forked from mtcontrib/factions
Major update:
Add new features to claim and unclaim. Sort help from a-z. Sort functions into diff lua files.
This commit is contained in:
755
factions.lua
755
factions.lua
@ -1,16 +1,3 @@
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--! @class factions
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--! @brief main class for factions
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factions = {}
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-- Create cold databases.
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factions.factions = colddb.Colddb(minetest.get_worldpath() .. "/factions/factions")
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factions.parcels = colddb.Colddb(minetest.get_worldpath() .. "/factions/parcels")
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factions.players = colddb.Colddb(minetest.get_worldpath() .. "/factions/players")
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factions.player_ips = colddb.Colddb(minetest.get_worldpath() .. "/factions/ips")
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-- Memory only storage.
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factions.onlineplayers = {}
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---------------------
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--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
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--! @param name String containing the faction's name
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@ -151,21 +138,6 @@ function factions.new_faction(name)
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return faction
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end
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function factions.start_diplomacy(name, faction)
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for l, i in pairs(factions.get_faction_list()) do
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local fac = factions.factions.get(i)
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if i ~= name and not (faction.neutral[i] or faction.allies[i] or faction.enemies[i]) then
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if factions_config.faction_diplomacy == true then
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factions.new_neutral(name, i)
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factions.new_neutral(i, name)
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else
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factions.new_enemy(name, i)
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factions.new_enemy(i, name)
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end
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end
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end
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end
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function factions.set_name(oldname, name)
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local faction = factions.factions.get(oldname)
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faction.name = name
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@ -221,88 +193,6 @@ function factions.set_name(oldname, name)
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end
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function factions.increase_power(name, power)
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local faction = factions.factions.get(name)
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faction.power = faction.power + power
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if faction.power > faction.maxpower - faction.usedpower then
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faction.power = faction.maxpower - faction.usedpower
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end
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for i in pairs(factions.onlineplayers[name]) do
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updateHudPower(minetest.get_player_by_name(i), faction)
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end
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factions.factions.set(name, faction)
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end
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function factions.decrease_power(name, power)
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local faction = factions.factions.get(name)
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faction.power = faction.power - power
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for i in pairs(factions.onlineplayers[name]) do
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updateHudPower(minetest.get_player_by_name(i), faction)
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end
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factions.factions.set(name, faction)
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end
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function factions.increase_maxpower(name, power)
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local faction = factions.factions.get(name)
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faction.maxpower = faction.maxpower + power
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for i in pairs(factions.onlineplayers[name]) do
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updateHudPower(minetest.get_player_by_name(i), faction)
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end
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factions.factions.set(name, faction)
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end
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function factions.decrease_maxpower(name, power)
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local faction = factions.factions.get(name)
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faction.maxpower = faction.maxpower - power
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if faction.maxpower < 0. then -- should not happen
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faction.maxpower = 0.
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end
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for i in pairs(factions.onlineplayers[name]) do
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updateHudPower(minetest.get_player_by_name(i), faction)
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end
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factions.factions.set(name, faction)
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end
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function factions.increase_usedpower(name, power)
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local faction = factions.factions.get(name)
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faction.usedpower = faction.usedpower + power
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for i in pairs(factions.onlineplayers[name]) do
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updateHudPower(minetest.get_player_by_name(i), faction)
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end
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factions.factions.set(name, faction)
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end
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function factions.decrease_usedpower(name, power)
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local faction = factions.factions.get(name)
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faction.usedpower = faction.usedpower - power
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if faction.usedpower < 0. then
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faction.usedpower = 0.
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end
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for i in pairs(factions.onlineplayers[name]) do
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updateHudPower(minetest.get_player_by_name(i), faction)
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end
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factions.factions.set(name, faction)
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end
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function factions.count_land(name)
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local count = 0.
