Power system redo.

This commit is contained in:
Coder12a
2018-10-22 14:34:12 -05:00
parent d481a8fa7a
commit f5c050e240
2 changed files with 15 additions and 15 deletions

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@ -5,11 +5,11 @@ protection_max_depth (Protection max depth) float 512
# The max height of protection from a parcel.
protection_max_height (Protection max height) float 10000
# Cost of power to claim a parcel of land.
power_per_parcel (Power-per-parcel) float 0.5
power_per_parcel (Power-per-parcel) float 1
# Power lost on death.
power_per_death (Power-per-death) float 0.25
power_per_death (Power-per-death) float 1
# Power regeneration rate.
power_per_tick (Power-per-tick) float 0.125
power_per_tick (Power-per-tick) float 2
# Faction timer. This timer regenerates power.
tick_time (Faction timer) float 60
# Not in use.
@ -27,9 +27,9 @@ power (Starting power) float 0
# Maximum power of a starting faction.
maxpower (Starting Maximum power) float 0
# How much power the players make.
power_per_player (power-per-player) float 0.125
power_per_player (power-per-player) float 1
# How much max power is created per new player.
powermax_per_player (powermax-per-player) float 2
powermax_per_player (powermax-per-player) float 12
# parcel size
parcel_size (parcel-size) float 16