forked from mtcontrib/factions
Power system redo.
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@ -5,11 +5,11 @@ protection_max_depth (Protection max depth) float 512
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# The max height of protection from a parcel.
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protection_max_height (Protection max height) float 10000
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# Cost of power to claim a parcel of land.
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power_per_parcel (Power-per-parcel) float 0.5
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power_per_parcel (Power-per-parcel) float 1
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# Power lost on death.
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power_per_death (Power-per-death) float 0.25
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power_per_death (Power-per-death) float 1
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# Power regeneration rate.
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power_per_tick (Power-per-tick) float 0.125
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power_per_tick (Power-per-tick) float 2
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# Faction timer. This timer regenerates power.
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tick_time (Faction timer) float 60
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# Not in use.
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@ -27,9 +27,9 @@ power (Starting power) float 0
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# Maximum power of a starting faction.
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maxpower (Starting Maximum power) float 0
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# How much power the players make.
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power_per_player (power-per-player) float 0.125
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power_per_player (power-per-player) float 1
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# How much max power is created per new player.
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powermax_per_player (powermax-per-player) float 2
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powermax_per_player (powermax-per-player) float 12
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# parcel size
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parcel_size (parcel-size) float 16
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