forked from mtcontrib/factions
Replaced "chunk" with "parcel"
This commit is contained in:
84
factions.lua
84
factions.lua
@ -21,14 +21,14 @@ factions = {}
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--! @brief runtime data
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factions.factions = {}
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factions.chunks = {}
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factions.parcels = {}
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factions.players = {}
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factions.factions = {}
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--- settings
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factions.lower_laimable_height = -512
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factions.power_per_chunk = .5
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factions.power_per_parcel = .5
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---------------------
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--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
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@ -57,7 +57,7 @@ factions.Faction.__index = factions.Faction
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-- Faction permissions:
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--
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-- disband: disband the faction
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-- claim: (un)claim chunks
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-- claim: (un)claim parcels
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-- playerslist: invite/kick players and open/close the faction
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-- build: dig and place nodes
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-- description: set the faction's description
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@ -68,7 +68,7 @@ factions.Faction.__index = factions.Faction
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function factions.Faction:new(faction)
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faction = {
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--! @brief power of a faction (needed for chunk claiming)
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--! @brief power of a faction (needed for parcel claiming)
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power = 0.,
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--! @brief maximum power of a faction
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maxpower = 0.,
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@ -89,14 +89,14 @@ function factions.Faction:new(faction)
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description = "Default faction description.",
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--! @brief list of players currently invited (can join with /f join)
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invited_players = {},
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--! @brief table of claimed chunks (keys are chunkpos strings)
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--! @brief table of claimed parcels (keys are parcelpos strings)
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land = {},
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--! @brief table of allies
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allies = {},
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--! @brief table of enemies
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enemies = {},
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--! @brief table of chunks/factions that are under attack
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attacked_chunks = {},
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--! @brief table of parcels/factions that are under attack
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attacked_parcels = {},
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--! @brief whether faction is closed or open (boolean)
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join_free = false,
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--! @brief banner texture string
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@ -141,53 +141,53 @@ function factions.Faction.remove_player(self, player)
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factions.save()
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end
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--! @param chunkpos position of the wanted chunk
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--! @return whether this faction can claim a chunkpos
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function factions.Faction.can_claim_chunk(self, chunkpos)
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local fac = factions.chunks[chunkpos]
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--! @param parcelpos position of the wanted parcel
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--! @return whether this faction can claim a parcelpos
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function factions.Faction.can_claim_parcel(self, parcelpos)
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local fac = factions.parcels[parcelpos]
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if fac then
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if factions.factions[fac].power < 0. and self.power >= factions.power_per_chunk then
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if factions.factions[fac].power < 0. and self.power >= factions.power_per_parcel then
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return true
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else
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return false
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end
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elseif self.power < factions.power_per_chunk then
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elseif self.power < factions.power_per_parcel then
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return false
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end
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return true
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end
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--! @brief claim a chunk, update power and update global chunks table
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function factions.Faction.claim_chunk(self, chunkpos)
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--! @brief claim a parcel, update power and update global parcels table
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function factions.Faction.claim_parcel(self, parcelpos)
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-- check if claiming over other faction's territory
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local otherfac = factions.chunks[chunkpos]
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local otherfac = factions.parcels[parcelpos]
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if otherfac then
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local faction = factions.factions[otherfac]
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faction:unclaim_chunk(chunkpos)
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faction:unclaim_parcel(parcelpos)
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end
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factions.chunks[chunkpos] = self.name
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self.land[chunkpos] = true
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self:decrease_power(factions.power_per_chunk)
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self:on_claim_chunk(chunkpos)
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factions.parcels[parcelpos] = self.name
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self.land[parcelpos] = true
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self:decrease_power(factions.power_per_parcel)
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self:on_claim_parcel(parcelpos)
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factions.save()
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end
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--! @brief claim a chunk, update power and update global chunks table
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function factions.Faction.unclaim_chunk(self, chunkpos)
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factions.chunks[chunkpos] = nil
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self.land[chunkpos] = nil
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self:increase_power(factions.power_per_chunk)
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self:on_unclaim_chunk(chunkpos)
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--! @brief claim a parcel, update power and update global parcels table
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function factions.Faction.unclaim_parcel(self, parcelpos)
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factions.parcels[parcelpos] = nil
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self.land[parcelpos] = nil
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self:increase_power(factions.power_per_parcel)
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self:on_unclaim_parcel(parcelpos)
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factions.save()
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end
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--! @brief disband faction, updates global players and chunks table
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--! @brief disband faction, updates global players and parcels table
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function factions.Faction.disband(self)
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for k, _ in pairs(self.players) do -- remove players affiliation
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factions.players[k] = nil
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end
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for k, v in pairs(self.land) do -- remove chunk claims
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factions.chunks[k] = nil
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for k, v in pairs(self.land) do -- remove parcel claims
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factions.parcels[k] = nil
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end
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self:on_disband()
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factions.factions[self.name] = nil
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@ -343,11 +343,11 @@ function factions.Faction.on_player_join(self, player)
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self:broadcast(player.." has joined this faction.")
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end
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function factions.Faction.on_claim_chunk(self, pos)
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function factions.Faction.on_claim_parcel(self, pos)
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self:broadcast("Chunk ("..pos..") has been claimed.")
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end
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function factions.Faction.on_unclaim_chunk(self, pos)
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function factions.Faction.on_unclaim_parcel(self, pos)
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self:broadcast("Chunk ("..pos..") has been unclaimed.")
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end
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@ -405,7 +405,7 @@ end
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--??????????????
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function factions.get_chunk_pos(pos)
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function factions.get_parcel_pos(pos)
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return math.floor(pos.x / 16.)..","..math.floor(pos.z / 16.)
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end
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@ -497,8 +497,8 @@ function factions.load()
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minetest.log("action", player..","..rank)
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factions.players[player] = facname
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end
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for chunkpos, val in pairs(faction.land) do
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factions.chunks[chunkpos] = facname
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for parcelpos, val in pairs(faction.land) do
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factions.parcels[parcelpos] = facname
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end
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setmetatable(faction, factions.Faction)
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end
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@ -527,9 +527,9 @@ function factions.convert(filename)
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for player, _ in pairs(attrs.invitations) do
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newfac:invite_player(player)
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end
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for i in ipairs(attrs.chunk) do
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local chunkpos = table.concat(attrs.chunk[i],",")
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newfac:claim_chunk(chunkpos)
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for i in ipairs(attrs.parcel) do
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local parcelpos = table.concat(attrs.parcel[i],",")
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newfac:claim_parcel(parcelpos)
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end
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end
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for player, attrs in pairs(objects) do
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@ -556,8 +556,8 @@ minetest.register_globalstep(
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local playerslist = minetest.get_connected_players()
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for i in pairs(playerslist) do
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local player = playerslist[i]
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local chunkpos = factions.get_chunk_pos(player:getpos())
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local faction = factions.chunks[chunkpos]
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local parcelpos = factions.get_parcel_pos(player:getpos())
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local faction = factions.parcels[parcelpos]
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player:hud_remove("factionLand")
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player:hud_add({
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hud_elem_type = "text",
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@ -597,8 +597,8 @@ minetest.register_on_respawnplayer(
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local default_is_protected = minetest.is_protected
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minetest.is_protected = function(pos, player)
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local chunkpos = factions.get_chunk_pos(pos)
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local faction = factions.chunks[chunkpos]
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local parcelpos = factions.get_parcel_pos(pos)
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local faction = factions.parcels[parcelpos]
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if not faction then
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return default_is_protected(pos, player)
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else
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