpath .. "/factions.lua")
dofile (factions_modpath .. "/chatcommands.lua")
factions.load()
factions_chat.init()
core.log("action","MOD: factions (by sapier) " .. factions_version .. " loaded.")