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for k, v in pairs(factions.factions.get(name).land) do
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@ -311,10 +201,6 @@ function factions.count_land(name)
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return count
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end
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minetest.register_on_prejoinplayer(function(name, ip)
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factions.player_ips.set(name, ip)
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end)
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function factions.add_player(name, player, rank)
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local faction = factions.factions.get(name)
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@ -410,92 +296,6 @@ end
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local parcel_size = factions_config.parcel_size
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--! @param parcelpos position of the wanted parcel
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--! @return whether this faction can claim a parcelpos
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function factions.can_claim_parcel(name, parcelpos)
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local fn = factions.parcels.get(parcelpos)
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if fn == nil then
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return true
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end
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local faction = factions.factions.get(name)
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if fn then
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local fac = factions.factions.get(fn)
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if fac.power < 0. and faction.power >= factions_config.power_per_parcel and not faction.allies[fn] and not faction.neutral[fn] then
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return true
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else
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return false
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end
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elseif faction.power < factions_config.power_per_parcel then
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return false
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end
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return true
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end
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--! @brief claim a parcel, update power and update global parcels table
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function factions.claim_parcel(name, parcelpos)
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-- check if claiming over other faction's territory
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local otherfac = factions.parcels.get(parcelpos)
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if otherfac then
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factions.unclaim_parcel(otherfac, parcelpos)
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factions.parcelless_check(otherfac)
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end
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factions.parcels.set(parcelpos, name)
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local faction = factions.factions.get(name)
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faction.land[parcelpos] = true
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factions.factions.set(name, faction)
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factions.decrease_power(name, factions_config.power_per_parcel)
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factions.increase_usedpower(name, factions_config.power_per_parcel)
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factions.on_claim_parcel(name, parcelpos)
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factions.parcelless_check(name)
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end
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--! @brief claim a parcel, update power and update global parcels table
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function factions.unclaim_parcel(name, parcelpos)
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factions.parcels.remove(parcelpos)
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local faction = factions.factions.get(name)
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faction.land[parcelpos] = nil
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factions.factions.set(name, faction)
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factions.increase_power(name, factions_config.power_per_parcel)
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factions.decrease_usedpower(name, factions_config.power_per_parcel)
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factions.on_unclaim_parcel(name, parcelpos)
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factions.parcelless_check(name)
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end
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function factions.parcelless_check(name)
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local faction = factions.factions.get(name)
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if faction.land then
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local count = 0
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for index, value in pairs(faction.land) do
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count = count + 1
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break
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end
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if count > 0 then
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if faction.no_parcel ~= -1 then
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factions.broadcast(name, "Faction " .. name .. " will not be disbanded because it now has parcels.")
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end
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faction.no_parcel = -1
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else
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faction.no_parcel = os.time()
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factions.on_no_parcel(name)
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end
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factions.factions.set(name, faction)
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end
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end
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--! @brief disband faction, updates global players and parcels table
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function factions.disband(name, reason)
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local faction = factions.factions.get(name)
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@ -533,13 +333,15 @@ function factions.disband(name, reason)
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factions.on_disband(name, reason)
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for i, l in pairs(factions.onlineplayers[name]) do
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removeHud(i, "factionName")
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removeHud(i, "powerWatch")
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if factions.onlineplayers ~= nil and factions.onlineplayers[name] ~= nil then
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for i, l in pairs(factions.onlineplayers[name]) do
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removeHud(i, "factionName")
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removeHud(i, "powerWatch")
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end
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factions.onlineplayers[name] = nil
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end
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factions.onlineplayers[name] = nil
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factions.factions.remove(name)
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end
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end
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@ -594,25 +396,6 @@ function factions.set_description(name, new)
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factions.factions.set(name, faction)
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end
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--! @brief places player in invite list
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function factions.invite_player(name, player)
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local faction = factions.factions.get(name)
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faction.invited_players[player] = true
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factions.on_player_invited(name, player)
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factions.factions.set(name, faction)
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end
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--! @brief removes player from invite list (can no longer join via /f join)
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function factions.revoke_invite(name, player)
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local faction = factions.factions.get(name)
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faction.invited_players[player] = nil
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factions.on_revoke_invite(name, player)
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factions.factions.set(name, faction)
