Give is_admin purpose.

If a faction is set as an admin faction it will never be disbanded.
This commit is contained in:
Coder12a
2018-10-27 23:14:52 -05:00
parent 615c9464cc
commit f902419d25
2 changed files with 50 additions and 25 deletions

View File

@ -356,33 +356,35 @@ end
--! @brief disband faction, updates global players and parcels table
function factions.Faction.disband(self, reason)
for i,v in pairs(factions.factions) do
if v.name ~= self.name then
if v.enemies[self.name] then
v:end_enemy(self.name)
end
if v.allies[self.name] then
v:end_alliance(self.name)
end
if v.neutral[self.name] then
v:end_neutral(self.name)
if not self.is_admin then
for i,v in pairs(factions.factions) do
if v.name ~= self.name then
if v.enemies[self.name] then
v:end_enemy(self.name)
end
if v.allies[self.name] then
v:end_alliance(self.name)
end
if v.neutral[self.name] then
v:end_neutral(self.name)
end
end
end
for k, _ in pairs(self.players) do -- remove players affiliation
factions.players[k] = nil
end
for k, v in pairs(self.land) do -- remove parcel claims
factions.parcels[k] = nil
end
self:on_disband(reason)
local playerslist = self.onlineplayers
for i,l in pairs(playerslist) do
removeHud(i,"factionName")
removeHud(i,"powerWatch")
end
factions.factions[self.name] = nil
factions.save()
end
for k, _ in pairs(self.players) do -- remove players affiliation
factions.players[k] = nil
end
for k, v in pairs(self.land) do -- remove parcel claims
factions.parcels[k] = nil
end
self:on_disband(reason)
local playerslist = self.onlineplayers
for i,l in pairs(playerslist) do
removeHud(i,"factionName")
removeHud(i,"powerWatch")
end
factions.factions[self.name] = nil
factions.save()
end
--! @brief change the faction leader