Major update 2

This commit is contained in:
Coder12a
2018-10-31 16:15:08 -05:00
parent 9dd577e699
commit a419cd6c17
11 changed files with 807 additions and 313 deletions

170
nodes.lua
View File

@ -1,93 +1,103 @@
function factions.get_chest_formspec(pos)
local spos = pos.x..","..pos.y..","..pos.z
return "size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:"..spos..";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
"listring[nodemeta:"..spos..";main]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.85)
end
function factions.can_use_chest(pos, player)
function factions.can_use_node(pos, player,permission)
if not player then
return false
end
local parcel_faction = factions.get_faction_at(pos)
local player_faction = factions.get_player_faction(player)
if not parcel_faction then
if not parcel_faction then
return true
end
return player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name])
local player_faction = factions.get_player_faction(player)
if player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name]) and player_faction:has_permission(player, permission) then
return true
end
end
minetest.register_node("factions:chest", {
tiles = {"factions_chest_top.png", "factions_chest_top.png",
"factions_chest_side.png", "factions_chest_side.png",
"factions_chest_side.png", "factions_chest_front.png"},
groups = {choppy = 2},
description = "Faction chest",
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Faction Chest")
meta:set_string("faction", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local cf = factions.get_player_faction(placer:get_player_name())
if cf ~= nil then
meta:set_string("faction", cf.name or "")
-- Make default chest the faction chest.
if minetest.registered_nodes["default:chest"] then
minetest.register_lbm({
label = "Replace faction chest with default one.",
name = "factions:replace_factions_chest",
nodenames = {"factions:chest"},
action = function(pos, node)
minetest.swap_node(pos, {name="default:chest"})
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
meta:set_string("faction", parcel_faction.name or "")
meta:set_string("infotext", "Faction Chest (owned by faction " ..
meta:get_string("faction") .. ")")
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and
factions.can_use_chest(pos, player:get_player_name())
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if factions.can_use_chest(pos, player:get_player_name()) then
return count
else
return 0
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if factions.can_use_chest(pos, player:get_player_name()) then
return stack:get_count()
else
return 0
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if factions.can_use_chest(pos, player:get_player_name()) then
return stack:get_count()
else
return 0
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if factions.can_use_chest(pos, clicker:get_player_name()) then
minetest.show_formspec(clicker:get_player_name(), "factions:chest", factions.get_chest_formspec(pos))
end
return itemstack
end
})
minetest.register_craft({
output = "factions:chest",
type = "shapeless",
recipe = {"default:chest_locked", "default:steel_ingot"}
})
end
})
local dc = minetest.registered_nodes["default:chest"]
local def_on_rightclick = dc.on_rightclick
local clonenode = {}
for k,v in pairs(minetest.registered_nodes["default:chest"]) do clonenode[k] = v end
clonenode.after_place_node = function(pos, placer)
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
meta:set_string("faction", parcel_faction.name or "")
meta:set_string("infotext", "Faction Chest (owned by faction " ..
meta:get_string("faction") .. ")")
end
end
clonenode.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and
factions.can_use_node(pos, player:get_player_name(),"container")
end
clonenode.allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not factions.can_use_node(pos, player:get_player_name(),"container") then
return 0
end
return count
end
clonenode.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(),"container") then
return 0
end
return stack:get_count()
end
clonenode.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(),"container") then
return 0
end
return stack:get_count()
end
clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not factions.can_use_node(pos, clicker:get_player_name(),"container") then
return itemstack
end
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
end
minetest.register_node(":default:chest",clonenode)
end
-- Edit default doors and trapdoors to make them require the door permission.
local doors = {"doors:door_wood_a","doors:door_wood_b","doors:door_steel_a","doors:door_steel_b","doors:door_glass_a","doors:door_glass_b"
,"doors:door_obsidian_glass_a","doors:door_obsidian_glass_b","doors:trapdoor","doors:trapdoor_open","doors:trapdoor_steel","doors:trapdoor_steel_open"}
for i,k in ipairs(doors) do
if minetest.registered_nodes[k] then
local dw = minetest.registered_nodes[k]
local def_after_place_node = dw.on_rightclick
local can_dig = dw.can_dig
local clonenode = {}
for k,v in pairs(minetest.registered_nodes[k]) do clonenode[k] = v end
clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if factions.can_use_node(pos, clicker:get_player_name(),"door") then
def_after_place_node(pos, node, clicker, itemstack, pointed_thing)
end
end
clonenode.can_dig = function(pos, digger)
if factions.can_use_node(pos, digger:get_player_name(),"door") then
return can_dig(pos, digger)
end
return false
end
minetest.register_node(":"..k,clonenode)
end
end
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
local x = math.floor(factions_config.parcel_size / 2.1)