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end
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--! @brief set faction openness
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function factions.toggle_join_free(name, bool)
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local faction = factions.factions.get(name)
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@ -629,81 +412,6 @@ function factions.can_join(name, player)
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return faction.join_free or faction.invited_players[player]
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end
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function factions.new_alliance(name, faction)
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local bfaction = factions.factions.get(name)
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bfaction.allies[faction] = true
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factions.on_new_alliance(name, faction)
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if bfaction.enemies[faction] then
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factions.end_enemy(name, faction)
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end
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if bfaction.neutral[faction] then
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factions.end_neutral(name, faction)
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end
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factions.factions.set(name, bfaction)
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end
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function factions.end_alliance(name, faction)
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local bfaction = factions.factions.get(name)
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bfaction.allies[faction] = nil
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factions.on_end_alliance(name, faction)
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factions.factions.set(name, bfaction)
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end
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function factions.new_neutral(name, faction)
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local bfaction = factions.factions.get(name)
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bfaction.neutral[faction] = true
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factions.on_new_neutral(name, faction)
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if bfaction.allies[faction] then
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factions.end_alliance(name, faction)
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end
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if bfaction.enemies[faction] then
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factions.end_enemy(name, faction)
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end
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factions.factions.set(name, bfaction)
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end
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function factions.end_neutral(name, faction)
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local bfaction = factions.factions.get(name)
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bfaction.neutral[faction] = nil
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factions.on_end_neutral(name, faction)
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factions.factions.set(name, bfaction)
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end
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function factions.new_enemy(name, faction)
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local bfaction = factions.factions.get(name)
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bfaction.enemies[faction] = true
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factions.on_new_enemy(name, faction)
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if bfaction.allies[faction] then
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factions.end_alliance(name, faction)
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end
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if bfaction.neutral[faction] then
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factions.end_neutral(name, faction)
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end
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factions.factions.set(name, bfaction)
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end
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function factions.end_enemy(name, faction)
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local bfaction = factions.factions.get(name)
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bfaction.enemies[faction] = nil
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factions.on_end_enemy(name, faction)
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factions.factions.set(name, bfaction)
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end
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--! @brief faction's member will now spawn in a new place
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function factions.set_spawn(name, pos)
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local faction = factions.factions.get(name)
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@ -725,175 +433,6 @@ function factions.tp_spawn(name, playername)
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end
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end
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--! @brief create a new rank with permissions
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--! @param rank the name of the new rank
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--! @param rank a list with the permissions of the new rank
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function factions.add_rank(name, rank, perms)
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local faction = factions.factions.get(name)
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faction.ranks[rank] = perms
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factions.on_add_rank(name, rank)
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factions.factions.set(name, faction)
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end
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--! @brief replace an rank's permissions
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--! @param rank the name of the rank to edit
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--! @param add or remove permissions to the rank
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function factions.replace_privs(name, rank, perms)
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local faction = factions.factions.get(name)
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faction.ranks[rank] = perms
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factions.on_replace_privs(name, rank)
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factions.factions.set(name, faction)
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end
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function factions.remove_privs(name, rank, perms)
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local faction = factions.factions.get(name)
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local revoked = false
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local p = faction.ranks[rank]
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for index, perm in pairs(p) do
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if table_Contains(perms, perm) then
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revoked = true
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table.remove(p, index)
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end
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end
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faction.ranks[rank] = p
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if revoked then
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factions.on_remove_privs(name, rank, perms)
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else
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factions.broadcast(name, "No privilege was revoked from rank " .. rank .. ".")
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end
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factions.factions.set(name, faction)
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end
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function factions.add_privs(name, rank, perms)
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local faction = factions.factions.get(name)
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local added = false
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local p = faction.ranks[rank]
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for index, perm in pairs(perms) do
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if not table_Contains(p, perm) then
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added = true
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table.insert(p, perm)
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end
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end
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faction.ranks[rank] = p
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if added then
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factions.on_add_privs(name, rank, perms)
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else
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factions.broadcast(name, "The rank " .. rank .. " already has these privileges.")
