forked from mtcontrib/factions
Major update 2
This commit is contained in:
170
nodes.lua
170
nodes.lua
@ -1,93 +1,103 @@
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function factions.get_chest_formspec(pos)
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local spos = pos.x..","..pos.y..","..pos.z
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return "size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[nodemeta:"..spos..";main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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"listring[nodemeta:"..spos..";main]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.85)
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end
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function factions.can_use_chest(pos, player)
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function factions.can_use_node(pos, player,permission)
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if not player then
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return false
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end
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local parcel_faction = factions.get_faction_at(pos)
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local player_faction = factions.get_player_faction(player)
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if not parcel_faction then
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if not parcel_faction then
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return true
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end
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return player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name])
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local player_faction = factions.get_player_faction(player)
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if player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name]) and player_faction:has_permission(player, permission) then
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return true
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end
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end
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minetest.register_node("factions:chest", {
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tiles = {"factions_chest_top.png", "factions_chest_top.png",
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"factions_chest_side.png", "factions_chest_side.png",
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"factions_chest_side.png", "factions_chest_front.png"},
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groups = {choppy = 2},
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description = "Faction chest",
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paramtype2 = "facedir",
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Faction Chest")
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meta:set_string("faction", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local cf = factions.get_player_faction(placer:get_player_name())
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if cf ~= nil then
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meta:set_string("faction", cf.name or "")
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-- Make default chest the faction chest.
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if minetest.registered_nodes["default:chest"] then
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minetest.register_lbm({
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label = "Replace faction chest with default one.",
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name = "factions:replace_factions_chest",
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nodenames = {"factions:chest"},
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action = function(pos, node)
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minetest.swap_node(pos, {name="default:chest"})
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local parcel_faction = factions.get_faction_at(pos)
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if parcel_faction then
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local meta = minetest.get_meta(pos)
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meta:set_string("faction", parcel_faction.name or "")
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meta:set_string("infotext", "Faction Chest (owned by faction " ..
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meta:get_string("faction") .. ")")
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end
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and
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factions.can_use_chest(pos, player:get_player_name())
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if factions.can_use_chest(pos, player:get_player_name()) then
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return count
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else
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return 0
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if factions.can_use_chest(pos, player:get_player_name()) then
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return stack:get_count()
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if factions.can_use_chest(pos, player:get_player_name()) then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if factions.can_use_chest(pos, clicker:get_player_name()) then
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minetest.show_formspec(clicker:get_player_name(), "factions:chest", factions.get_chest_formspec(pos))
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end
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return itemstack
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end
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})
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minetest.register_craft({
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output = "factions:chest",
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type = "shapeless",
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recipe = {"default:chest_locked", "default:steel_ingot"}
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})
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end
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})
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local dc = minetest.registered_nodes["default:chest"]
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local def_on_rightclick = dc.on_rightclick
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local clonenode = {}
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for k,v in pairs(minetest.registered_nodes["default:chest"]) do clonenode[k] = v end
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clonenode.after_place_node = function(pos, placer)
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local parcel_faction = factions.get_faction_at(pos)
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if parcel_faction then
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local meta = minetest.get_meta(pos)
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meta:set_string("faction", parcel_faction.name or "")
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meta:set_string("infotext", "Faction Chest (owned by faction " ..
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meta:get_string("faction") .. ")")
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end
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end
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clonenode.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and
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factions.can_use_node(pos, player:get_player_name(),"container")
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end
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clonenode.allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not factions.can_use_node(pos, player:get_player_name(),"container") then
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return 0
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end
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return count
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end
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clonenode.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(),"container") then
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return 0
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end
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return stack:get_count()
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end
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clonenode.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(),"container") then
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return 0
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end
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return stack:get_count()
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end
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clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not factions.can_use_node(pos, clicker:get_player_name(),"container") then
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return itemstack
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end
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def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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minetest.register_node(":default:chest",clonenode)
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end
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-- Edit default doors and trapdoors to make them require the door permission.
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local doors = {"doors:door_wood_a","doors:door_wood_b","doors:door_steel_a","doors:door_steel_b","doors:door_glass_a","doors:door_glass_b"
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,"doors:door_obsidian_glass_a","doors:door_obsidian_glass_b","doors:trapdoor","doors:trapdoor_open","doors:trapdoor_steel","doors:trapdoor_steel_open"}
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for i,k in ipairs(doors) do
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if minetest.registered_nodes[k] then
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local dw = minetest.registered_nodes[k]
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local def_after_place_node = dw.on_rightclick
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local can_dig = dw.can_dig
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local clonenode = {}
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for k,v in pairs(minetest.registered_nodes[k]) do clonenode[k] = v end
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clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if factions.can_use_node(pos, clicker:get_player_name(),"door") then
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def_after_place_node(pos, node, clicker, itemstack, pointed_thing)
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end
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end
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clonenode.can_dig = function(pos, digger)
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if factions.can_use_node(pos, digger:get_player_name(),"door") then
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return can_dig(pos, digger)
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end
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return false
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end
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minetest.register_node(":"..k,clonenode)
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end
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end
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-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
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local x = math.floor(factions_config.parcel_size / 2.1)
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