Major update:

Add new features to claim and unclaim.
Sort help from a-z.
Sort functions into diff lua files.
This commit is contained in:
Coder12a
2019-05-02 23:05:52 -05:00
parent 9f08642b51
commit 308932b9b5
12 changed files with 1352 additions and 843 deletions

89
diplomacy_events.lua Normal file
View File

@ -0,0 +1,89 @@
function factions.start_diplomacy(name, faction)
for l, i in pairs(factions.get_faction_list()) do
local fac = factions.factions.get(i)
if i ~= name and not (faction.neutral[i] or faction.allies[i] or faction.enemies[i]) then
if factions_config.faction_diplomacy == true then
factions.new_neutral(name, i)
factions.new_neutral(i, name)
else
factions.new_enemy(name, i)
factions.new_enemy(i, name)
end
end
end
end
function factions.new_alliance(name, faction)
local bfaction = factions.factions.get(name)
bfaction.allies[faction] = true
factions.on_new_alliance(name, faction)
if bfaction.enemies[faction] then
factions.end_enemy(name, faction)
end
if bfaction.neutral[faction] then
factions.end_neutral(name, faction)
end
factions.factions.set(name, bfaction)
end
function factions.end_alliance(name, faction)
local bfaction = factions.factions.get(name)
bfaction.allies[faction] = nil
factions.on_end_alliance(name, faction)
factions.factions.set(name, bfaction)
end
function factions.new_neutral(name, faction)
local bfaction = factions.factions.get(name)
bfaction.neutral[faction] = true
factions.on_new_neutral(name, faction)
if bfaction.allies[faction] then
factions.end_alliance(name, faction)
end
if bfaction.enemies[faction] then
factions.end_enemy(name, faction)
end
factions.factions.set(name, bfaction)
end
function factions.end_neutral(name, faction)
local bfaction = factions.factions.get(name)
bfaction.neutral[faction] = nil
factions.on_end_neutral(name, faction)
factions.factions.set(name, bfaction)
end
function factions.new_enemy(name, faction)
local bfaction = factions.factions.get(name)
bfaction.enemies[faction] = true
factions.on_new_enemy(name, faction)
if bfaction.allies[faction] then
factions.end_alliance(name, faction)
end
if bfaction.neutral[faction] then
factions.end_neutral(name, faction)
end
factions.factions.set(name, bfaction)
end
function factions.end_enemy(name, faction)
local bfaction = factions.factions.get(name)
bfaction.enemies[faction] = nil
factions.on_end_enemy(name, faction)
factions.factions.set(name, bfaction)
end