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end
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factions.factions.set(name, faction)
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end
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function factions.set_rank_name(name, oldrank, newrank)
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local faction = factions.factions.get(name)
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local copyrank = faction.ranks[oldrank]
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faction.ranks[newrank] = copyrank
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faction.ranks[oldrank] = nil
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for player, r in pairs(faction.players) do
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if r == oldrank then
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faction.players[player] = newrank
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end
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end
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if oldrank == faction.default_leader_rank then
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faction.default_leader_rank = newrank
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factions.broadcast(name, "The default leader rank has been set to " .. newrank)
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end
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if oldrank == faction.default_rank then
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faction.default_rank = newrank
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factions.broadcast(name, "The default rank given to new players is set to " .. newrank)
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end
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factions.on_set_rank_name(name, oldrank, newrank)
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factions.factions.set(name, faction)
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end
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function factions.set_def_rank(name, rank)
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local faction = factions.factions.get(name)
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for player, r in pairs(faction.players) do
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if r == rank or r == nil or not faction.ranks[r] then
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faction.players[player] = rank
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end
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end
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faction.default_rank = rank
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factions.on_set_def_rank(name, rank)
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factions.factions.set(name, faction)
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end
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function factions.reset_ranks(name)
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local faction = factions.factions.get(name)
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faction.ranks = starting_ranks
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faction.default_rank = "member"
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faction.default_leader_rank_rank = "leader"
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for player, r in pairs(faction.players) do
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if not player == leader and (r == nil or not faction.ranks[r]) then
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faction.players[player] = faction.default_rank
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elseif player == leader then
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faction.players[player] = faction.default_leader_rank_rank
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end
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end
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factions.on_reset_ranks(name)
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factions.factions.set(name, faction)
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end
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--! @brief delete a rank and replace it
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--! @param rank the name of the rank to be deleted
|
||||
--! @param newrank the rank given to players who were previously "rank"
|
||||
function factions.delete_rank(name, rank, newrank)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
for player, r in pairs(faction.players) do
|
||||
if r == rank then
|
||||
faction.players[player] = newrank
|
||||
end
|
||||
end
|
||||
faction.ranks[rank] = nil
|
||||
factions.on_delete_rank(name, rank, newrank)
|
||||
if rank == faction.default_leader_rank then
|
||||
faction.default_leader_rank = newrank
|
||||
factions.broadcast(name, "The default leader rank has been set to "..newrank)
|
||||
end
|
||||
if rank == faction.default_rank then
|
||||
faction.default_rank = newrank
|
||||
factions.broadcast(name, "The default rank given to new players is set to "..newrank)
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief set a player's rank
|
||||
function factions.promote(name, member, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.players[member] = rank
|
||||
factions.on_promote(name, member)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief send a message to all members
|
||||
function factions.broadcast(name, msg, sender)
|
||||
if factions.onlineplayers[name] == nil then
|
||||
@ -907,6 +446,9 @@ function factions.broadcast(name, msg, sender)
|
||||
end
|
||||
|
||||
message = "Faction<" .. message
|
||||
|
||||
minetest.log(message)
|
||||
|
||||
for k, _ in pairs(factions.onlineplayers[name]) do
|
||||
minetest.chat_send_player(k, message)
|
||||
end
|
||||
@ -923,146 +465,6 @@ function factions.is_online(name)
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------
|
||||
-- callbacks for events --
|
||||
|
||||
function factions.on_create(name) --! @brief called when the faction is added to the global faction list
|
||||
minetest.chat_send_all("Faction " .. name .. " has been created.")
|
||||
end
|
||||
|
||||
function factions.on_set_name(name, oldname)
|
||||
minetest.chat_send_all("Faction " .. oldname .. " has been changed its name to ".. name ..".")
|
||||
end
|
||||
|
||||
function factions.on_no_parcel(name)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
local now = os.time() - faction.no_parcel
|
||||
local l = factions_config.maximum_parcelless_faction_time
|
||||
|
||||
factions.broadcast(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
|
||||
end
|
||||
|
||||
function factions.on_player_leave(name, player)
|
||||
factions.broadcast(name, player .. " has left this faction")
|
||||
end
|
||||
|
||||
function factions.on_player_join(name, player)
|
||||
factions.broadcast(name, player .. " has joined this faction")
|
||||
end
|
||||
|
||||
function factions.on_claim_parcel(name, pos)
|
||||
factions.broadcast(name, "Parcel (" .. pos .. ") has been claimed.")
|
||||
end
|
||||
|
||||
function factions.on_unclaim_parcel(name, pos)
|
||||
factions.broadcast(name, "Parcel ("..pos..") has been unclaimed.")
|
||||
end
|
||||
|
||||
function factions.on_disband(name, reason)
|
||||
local msg = "Faction " .. name .. " has been disbanded."
|
||||
if reason then
|
||||
msg = msg .. " (" .. reason .. ")"
|
||||
end
|
||||
minetest.chat_send_all(msg)
|
||||
end
|
||||
|
||||
function factions.on_new_leader(name)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, faction.leader .. " is now the leader of this faction")
|
||||
end
|
||||
|
||||
function factions.on_change_description(name)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "Faction description has been modified to: " .. faction.description)
|
||||
end
|
||||
|
||||
function factions.on_player_invited(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
minetest.chat_send_player(player, "You have been invited to faction " .. faction.name)
|
||||
end
|
||||
|
||||
function factions.on_toggle_join_free(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
if faction.join_free then
|
||||
factions.broadcast(name, "This faction is now invite-free.")
|
||||
else
|
||||
factions.broadcast(name, "This faction is no longer invite-free.")
|
||||
end
|
||||
end
|
||||
|
||||
function factions.on_new_alliance(name, faction)
|
||||
factions.broadcast(name, "This faction is now allied with " .. faction)
|
||||
end
|
||||
|
||||
function factions.on_end_alliance(name, faction)
|
||||
factions.broadcast(name, "This faction is no longer allied with " .. faction .. "!")
|
||||
end
|
||||
|
||||
function factions.on_new_neutral(name, faction)
|
||||
factions.broadcast(name, "This faction is now neutral with ".. faction)
|
||||
end
|
||||
|
||||
function factions.on_end_neutral(name, faction)
|
||||
factions.broadcast(name, "This faction is no longer neutral with " .. faction .. "!")
|
||||
end
|
||||
|
||||
function factions.on_new_enemy(name, faction)
|
||||
factions.broadcast(name, "This faction is now at war with " .. faction)
|
||||
end
|
||||
|
||||
function factions.on_end_enemy(name, faction)
|
||||
factions.broadcast(name, "This faction is no longer at war with " .. faction .. "!")
|
||||
end
|
||||
|
||||
function factions.on_set_spawn(name)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "The faction spawn has been set to (" .. util.coords3D_string(faction.spawn) .. ").")
|
||||
end
|
||||
|
||||
function factions.on_add_rank(name, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "The rank " .. rank .. " has been created with privileges: " .. table.concat(faction.ranks[rank], ", "))
|
||||
end
|
||||
|
||||
function factions.on_replace_privs(name, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been delete and changed to: " .. table.concat(faction.ranks[rank], ", "))
|
||||
end
|
||||
|
||||
function factions.on_remove_privs(name, rank, privs)
|
||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been revoked: " .. table.concat(privs, ", "))
|
||||
end
|
||||
|
||||
function factions.on_add_privs(name, rank, privs)
|
||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been added: " .. table.concat(privs, ", "))
|
||||
end
|
||||
|
||||
function factions.on_set_rank_name(name, rank,newrank)
|
||||
factions.broadcast(name, "The name of rank " .. rank .. " has been changed to " .. newrank)
|
||||
end
|
||||
|
||||
function factions.on_delete_rank(name, rank, newrank)
|
||||
factions.broadcast(name, "The rank " .. rank .. " has been deleted and replaced by " .. newrank)
|
||||
end
|
||||
|
||||
function factions.on_set_def_rank(name, rank)
|
||||
factions.broadcast(name, "The default rank given to new players has been changed to " .. rank)
|
||||
end
|
||||
|
||||
function factions.on_reset_ranks(name)
|
||||
factions.broadcast(name, "All of the faction's ranks have been reset to the default ones.")
|
||||
end
|
||||
|
||||
function factions.on_promote(name, member)
|
||||
local faction = factions.factions.get(name)
|
||||
minetest.chat_send_player(member, "You have been promoted to " .. faction.players[member])
|
||||
end
|
||||
|
||||
function factions.on_revoke_invite(name, player)
|
||||
minetest.chat_send_player(player, "You are no longer invited to faction " .. name)
|
||||
end
|
||||
|
||||
function factions.get_parcel_pos(pos)
|
||||
if factions_config.protection_style == "2d" then
|
||||
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
||||
@ -1080,15 +482,6 @@ function factions.get_player_faction(playername)
|
||||
return nil
|
||||
end
|
||||
|
||||
function factions.get_parcel_faction(parcelpos)
|
||||
local facname = factions.parcels.get(parcelpos)
|
||||
if facname then
|
||||
local faction = factions.factions.get(facname)
|
||||
return faction, facname
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function factions.get_faction(facname)
|
||||
return factions.factions.get(facname)
|
||||
end
|
||||
@ -1114,17 +507,6 @@ function factions.get_faction_list()
|
||||
return names
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(
|
||||
function(player)
|
||||
local faction, name = factions.get_player_faction(player:get_player_name())
|
||||
if not faction then
|
||||
return true
|
||||
end
|
||||
factions.decrease_power(name, factions_config.power_per_death)
|
||||
return true
|
||||
end
|
||||
)
|
||||
|
||||
function factions.faction_tick()
|
||||
local now = os.time()
|
||||
for i, facname in pairs(factions.get_faction_list()) do
|
||||
@ -1153,123 +535,6 @@ function factions.faction_tick()
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(
|
||||
function(player)
|
||||
local name = player:get_player_name()
|
||||
minetest.after(5, createHudfactionLand, player)
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
if faction then
|
||||
if factions.onlineplayers[facname] == nil then
|
||||
factions.onlineplayers[facname] = {}
|
||||
end
|
||||
|
||||
factions.onlineplayers[facname][name] = true
|
||||
faction.last_logon = os.time()
|
||||
|
||||
factions.factions.set(facname, faction)
|
||||
|
||||
minetest.after(5, createHudFactionName, player, facname)
|
||||
minetest.after(5, createHudPower, player, faction)
|
||||
|
||||
if faction.no_parcel ~= -1 then
|
||||
local now = os.time() - faction.no_parcel
|
||||
local l = factions_config.maximum_parcelless_faction_time
|
||||
minetest.chat_send_player(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
|
||||
end
|
||||
|
||||
if factions.has_permission(facname, name, "diplomacy") then
|
||||
for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name, "You have diplomatic requests in the inbox.") break end
|
||||
end
|
||||
|
||||
if faction.message_of_the_day and (faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " ") then
|
||||
minetest.chat_send_player(name, faction.message_of_the_day)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
|
||||
minetest.register_on_leaveplayer(
|
||||
function(player)
|
||||
local name = player:get_player_name()
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
local id_name1 = name .. "factionLand"
|
||||
|
||||
if hud_ids[id_name1] then
|
||||
hud_ids[id_name1] = nil
|
||||
end
|
||||
|
||||
if faction then
|
||||
factions.onlineplayers[facname][name] = nil
|
||||
local id_name2 = name .. "factionName"
|
||||
local id_name3 = name .. "powerWatch"
|
||||
if hud_ids[id_name2] then
|
||||
hud_ids[id_name2] = nil
|
||||
end
|
||||
if hud_ids[id_name3] then
|
||||
hud_ids[id_name3] = nil
|
||||
end
|
||||
for k, v in pairs(factions.onlineplayers[facname]) do
|
||||
return
|
||||
end
|
||||
factions.onlineplayers[facname] = nil
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
minetest.register_on_respawnplayer(
|
||||
function(player)
|
||||
local faction, facname = factions.get_player_faction(player:get_player_name())
|
||||
|
||||
if not faction then
|
||||
return false
|
||||
else
|
||||
if not faction.spawn then
|
||||
return false
|
||||
else
|
||||
player:set_pos(faction.spawn)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
local default_is_protected = minetest.is_protected
|
||||
minetest.is_protected = function(pos, player)
|
||||
local y = pos.y
|
||||
|
||||
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
||||
return false
|
||||
end
|
||||
|
||||
local parcelpos = factions.get_parcel_pos(pos)
|
||||
local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
|
||||
local player_faction, player_fac_name = factions.get_player_faction(player)
|
||||
|
||||
-- no faction
|
||||
if not parcel_faction then
|
||||
return default_is_protected(pos, player)
|
||||
elseif player_faction then
|
||||
if parcel_faction.name == player_faction.name then
|
||||
if factions.has_permission(parcel_fac_name, player, "pain_build") then
|
||||
local p = minetest.get_player_by_name(player)
|
||||
p:set_hp(p:get_hp() - 0.5)
|
||||
end
|
||||
return not (factions.has_permission(parcel_fac_name, player, "build") or factions.has_permission(parcel_fac_name, player, "pain_build"))
|
||||
elseif parcel_faction.allies[player_faction.name] then
|
||||
if factions.has_permission(player_fac_name, player, "pain_build") then
|
||||
local p = minetest.get_player_by_name(player)
|
||||
p:set_hp(p:get_hp() - 0.5)
|
||||
end
|
||||
return not (factions.has_permission(player_fac_name, player, "build") or factions.has_permission(player_fac_name, player, "pain_build"))
|
||||
else
|
||||
return true
|
||||
end
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function factionUpdate()
|
||||
factions.faction_tick()
|
||||
minetest.after(factions_config.tick_time, factionUpdate)
|
||||
|
Reference in New Issue
Block a user